Sign up to Blender Cloud by December 31st, latest. Stay subscribed until October 2021 and get your name on the credits of Sprite Fright, Blender's new Open Movie.
By subscribing to Blender Cloud, you get rolling updates on current productions, a treasure trove of assets to download and dissect, and studio-level tutorials from pro artists and developers.
You also help power Blender development. Seems only fair you get some credit, right?
Hence this seasonal invitation: join Blender Cloud and make your mark on Sprite Fright, currently in production at Blender Studio.
An '80s-inspired horror-comedy, Sprite Fright is directed by former Pixar story supervisor Matthew Luhn, with production design by the near-mythical Ricky Nierva. Together, their credits include...most of your childhood: The Simpsons, Toy Story, Monsters Inc., Finding Nemo, UP, Ratatouille, and more.
Co-directed by Hjalti Hjalmarsson, co-director of Agent 327: Operation Barbershop, and magicked into being by Blender's hand-picked crew, Sprite Fright premiers October 2021.
Which is when your name will appear alongside this artistic A-Team.


When you subscribe, you'll get access to the whole Sprite Fright process, including notes on the production from director Matthew Luhn. That also includes downloadable concept art, 3D models, and rigs. Plus roughs, animatics, and insights into the filmmakers' daily process in the form of production logs. Oh, and inspirational background stories on the makers, and their thoughts on design, story, workflow, technical tips, and mindset.
All unvarnished: witness the great, the good and the not-so-good. The debates and the doubts. Because, as every Internet guru will tell you, failure teaches as much as success.
In short, a Blender Cloud subscription means being a Blender Studio insider.
If that's not enough, you'll also get encyclopedic training videos by Blender's team, previous Open Movies, and an archive of assets dating all the way back to 2007. All you need to start your own studio.

Every Open Movie is a pressure test. Every production leads to challenges...that lead to technical innovations...that build vital filmmaking tools...that create more choices for artists.
In the past, that's meant hair and grass particle systems, pushing the Cycles render engine, the creation of a VFX pipeline, and so on. Blender gets upgrades, then upgrades the upgrades.
The goals for Sprite Fright are:
An improved production pipeline. How should a crew collaborate in order to maximize efficiency and creativity? How should pre-production and production be demarcated in a way that assists everyone, from director to artist to rigger? Which tools can help, not hinder?
Master storytelling. By working with lifelong story devotees like director Matthew Luhn, designer Ricky Nierva and storyboard artist Dirk Van Dulmen, Blender Studio will strive to absorb every tip, beat and trick. Structure, dialogue, shape language, character, the whole story kit.
And, naturally, pass it all on to you, the Blender Cloud subscriber.

Join Blender Cloud. Master Blender, get your name in Sprite Fright's end credits, help make Blender better, keep Blender free (forever), and possibly start your own studio.
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