WEBVTT

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So let me start here after the splash screen by answering very quickly three questions

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that you may have when first encountering Blender.

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Now the first is what is this 3D scene that we're looking at?

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Potentially we're expecting just a blank scene but it looks like we've gotten started with

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this cube already.

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So basically this is just a fundamental scene so it just gives you something to work with

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and maybe build from here.

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We've got three different types of objects in this scene.

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We've got this mesh object which is currently selected which we can see means that we have

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this orange outlining to it.

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And then we've also got this camera object on the left hand side which allows us to see

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or at least render our scene.

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And then we've also got this lamp object on the right hand side which is going to illuminate

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our object in our scene.

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Now if you don't want them in the scene you can actually delete them, it's not really

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a big problem, it's only going to take a few seconds to add them back in.

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But usually this just gives us a slightly faster running start as it were.

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If you want to change the default file in any way you can actually just come up to the

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file menu and then save that as the startup file which is this option down here.

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So feel free to delete everything and then have that as a startup file if you'd prefer.

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The next question you may have is why you can't select anything with the left mouse

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button when you try and maybe interact with these other objects in the scene.

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In fact the only thing that really seems to happen is you get this little target crosshair

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thing appear at the location of where you click.

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So what's that all about?

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Well this is called the 3D cursor and without going into it in too much detail right now

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this basically can be used as a kind of universal pivot point.

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It's also the location at where new objects get added and while painting it can be used

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as a clone source.

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And there's also certain modeling operations that need a 3D point to control the way that

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they're going to behave as well and so the 3D cursor is used with those.

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So that's all I wanted to touch on it about it in a moment but we will be seeing more

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about it as we go.

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Incidentally I'll just show you one last thing which is a little snap menu which is shift

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and S together and we get our snap menu there and you can see we get these cursor options

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there.

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And I'm just going to put cursor to the center and just to put it back.

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Then the other half the question as to how exactly do we select anything then.

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In Blender selecting is done by default with the right mouse button.

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So this can take a little time to get the hang of but can happen surprisingly quickly

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if you can give it a chance.

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If you want to switch it though we can launch the main gateway into our interactions with

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Blender which is the user preferences which can also be found on the file menu and we

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can see user preferences here or we can launch it with the hotkey control alt and U. So let's

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just do that let's just click there and then if we take a look under the input tab we can

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see that we've got select with and we can see by default it's set to right so you can

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switch that to left if you'd rather.

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The third and final question that somebody might have when encountering Blender is the

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fact that they've actually already seen somebody else using Blender and when they get it for

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themselves it looks completely differently.

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So that's probably because they've been using a different theme or just to customize their

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own theme and that brings us back to the user preferences.

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So let's just launch that with the control alt and U this time and just before we jump

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away from the input tab I just wanted to point out that's part of the thing with Blender

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is how customizable it really is.

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So even with all these fundamental aspects of such as what you're actually selecting

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with that we just covered with the left and right you can see down here with the 3D view

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for example here's all the various hotkeys that we can change if we wanted to or we could

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add our own and there is a very very long list here and you're obviously not expected

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to know all these necessarily because Blender is a pretty big program.

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So let's just scroll right back up to the top and we'll jump over to the themes and

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this is where the presets are if you prefer a flat theme we've got some things like that

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for you if you prefer more of a darker theme there's perhaps this and then there's some

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other themes which show you know you've got your gradient in the 3D view there in fact

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that then allows you to customize all the various different aspects of it so we can

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see our 3D views gradient so if we come down to the 3D view this is all the 3D view related

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theme parts that can be changed so if we just scroll down a little bit further we can see

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gradient here and the gradient low and high so we can just change whatever our gradient low color

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is there so something like that and that's just a very very simple change so feel free to just

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go crazy or as subtle as you like on any aspect of the interface really I'm just going to reset

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it back to the default theme just so that hopefully I'm in a line with as many people as possible

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as we go through what we're going to learn so that's it for the user preferences just for the

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moment and we'll take a look at some other aspects of blender

