WEBVTT

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I've altered the layout slightly to show this little keystroke visualizer app that I'm running

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which for this video and for more down the line will hopefully keep a record of everything

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pressed.

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I'll be explaining as thoroughly as I can so that you don't actually need to look down

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there but it's there just in case anyway.

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So let's move our user perspective camera around and get to grips with navigating.

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I know it's the user perspective camera just because in the top left of the 3D view you

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can see it says user persp.

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We can also get orthographic views as well which we'll take a look at in a moment.

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So all of the main navigation actions require the middle mouse button.

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So to rotate we just need the middle mouse button on its own.

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So if we just do that you can see I'm rotating around the scene.

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To pan we just need to hold down shift and middle mouse button and now we can see we're

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panning across the scene.

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And then to zoom in we can just hold down control and then middle mouse button and then

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slide upwards like that and then downwards to sort of pull away.

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You can also use the middle mouse wheel to scroll in and out of an object as well.

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This is something I find myself doing quite a bit.

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So let's take a look at some of the other viewing angles that we can take on this object.

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So we're already looking through the user perspective view as we pointed out before

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but how about some other views.

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So let's take a look at the front view for example and to do that all I did was press

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number one on the numpad.

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So all of the hotkeys here we're going to find are in the numpad area.

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So number one on the numpad takes you to the front view and if you hold down control and

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then number one on the numpad it'll take you to the opposite of that.

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So instead of the front we're now at the back and if we press three on the numpad it'll

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take us to the right.

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And if we hold control and three then we get the left.

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And then seven for the top and then control seven and we get the bottom.

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And you can see that a lot of those views are pretty much more familiarly seen in orthographic

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mode but we're still in perspective mode.

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If we want to change that we can press five on the numpad and that will toggle us through.

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So right now we're looking at the right orthographic mode and if we hold shift and middle mouse

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we can sort of pan around the view.

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If we just middle mouse and click we will see ourselves in more of a 3D view but we're

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still in orthographic mode so we don't get any foreshortening and basically zero perspective.

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All of these hotkeys that I'm using you can actually find down in the footer area of the

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3D view and you can see we've got the view menu if we click on that you can see them

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all down here.

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This is what we've basically just been covering.

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A couple of other things that I wanted to point out is just to be able to view something.

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So if I actually just scroll the middle mouse wheel to just zoom out a little bit I'm going

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to right click on this lamp and if I want to view it I can just press the full stop

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or the period key on the numpad and that will zoom you right into it and then if I middle

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click around here we can see the rest of the scene.

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I'm just going to press five to just move that into a perspective view though so I don't

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get too lost and then if I just want to right click onto here to view this and then we can

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press period on the numpad again and then we can basically zoom right into that.

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If we want to be able to see everything in the scene we can also use just the home key.

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So I've built this pretty basic scene to give us something to show the benefits of another

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way in which we can navigate through our scene.

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This is the fly mode and we can jump into this by going shift F and then once we do

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that we can use WAS and D on the keyboard to sort of move around and then using the

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mouse we can kind of rotate our vision so it's kind of similar to an FPS game in that

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way or at least in this point we're actually just sort of flying around and to actually

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increase and decrease the speed you can use the mouse wheel.

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I'm just scrolling through there.

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We can also go up and down by going Q to go down and then E to go up and in fact if you

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look in the details of the header bar which is actually at the bottom of the 3D view at

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the moment you can see all the various different options there and you'll notice that happens

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for several tools in Blender so if you're looking for some hints sometimes you'll find

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them there and you can see it starts off with LMB for left mouse button return to confirm,

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escape right mouse button to cancel and then tab for gravity.

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Now this is pretty much the most interesting thing that I wanted to kind of convey on this

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map that I've built here.

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It doesn't really make much sense this by the way it's just something to move around

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in so if we press tab we kind of create gravity and also it sort of naturally it Blender works

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out what surfaces to kind of give some basic collision to so we can now walk on the floor.

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It's not given anything like this a collision we can just sort of pass straight through

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but this is pretty cool nonetheless so you can pretty very quickly get something going

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for a first person map of some kind and really almost as soon as you finish modeling you

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can kind of roam around in it.

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The only other thing I'd like to mention right now regarding navigating and getting around

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the view is jumping back and forth between a typical quad view.

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So quad view is a view which gives you a perspective camera and three orthographic views all within

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the same 3D view and we can get to it by using the shortcut control alt and Q and you can

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see we get the user perspective camera over here and we've also got a right orthographic

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mode here and then we've also got the front orthographic and the top orthographic and

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if we just go control alt and Q again we can return back to our previous main view.

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We can also find that option within our view menu just near the top toggle quad view and

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if we open up our property sidebar with the N key you can find it down near the bottom

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here as well toggle quad view.

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Also you'll spot an extra couple of options to customize slightly how they behave and

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relate to each other.

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So that should wrap things up for the basics on navigating around Blender's 3D view.

