WEBVTT

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At this point, I'd like to take a moment to go through the slight tweaks and changes

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I make from the default version of Blender that I think is going to help us here.

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Let's start with auto depth, and what this is all about is if I just demonstrate the

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behaviour without it on first of all.

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If I'm trying to rotate around this cube that I've got in the foreground, there's no real

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problem with it because I've just sort of framed up on it by hitting the period or full

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stop on the numpad, just like that.

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If I want to now work on this cube in the background that I have embedded over there,

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it's very, very tricky to sort of zoom into there.

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In fact, I've actually stopped, I've sort of been locked and can't go any further.

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This happens in a lot of 3D programs.

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The best way normally to get over there is to hit that period on the numpad, just to

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basically frame up into it, just to view the selected.

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Now we can sort of rotate around that nice and easily, but we can't get back over to

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this one without, again, selecting and then zooming back into it with the period on the

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numpad.

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This is what this auto perspective option is all about.

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We can launch our user preferences with Ctrl Alt and U, and then we can find under the

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interface, under the view manipulation, we have auto depth, and I'm just going to enable

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that.

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What that means is if we try to now zoom over to this one, so we can still rotate around

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this one, this is fine, and if we try and take a look at what's going over here, we

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can now pan a lot more easily because it recognises the distance underneath the cursor, and now

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if I try to zoom in, you can sort of see that we can basically easily zoom back in, and

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now it's starting to sort of slow down the responsiveness of the zoom as I get near to

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what I'm trying to manipulate.

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So again, I find it kind of much easier to sort of navigate through, and I haven't had

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to zoom into anything.

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The next thing I'd like to change is the way in which we can swap between various different

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camera viewing angles.

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So for example, if we press number one on the numpad, we can switch to our front view,

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and this is a front perspective.

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And if we actually go to bring up our user preferences, again with control alt and U,

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and let's see, if we enable our auto perspective there, basically this means that if I was

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to press one on the numpad again, you can see it's actually assumed that what we want

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is an orthographic view, and usually for me at least that's true, so I have that option

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enabled.

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So if we press seven to go to top view, this is an orthographic view, and if we just start

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to rotate out of this view, it snaps us into a perspective view without having to press

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the five on the numpad to toggle it.

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We can still of course press five to toggle if that isn't what we want at that point,

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but for me I find that it reduces an extra couple of key presses that I would almost

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always be making otherwise without that option on.

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The next thing I'd like to talk about are the add-ons.

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So if we just again launch our user preferences with control alt and U, and we come over to

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the add-ons tab, we can see these are a bunch of sort of mini programs if you like, which

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extends Blender's functionality.

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And in particular, the one I'm looking for for now is the layer management, which happens

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to be the fourth one down in this case.

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Basically what we're looking at here is on the left hand side there's some filters, so

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it's initially divided up into supported level.

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So these are official add-ons, these are ones developed by the community, and these are

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ones considered to be in testing stage, which aren't showing right now, but if we shift

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selected that one, we would have those included in what is showing up on our right hand side.

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And then a little bit lower, we have categories, and this is showing all categories, but you

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could sort of filter them down to ones just to show the 3D view related add-ons if you

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like.

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And as I say, the one we want is the layer management.

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But if we open this up, we can get a little bit more information about it.

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And in particular, what might be quite important for us is to see a link to the documentation

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or to see where this will show up basically.

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So we want the location and we'll find it in the tool shelf, and it'll be under a layers

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tab.

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So all we need to do is just enable it by checking the icon on the right hand side,

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and then that's that, we can just close.

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So if we press T to bring up our tool shelf, we can see, if we take a look on our tabs

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at the bottom now, we have this layers tab.

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And if we just pull this out a little bit more by left clicking and dragging it out

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where the border of the tool shelf is, and then just click on the down arrow for the

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layer management, we can basically see that what this is going to do is it's just going

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to represent all the layers in our scene.

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And the layers are actually found elsewhere by default, which is in the header of the

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3D view.

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And we can see the 20 layers that we've got at our disposal there.

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Now the necessity I feel for this add-on is just to give us some description to our various

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different layers.

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So it's very easy to forget where we were when coming back to an old file.

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But in this case, we can say this is where we put our main items in the scene or something

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like that.

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We've got a few extra options here to be able to clean things up by just hiding the

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empty layers, for example.

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So that's an add-on that I would recommend having enabled and definitely encourage you

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to go through there and see what else you might find is a cool addition.

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One more thing to tweak in our user preferences.

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So again, Ctrl Alt U is in the final tab, the system tab, and this is the VBOs.

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So I'm just going to enable that option.

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And basically, this means that we'll get much smoother viewport performance once the

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poly counts really start to rise.

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And it's not on by default simply due to incompatibility with some older graphics cards, but in most

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cases, it should work okay.

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So I'm just going to enable that.

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And then once we've made all our preferences, if we want to be able to save them so that

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the next time we open Blender, it's remembered all of that, we want to come down to here

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where it says Save User Settings, and then just click Save User Settings.

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And then we can just close our user preferences.

