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With the basic interface layout in mind, I want to now give you a quick tour of the navigation controls for getting around the viewport.

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And something to keep in mind beforehand is most of the viewport navigation, by default, is done with two things,

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and that is your middle mouse button for a three button mouse and the number pad on a full size keyboard.

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If you don't have either of these things, don't worry because I'll show you some options to get around this here at the end of the video.

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But first I want to give you a quick introduction to the default controls.

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So by default, to orbit the viewport or rotate, it's middle click and drag, and just rotate around.

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If we want to pan the view, it's hold down shift, middle click and drag, and then to zoom the view is using our scroll wheel, zooming in and zooming out.

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Then we can also zoom in and out using the plus and minus keys on our keypad.

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And we can go to direct views for top, front, right, left, back, bottom, etc. by using the number pad.

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And seven is top, one is front, three is side, five toggles between orthographic and perspective, zero goes into camera view,

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and then holding down control and using seven, one and three will go to the opposite side.

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So control seven is bottom, control one is back, control three is left or right.

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I always get the two mixed up.

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But you can also directly switch between these two if you don't have a number pad, or if you don't want to use the option that I'm going to show you in a moment.

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You can also of course access all of these views via the view menu.

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So if you get onto the view menu, you can see we have camera, top, bottom, front, etc.

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We also have cameras where we can set our active camera to the selected object.

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And then we can toggle between view perspective, align the view, navigation, etc.

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So all of our view options can then be found here.

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So those are the basic controls.

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But assuming for a moment that you're working on a laptop and maybe you don't have a three button mouse at hand and have to work with a track pad,

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and maybe you don't have a number pad, then there's a couple of things you can do.

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The first thing is to go into the file menu and then user preferences.

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And in the user preferences, we're going to bounce over to the input section and enable two things.

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The first thing is the Emulate three button mouse, which enables us to substitute alt and left mouse for the middle click.

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And then we're also going to enable Emulate Numpad, which allows us to use the top row of one through zero keys for the viewport navigation.

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Whereas by default, the one through zero keys at the top of your keyboard are used for switching layers.

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So once these two are on, then you can hold down alt, left click and drag for orbiting, alt shift for panning.

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And actually, one other thing that you can do for zooming is either using your number pad or if you hold down control alt, left click and drag,

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and you can then zoom in and out by then dragging your mouse.

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Those are two ways that you can get around using the number pad or a three button mouse.

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And one last thing that I want to show you as far as navigation goes, by default,

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Blender does not orbit around the selected object.

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And so it's just globally orientating around all of the objects in your scene.

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But many of us prefer to rotate around the selected object so as to better stay focused on what we're working on.

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And to do this, you can go back over to the user preferences.

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Under the interface section, you can just switch over and enable Rotate Around Selection.

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And this will then immediately make the selected object the central pivot point for whatever you're rotating around.

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And you can also enable zoom to mouse position if you wish, auto perspective and auto depth if those are your preference.

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And then one last thing is also if you prefer trackball over turntable, you can set that in the input section.

