WEBVTT

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Now that we understand Blender's basic viewport navigation and selection tools, let's take

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a look at of course one of the most fundamental tools, the transform options.

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So transform tools in Blender are done one of three ways, either the 3D viewport manipulators,

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the buttons in the toolbar, or via hotkeys.

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So first using the manipulators, these are just like any other manipulator, we're just

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left clicking on any one of the handles will allow you to manipulate the object along that

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axis.

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Clicking inside the white circle will allow you to just do a freeform transformation,

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and then you can switch between the different manipulator types using the buttons in the

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viewport header down here at the bottom, where you can either toggle the manipulators on

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or off, and then switch between the manipulators right here.

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So first we have our translate, then we have our rotate, and then our scale.

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If you wish to use multiples of these at the same time, simply hold down the shift

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key while pressing the toggle buttons and allow you to get any one of these, then you

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can simply use your mouse as expected.

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Next we also have the option, if we just turn these off, we can also use the toolbar right

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up here for translate, rotate, or scale.

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And with each one of these, as soon as you press the button it'll act on whatever is

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currently selected in the 3D view.

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If you wish to confirm the selection, simply hit either the enter key or left mouse button,

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or if you wish to cancel the transformation, use either the escape key or the right mouse

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button.

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Thirdly, the most common way to transform an object in Blender is to use the hotkeys,

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and these are, for one, if you hover over these buttons here, you can see the shortcut

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listed in the tooltip.

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So for grab or translate, it's G on the keyboard, S for scale, or R for rotate.

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Now each one of these will just put you into a freeform transform mode.

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However, if you wish to constrain to a specific axis, such as if I wish to move the cube along

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the Y axis, I'll first activate the transform, either by using the toolbar, or by pressing

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the hotkey, in this case I'll press the hotkey of G, and then I can immediately follow up

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by pressing the axis that I wish to constrain it to.

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So if I press Y, it'll constrain to the Y axis, X, Z, etc.

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If you double tap any one of the axes, such as by pressing Y, Y, it'll set it to that

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local axis.

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So double tapping Z will set it to the local Z axis, or just a single tap will set it to

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the global axis.

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Next, if you wish to exclude a single axis, such as if I wish to scale this cube around

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all axes except the Z axis, I can just hit S to scale, and then hold down shift and press

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the axis that I wish to exclude.

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So in this case, I exclude the Z axis, so I hit shift Z, and it will exclude that axis.

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If I hit shift Z, Z, so press it twice, it will exclude the local Z axis and transform

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along the local X and Y axis.

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Having just showed you the basic transform tools, now let's look at how to change the

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current space that we're working in.

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This is easily demonstrated by if we just re-enable the manipulators, and you can change

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the current orientation of your transforms by using the menu right here.

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So you can switch between global, local, gimbal, normal, or view.

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If you switch to say local, you'll notice that your widgets now show up in the local

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space.

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What this also does is this also affects the double tap mode.

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So you remember that when I hit G, and if I double tap X, it will now constrain along

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the local X axis.

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However, if I switch this to say view, and now hit G and double tap X, it will constrain

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to the view X axis.

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So this changes both the manipulator orientation and the behavior of the double tap axis.

