WEBVTT

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If you want to get started unwrapping UVs in Blender with just basic pelt mapping for a

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Organic surface such as this head here

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We the first thing that we want to do is we want to set our seams to set our seams we need to go into

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Edit mode so we're gonna hit tab on my model here

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You can see I'm in vertex select mode and I want to place a seam

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Right up the forehead down the back of the head fairly standard like I'm gonna select the bottom vertex here where I want the seam

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To stop I'm gonna select the base that the neck here

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I'm gonna hit W to bring up my specials menu and I'm gonna choose select vertex path and

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By default this will probably be set to edge length

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But you can also change it to topological here in the operator panel

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Which remember you can access this operator panel by pressing F6 and that will select all the edges that I want

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I can then simply go over to the toolbar and click mark seam or you can find your seam options

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By hitting ctrl E and you'll find mark seam and clear seam now that I have my seam selected

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I can just double tap a first to deselect and then the second time to select everything and

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I'm going to hit U to bring in my unwrapping menu and then choose the default unwrap command if we now for one

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You can see that we've now added a UV map over here underneath the object data buttons

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And if we switch over to our UV editing layout

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Which is simply a UV image editor and a 3d view you can see we have a very nice clean unwrap with no hassle

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So this is the basics of it

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We've got obviously more controls than this

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But that's how to get up and going with UV unwrapping in a very very short time

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Simply select your edges set your seam from either the toolbar or by pressing ctrl E and then simply hit U and choose

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unwrap

