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Hello there and welcome to the procedural shading training in Blender.

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My name is Simon Thomas and I'm an artist at the Blender Animation Studio.

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If you have heard of me before, then probably because of some of the crazy procedural shading

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experiments that I like to do.

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Procedurally generated contents like assets, animations and shaders are some of those things

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that seem like magic if you don't really have a grasp of what goes into it, and sometimes

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even if you do.

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It takes a variety of technical understanding, problem solving creativity and a good familiarity

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with your tools to achieve what you have in mind.

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But if you know what you are doing, a procedural workflow is an invaluable addition to your

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skill set as an artist.

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In this course, we are going to start from what may be your first steps in the shader

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editor, all the way to an advanced understanding of procedural shader creation in Blender.

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This is not a course to get you started quickly creating simple shaders, it's rather an in-depth

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guide to help you understand the fundamental concepts and techniques and enables you to

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come up with your own ideas.

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That means that there will be a few rather technical parts in the beginning, but it also

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means that you will have more freedom to create.

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The course is supported with a lot of examples and interactive visualizations to make it

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more illustrated.

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And to give you something to immediately play around with, it also comes with a full example

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scene that uses nothing but procedural shaders and only basic modeling.

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By the time this video goes online, the course is still in production and it will be released

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as I produce it, chapter by chapter.

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That gives me the opportunity to respond to feedback and adapt to suggestions, so please

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feel free to engage in the discussion in the comment section.

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This first chapter is an introduction to give you an idea of what the course is going to

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be about and to get you started in the shader editor in Blender.

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Okay, so I hope this is going to be interesting and exciting, let's get started.

