WEBVTT

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Hello, I'm Julian Kasper and welcome

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to my workshop about speed sculpting.

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In these videos I

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will show you timelapse

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recordings of all of

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my recent speed sculpts

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while talking about

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things like my workflow,

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time saving methods and sculpting

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tips and tricks in Blender.

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If it's necessary I

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will also include some

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clips recorded afterwards

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to better showcase

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certain things but

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mostly I'll just stick with

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the timelapse recordings

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in the background.

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I'll also include a

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breakdown video of my

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recent lighting setup

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in Eevee that I presented

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all of these models

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with and I plan to make

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this workshop a bit

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more of an ongoing thing

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since there's so much I could talk

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about and a lot of footage that I gathered.

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So expect there to be more

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videos to come out soon.

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Also, the series of videos

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is mostly for intermediate

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users, so people who are already

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familiar with the software.

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I will explain some

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aspects and techniques

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of sculpting in Blender,

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but since explaining

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everything in detail

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for beginners would

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blow up the length of

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these videos, I decided

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to keep them a bit more focused

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on specific related topics instead.

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Also as a little tip while you're watching

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the videos, remember that you can slow

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down the video to see

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some parts of the timelapse

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in more detail since

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I sped them up to like

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six times of the speed or alternatively

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to just listen to me like I sound drunk.

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If you have any

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questions about something

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that I didn't explain

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very well or something

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else that you're curious about,

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just leave a comment below.

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But first off, for anyone who doesn't know

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what speed sculpting is, it's very similar

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to, for example, speed

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painting, where it's about

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finishing an artwork with

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a minimal amount of time.

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In this case, sculpting

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a model in one sitting.

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That's usually up to like

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six hours, but some also go

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above that for bigger goals

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or generally more Polish.

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But iterating or

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polishing on following days

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definitely defeats the

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purpose of speed sculpting.

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Think of it more like regular

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sketching, like line drawing.

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It's really about

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speed, efficiency and

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prioritizing, but also

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about experimentation,

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trying out new things.

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And before we really get started, I

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also want to add as a side note, I made all

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of these sculpts during an

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event called Sculpt January.

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It's a yearly online challenge

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and community similar to Inktober.

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So if you heard of that one, you

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might already know what this one's about.

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It's 31 days, 31 sculpts, a calendar

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of predefined topics for each day.

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I saw this as a pretty good opportunity

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to put my workflow to the test,

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experiment and see if I can learn

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a few new things along the way.

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And as you can see, I did

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all of it in the new version

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of Planet 2.80, which

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is currently in the beta.

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So let's show you how I

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made it through one month

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of sculpting each day

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and the techniques I used.

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The time lapse in the background

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is from my very first day.

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The topic was deep sea,

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but instead of going for

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something Lovecraftian or an

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anglerfish or something like that,

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I wanted to try out something different.

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Since I needed to make something

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very quick and rough, I thought,

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why not try to get something

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appealing out of some very simple shapes?

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The creature I was

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inspired by were sea slugs,

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which come in various colors and shapes.

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They seemed like a

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pretty good idea to start

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with, since it's a

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very inhuman creature.

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So it doesn't need much fine tuning

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to become familiar or anything, really.

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So this ended up as a good

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warm up exercise for this month.

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There are also a couple of add-ons that

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I was using during the sculpting process.

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They were mostly providing

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shortcuts to save time.

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Some of them didn't turn

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out to be that useful,

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but I had a list of

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them to experiment with.

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I can really encourage to do so as well.

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Just look up some sculpting add-ons,

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modeling add-ons or add-ons in general

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on the Internet, which are

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mostly also open source and free.

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You can just download them and experiment

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with them and see which one suits you best.

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They can be a real time saver

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and improve your workflow a lot.

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At the time, though, when

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I was doing these sculpts,

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there weren't many add-ons available,

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since the new version of Blender

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that I was using was

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still in its Alpha phase.

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So the underlying code

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was changing quite a lot.

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So mostly I was just

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using all of the features

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that were available in the

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default version of Blender.

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That's pretty much all I want

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to talk about for this video,

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since this is supposed to be

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more of like a quick introduction.

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In the coming videos, I'll talk

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more about my workflow in detail

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and some advice on how to be more

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effective at speed sculpting itself.

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Usually to combat the silence, I

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would use some background music,

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but for this series of tutorials,

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I'll just leave that up to you.

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I'll just keep the rest of the video

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playing, and I'll see you in the next video.
