﻿WEBVTT

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Hi. Welcome to Blender 3D.

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What you are looking at is basically the default Interface when you open Blender,
 except that you'll have a different image in your splash screen..

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It should be a version later than Blender 2.66.

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The version I'm working in is a development version.
It’s what will become Bender 2.67.

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As you see,

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it is what you look at when you open it for the first time,

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except that, I shouldn't be there in your corner.

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That would be very strange.

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In the splash screen,

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you can just click to get rid of it.  But have a quick look at the links,
 a lot of people overlook these.

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They are very useful, for instance, straight to the Blender website,
 where you can download the latest version of Blender,

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or the user community where you can get a lot of help,

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if you happen to get stuck.

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There is also a Recent File list

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for all the stuff that you've been working on just now.

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If I click and get rid of it, you'll see the main screen

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at the left top. This huge big block

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is your 3D View.

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That’s we call it.

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It is basically your desktop. It is where you work.
It is where you create shapes,

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which, you can later, export for 3D printing.

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Which is why I'm looking at Blender 3D with it.

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The way that the layout Blender works, you can adapt it completely.
But I’ll do almost all my work in this default layers,

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is you have a screen, like this big screen here,

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or area,

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and only edge of the area is a menu.

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At the bottom here are all the buttons and options and menus

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to do with

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the screen on top,

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or the area on top.

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But below, this bar is a different area, this is the Timeline.

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We can hit Play and you can see the green marker go.

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It's playing back an animation.

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We're not really looking at animation.
But the Timeline is nice to have there anyway.

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I can get it back and the same as above.

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You have an area.

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And below it,

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are all the options.

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Same goes on the right, we call this the Properties menu.

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It has all the properties below.  Or on top is a menu with,

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in this case, just a couple of buttons,

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that give you different options. So you can get all the properties
for the World or all the properties for the Object

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you have selected.

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Something to look at really quickly.

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If you select something, I will make sure you can see what I'm doing,

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there's a little icon here. You can see on what mouse button I’m clicking.

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You see that I click on the left mouse button.

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That is not default in Blender.

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Blender usually select with the right mouse button,

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which brings me to an important option, the User Preferences.

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You can go to File, then User Preferences,

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and it gives you a second window,

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in which, you can go to Imput.

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For instance, I have set it up to select with the left mouse button,

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which is a little bit more like

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other computer program’s work.

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It's a personal preference usually.  Because I work with

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pen and tablet.

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I found this really helpful.

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Don't forget

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to save your user settings

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if you change anything at all.

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Next, we'll have a look at how to look around in 3D view
and how to move objects around.

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Very very simple.

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Maybe the most important thing to learn

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when learning a 3D program, any of them,

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is how to look around and understanding the relevance
of your review relative to what you are editing,

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the very basic controls

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for looking around in Blender 3D.

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First, you can look in the View menu at the left bottom here.

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This has all sorts of very helpful options if you're ever lost,

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and you don't know what you're looking at anymore,
 have a look here and you can save yourself.

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What you do a lot of the time,

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what I do most of the time,

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is using your mouse wheel as if it's a button.

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So I click on my mouse wheel,

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and I drag the mouse around.

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You can see,

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we are looking all the way around the model.

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I can control it.

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I can click, drag, and look around.

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This is really good for finding out

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whether your model is fixed;
 whether it looks the way that you want or not.

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If you do the same thing, I use the middle mouse button,

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but together with Shft,

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I can pan.

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So you drag the entire screen

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wherever you want it.

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If you do it with Ctrl,

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you can zoom in and zoom out.

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I pan with Shft to the middle,

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and Ctrl mouse wheel,

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zooms in and out.

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This is what you do a lot of the time

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to check your model, look from all sides,

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make sure you've made all the changes you want.

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The other way to look around is using your numpad.

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If you do not have a numpad, you can enable it in the User Preference.

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Show you very very quickly.  This is for people with laptops.

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You can enable this option, "Emulate numpad", that will make the numbers

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1 through 0

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on your keyboard work as if they are the numbers

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1 through 0 on your numpad.

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The way you use it is, 1 on your numpad

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show you the front of your view.

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3 move it to the side,

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7 moves you to the top.

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You can use with Ctrl as an inverse.

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You don't have to remember it right now.
What you do want to remember is that,

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in the View menu, it tells you all of these options.

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For instance, you can see that the top is numpad 7,

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and the front is numpad 1.

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It may seem a little bit arbitrary what number does what.

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But if you're using a numpad and you get a little bit used to it,

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it starts making perfect sense.

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Why this is all incredibly relevant?

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I will show you in the next bit when we start manipulating object.