﻿WEBVTT

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There are many ways

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to manipulate objects

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in Blender 3D.

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And I'd like to show you the most useful ones

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which is not to be found in any menu per se.

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What everybody who uses Blender does is, they have one hand on their mouse and one on their keyboard,

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so you use your keyboard

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to trigger manipulation event.

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What I can do is look around, and all my keyboard keep watching this area below here,

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so you'll see when I type on my keyboard, I will type the letter G

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to grab the cube and move it around.

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And I can hit ESC

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to stop moving it around.

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Now,

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this is, maybe, a little bit hard to remember.

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So, my top tip is,

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look at the Object Tools on the left. This is a menu with buttons that do
pretty much the same thing

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as what you can with your keyboard.

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I can hit Translate

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and instantly, the cube is attached to  my mouse.

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I like to move it around.

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The reason I don't want to use these is because

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I have to move my mouse all the way over there all the time.

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If I want to move this cube to the left,

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I get stuck

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on the edge of my screen,

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which isn't nice.

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Same with Scaling. If I hit Scale,

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very easy to make my cube smaller.

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But I can't make it bigger because I can't move out of my screen,

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so the position of these isn't too handy.

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What we can do, however, is,

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go there and hover our mouse over the button.ar

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And it will tell you the shortcut for Scaling is the letter S.

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Can see it in the little tool tip

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that comes up.

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So I can go anywhere in the 3D view,

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hit the letter S,

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and instantly, the cube is attached to my cursor,

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and I can move it around.

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You do have to remember to have your cursor in the 3D View.

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If I have it, for instance, over the Properties panel, and I hit S,

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nothing at all happens.

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This is basically

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how you want to manipulate things in Blender 3D.

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Just have your mouse wherever you want,

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hits R for rotate,

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S for scale,

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and G

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to grab your object and move it around.

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To find all of these,

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can look in the Object Tools on the left.

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There are even more that you may not use as often.

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Look in the Object menu at the bottom of a 3D View, this has a very long list

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with sublist even,

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with all the functions you need to manipulate your Objects.

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So now we can look around a bit,

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and

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we can move our cube around as well.

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Maybe you want to add a second cube, or a third cube.
There is a Duplicate Objects function,

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which is very useful.

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It's also a Shft D, that's the shortcut.

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So we can do Shft D, and instantly, the cube is attached to my mouse.

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I like to move it somewhere else.

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And

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click to confirm.

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So I can do Shft D

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to add

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whole bunch of cubes.

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This is really the way that a lot of people do it,

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Nice and he's got a little tooth there

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as well.

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So we have a smiley face

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made of cubes.

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You don't always just want a cube, of course. So the other way to add more objects
to your screen

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is through the Add menu at the top

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here.

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Here we have all sorts of things that you can add. For instance, new Cameras and Lamp.

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In case you want to light your scene and render animation.

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But the one that we use most of all

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is the Meshes.

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A Mesh is the generic name

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for a shape in Blender 3D.

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Because it consists of

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sort of the weave of points

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connected by edges and surfaces.

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We have a bunch of default ones.

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For example, let's add a new shape, a UV sphere.

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Now, there is a chance that you're trying to do this,

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and it appears in a spot where you don't expect.

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The chances are, that is where you have put this thing by clicking on the other mouse button.

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Because, with one mouse button you select,

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by default, that's the right mouse button,

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by clicking on the left mouse button,

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you move

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this little 3D Cursor,

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that's what we call it,

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to that position.

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When you just starting out in Blender, it doesn't look quite useful,

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but it really really is.

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You can do things relative to that point in space.

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The other thing that happens is, if I've put it here,

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add a new monkey,

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that monkey appears

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where the 3D cursor is.

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And we can click

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on the left mouse button. In my case,

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right Mouse button, because I changed

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to move the 3D Cursor to a new position.

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That is

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adding new object,

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and duplicating old one.

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Now, we've made a bit of a mess of this Blender 3D file.

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Let's say

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I want to clean it up.

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And by doing so, I'll show you what I talked about

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in the previous lesson, which is the relevance of your View.

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For instance,

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I have this cube.

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I'm just looking for some random angle.

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I want to move

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these two

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exactly where that cube is.

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I will clean up a bit of the cubes around

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by hitting Delete,

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Select and delete,

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so we have a bit of a clear view.

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This cube,

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move it to that cube,

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and I'll do it by eye, just by looking at it.

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So

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I grab it,

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move it to where the other one is,

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and it looks like it's pretty close to where the other one is.

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Except,

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if I look from another angle,

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you can see,

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it is not with the other cubers at all.

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It did look that way from this angle roughly.

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But from here, it doesn't. That is because,

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you always move a cube in the plane

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of your view or perpendicular to the plane.

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That's little bit complicated, but there is a trick to work around it,

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as long as you want to work at little bit consistently.

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If I want to move this cube to the other one, what you want to do is,

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go to the front view,

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which is numpad 1,

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so everything is flat.

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If it isn't flat,

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you probably looking in Perspective mode, like I am now,

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which you can

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switch to

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with numpad 5.

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I hit 5 again,

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and everything becomes flat.

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I can now move it

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to the other cube.

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It looks pretty good.

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But it still isn't,

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if you're looking around. But I moved it correctly from the front.

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Now I go to the side view with numpad 3,

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and move it again.

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And after doing this, you can see, there in exactly the right position.

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This is the big trick to keep in mind whenever you want to move something
to a specific location.

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If you do it,

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first, I'll do it again with one of these. From the front view,

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move it

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to another cube.

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Then to the side view,

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move again,

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and

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it should always work.

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It's not always front and side that really work that provide you with a clear view.

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You can also lose side and top or top and front

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and behind.

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All you have to do is,

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from a specific straight view,

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and from another one,

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at 90 degrees angle from the original.

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Then you can perfectly control where your objects go.

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There are some ways in which we can get

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slightly more advanced control over the manipulation of our objects.

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What you want to look at

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is the left corner of the screen.  If I scale this cube,

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you can see here, in the left corner, the value of how much we are scaling it.

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This updates live as I move the mouse,

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so we can see the number.

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But if I have a specific number in mind, what I can also do whilst I'm still moving
this mouse around

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around and I'm still manipulating it,

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 if I wanted to be twice as big as it was,

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type the number 2 on my keyboard,

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and already it is locked in place.

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My mouse movement no longer matters,

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because I typed in the value. I can now also change it to 2.5

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if I want,

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and keep typing numbers behind it.

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If I change my mind I can backspace

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until it reattaches to here.

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Type 2

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and hit "enter",

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and I kill my original object

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to twice its original size.

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Another thing we can do

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whilst I'm scaling is,

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I can type the letter of the axis

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I want to scale in. So right now, I'm scaling in all axis,

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in X, Y and Z.

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But if I want to make a bar,

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I can hit X,

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and I'm scaling only in the X axis.

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Now I can still type the value, so I can make it twice as big in the X factor alone.

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And I can change my mind as well.

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In the manipulation, I can type Y, and now

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 switch to the Y axis.

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I can make it 20 as well by typing 0.

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Or Backspace

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to go all the way back.

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I've still look to the global Y,

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can hit Y again

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to get rid of that one

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and get all axis.

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This way,

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I can make it very simple to change

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the shape of my cube.

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This is very very basic.

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So we can change it all by hand.

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The other thing you want to keep in mind is, on the right here, in the Properties panel,
 you may have noticed,

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all these values are changing.

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This is the location of the object I have selected.

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That is this one,

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it's Rotation and it scales.

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The scale is a factor.

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This one has a scale of 2.

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I can also change it here

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by dragging on the input,

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or I can enter the number

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I want to have.

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Now that you can,

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in a very simple way, move around cubes, and change their shape.

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I would recommend, you go to the internet,

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and look up the Blender

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"10 cube challenge".

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This is a really really nice little competition. I don't think it's still running,
but it's been done in the past.

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Basically what it does is challenge you

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to make something interesting out of just 10 cubes.

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There's a lot of images online that will show you some inspiration.

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And it's really nice practice to get to grips with Blender Interface.