WEBVTT

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So here we go with the Nerf gun. This

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is going to be a very different process

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from the head, of course, so this

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is more hard surface modeling, and I'm

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going to try to show you a

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process that revolves around using

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the bevel modifier. So I will keep the

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geometry very, very simple, and I will

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select edges and bevel them with

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the bevel modifier, just to keep

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things a little bit more flexible down

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the line when we are going to create the

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low-resolution geometry. So here you

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see this is my basic process for most of

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my models, is I block things in

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and make sure that I have some sort of

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geometry that resembles the general

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outline and general silhouette, primary

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shapes of the thing that I'm modeling.

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And my aim is to get some sort of

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geometry for everything. So you see

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I'm reusing these cylindrical shapes, and

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they're quite handy because they

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give me a good indication for how.

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broad this thing is, since I'm only

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working from a side view. I happen to

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have, since I was the one who took

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all these pictures, we happen to have all

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these nerf guns that I used in this

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model or in this project, so I just

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happen to have the nerf gun right

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next to me while I'm modeling, which is

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quite helpful. I'd recommend having

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the physical thing, it's really,

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really nice. So yeah, as I said,

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I'm just blocking everything in,

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making sure that there are rough

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primitives everywhere, and then when

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I've done that, I cut in the basic

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shapes, just to define, find the shapes

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a little bit more. And I'm being

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perhaps a little bit careful, but this

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is, when you're doing this sort of

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modeling, I would just say, stay a

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little bit loose. Just go for the

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rough thing and be a little bit fast about

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it, and just try to get something

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in quickly. It's nice to be a little

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bit clean, but you don't have to

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be super, super clean with this as

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long as you're getting, as long

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as it's fairly light what you're

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ending up with. So here you see

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the basic process. For the bigger

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bevels, I just use the regular bevel tool.

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But here you see I select.

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these edges, and I add a bevel

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object by just copying it from another

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one that you see there, I copy

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the modifiers. So now I have the

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bevel modifier, which is very handy.

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It went a little bit fast

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there, but we will do it several

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times, so I'll show you, of

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course, what I use for the bevel modifier.

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And here you see I used a

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tool called the knife project,

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which is quite handy, and I, again,

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it went a little bit fast now,

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but I do it several times throughout.

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the video, so don't worry if you

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didn't catch the settings that I,

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or how I did it. You see the

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knife project is in the left toolbar.

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there, so I used it several times.

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But it's quite handy. You might be

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tempted to use Boolean operations,

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and Booleans are fine, you can

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totally use them, but I just found

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it a little bit nicer and cleaner

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to use the knife project in this

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case, because it's a simpler and

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cleaner way of doing it. And again,

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you see, I just add a bevel modifier.

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and that shape was done.

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And here, same thing as I did before, I

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just make the rough cuts, make

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sure that I stay a little bit light,

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and I cut everything from the

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side view, and then I rotate out to

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perspective and then push out the geometry.

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So you see that a

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little bit later. Just making

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sure that I get all the cuts in the

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side view, because it's easy to

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change the shapes. And there you

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see I pushed the shape in.

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What I'm working on right now is the rail

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system of this thing, and I

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actually reused this thing for all the

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different nerf guns, because they

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all use the same general system,

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so it's quite nice to have it

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modeled once and then I just copy

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paste it into all the other blend

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files and reuse it. So it's the

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same general process using the

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bevel modifier to create those nice

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highlights on the edges.

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And again, here you see exactly the same

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process of just selecting all the different

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edges and setting the bevel weight.
