WEBVTT

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Welcome to the Humane Rigging DVD. My name is Nathan Vegedal, and on this DVD,

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I'm going to pretend to know something about

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rigging. So let's get started, shall we?

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The first thing I want to do is just look at rigging from a bird's eye view.

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Broadly speaking, when we build a rig, we're

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actually building a tool for someone to use.

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And because of that, usability is one of our primary concerns as riggers.

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It's much like how software developers ought to keep usability in mind.

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They could write an amazingly powerful piece of

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software, but if it's a complete pain to use,

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it's not really that useful to most people. Rigs are the same way. You could create

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the most amazingly clever rig with perfect deformations and simulation, but

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if it's hard for animators to use, it's nothing but

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an exercise. It's not actually useful for real

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animations. So remember, rigs are tools for people to use. Rigs are a means to an end,

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they are not an end in themselves. Because of

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that, I highly recommend that if you're serious

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about rigging, that you take up animation as

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well. You can still become a good rigger without

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doing that, especially if you work closely with the animators that do use your rigs,

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but it's going to be a lot trickier. If you do animation yourself,

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it's a lot easier to immediately understand why some rigs suck and some rigs rock.

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So with that out of the way, what can you expect from this DVD?

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Well, this DVD focuses almost entirely on

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building good control schemes for animators.

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If you're looking for material on creating

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great deformations or setting up simulations,

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well, you've got the wrong DVD. But wait,

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please don't throw this in the trash, seriously.

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Even if you just want to learn deformations,

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this DVD covers a lot of prerequisite material

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for that, and that's because this DVD does

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not approach things from a purely step-by-step

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vantage point. Instead, I've put a lot of

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effort into teaching the fundamental concepts

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behind rigging and how to use them to do your own problem solving.

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Imagine, if you will, a book on computer programming that tries to teach you how

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to write every possible piece of software you will ever want to write step-by-step.

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It would be ridiculous. It's not possible. There's too many things a person might want

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to write. Instead, a good programming book will teach you concepts that you can use

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to solve a lot of problems. The same applies to

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any skill, in fact. Step-by-step drawing books

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aren't that useful either, except perhaps

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if you're just taking your first baby steps,

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but ultimately you'll need to learn how to think about and approach drawing.

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And a good drawing manual will try to teach that.

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I am taking that same approach here. A lot of the material on this DVD isn't

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even specific to Blender. I will be using lots of examples, of course,

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but they are all in the service of trying to

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teach concepts and teach you how to think for

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yourself and solve your own problems. And I hope that you will approach this DVD

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in that same spirit. If there is a rig that you want to build but which is not covered

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on this DVD, I really encourage you to approach

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it as a learning opportunity and try to figure

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it out for yourself. That is how you will really learn rigging. Rigging is a lot

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more about creative problem solving than it is about setting up specific rigs.

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This DVD has been a project of passion for me, and I hope you get a lot out of it.

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And since it's released under Creative Commons,

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I really encourage you to make copies of it and

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share it with other people. Don't just keep

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it to yourself. Although it would of course be

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nice for people to support the DVD too, if

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they can, but don't worry too much about it.

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So anyway, let's get on to the rigging now.
