So hi again, so if you're wondering about
these new time lapses that I'm uploading here
About this character snow. I want to give you a bit of extra context
So this is a little additional intro for these time lapses. So.
About a year ago actually in the in June of
2020 right before the the pre-production of the
Open movie sprite fright. I had a bit of free time on my hand
It wasn't really enough to make another chapter or a lot
of tutorial updates for the course of existing videos
but it was just enough to start creating a second character design and.
Record all of the process for some new time-lapse recordings.
Sadly, there was no real perfect time to release
these. I wanted to make some new tutorials out of this
Content, but instead I just kind of sat on
the footage for while working on other stuff
But now I want to finish this character live
on the blender studio channel over on YouTube
So that means creating the retopology the UV maps
texturing shading posing and the final render.
interactively with you guys
But before I can do that, I wanted to show what I already made
So that's why I'm uploading these new seven time-lapse videos of.
the entire sculpting process and expression testing phase of snow.
with these I'm showing some updated techniques some new features and.
also some thrown out old add-ons, so.
Unfortunately, I didn't add a voiced commentary
this time with these videos apart from this intro
But you can find detailed descriptions and timestamps below each video and
Also, you're welcome to ask questions in the comments as always
In these time-lapses, I used the newer blender version of 2.90 beta.
so there are some a little bit outdated workflows
and features that I'm showing still new and comparison to what I showed before.
and there's also going to be some bugs because it was a
In development release it wasn't out at the
time the version of planet that I was using.
But I think it's overall still very insightful and also.
You might notice right now this time around
I actually started out by making some more
drawings of the character that I wanted to create
So I was actually starting out with a 2d concept that I've done. I
Also had rain on the side for a lot of the process
Even if it's not on screen just as a reference for.
Staying consistent with a pre-established style, which is really
important when you're going to make another character in this roster.
There's also an additional bonus time-lapse that
you can find in the bonus videos folder for now.
And it is on the subject of posing snow using the
new transform tools the post brush and face sets in.
So in that video I'm going to show you how to
pose a character without any rigging required.
Hopefully once most of the work on sprite
fright is done. I can get back to this course
I accumulated some notes on what I wanted to do on how to
update the already existing tutorials and how
to improve the general flow of everything.
But it's important to mention that almost everything
that I'm showing in the course is still very relevant
And it's all still there. So it's not really that it's outdated
It's just that there are faster more convenient
workflows around now that can make life a bit a bit less frustrating essentially.
And as always I'm going to add all the blend files
and any other additional files to the to the course
So you can just check out the video descriptions
below and there should be any relevant links To anything that I'm working on and
With all of the set I would say just enjoy the
time-lapses of how I created the sculpt of snow.