WEBVTT

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So hi again, so if you're wondering about

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these new time lapses that I'm uploading here

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About this character snow. I want to give you a bit of extra context

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So this is a little additional intro for these time lapses. So.

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About a year ago actually in the in June of

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2020 right before the the pre-production of the

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Open movie sprite fright. I had a bit of free time on my hand

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It wasn't really enough to make another chapter or a lot

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of tutorial updates for the course of existing videos

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but it was just enough to start creating a second character design and.

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Record all of the process for some new time-lapse recordings.

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Sadly, there was no real perfect time to release

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these. I wanted to make some new tutorials out of this

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Content, but instead I just kind of sat on

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the footage for while working on other stuff

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But now I want to finish this character live

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on the blender studio channel over on YouTube

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So that means creating the retopology the UV maps

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texturing shading posing and the final render.

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interactively with you guys

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But before I can do that, I wanted to show what I already made

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So that's why I'm uploading these new seven time-lapse videos of.

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the entire sculpting process and expression testing phase of snow.

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with these I'm showing some updated techniques some new features and.

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also some thrown out old add-ons, so.

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Unfortunately, I didn't add a voiced commentary

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this time with these videos apart from this intro

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But you can find detailed descriptions and timestamps below each video and

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Also, you're welcome to ask questions in the comments as always

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In these time-lapses, I used the newer blender version of 2.90 beta.

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so there are some a little bit outdated workflows

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and features that I'm showing still new and comparison to what I showed before.

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and there's also going to be some bugs because it was a

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In development release it wasn't out at the

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time the version of planet that I was using.

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But I think it's overall still very insightful and also.

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You might notice right now this time around

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I actually started out by making some more

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drawings of the character that I wanted to create

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So I was actually starting out with a 2d concept that I've done. I

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Also had rain on the side for a lot of the process

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Even if it's not on screen just as a reference for.

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Staying consistent with a pre-established style, which is really

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important when you're going to make another character in this roster.

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There's also an additional bonus time-lapse that

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you can find in the bonus videos folder for now.

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And it is on the subject of posing snow using the

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new transform tools the post brush and face sets in.

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So in that video I'm going to show you how to

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pose a character without any rigging required.

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Hopefully once most of the work on sprite

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fright is done. I can get back to this course

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I accumulated some notes on what I wanted to do on how to

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update the already existing tutorials and how

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to improve the general flow of everything.

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But it's important to mention that almost everything

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that I'm showing in the course is still very relevant

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And it's all still there. So it's not really that it's outdated

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It's just that there are faster more convenient

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workflows around now that can make life a bit a bit less frustrating essentially.

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And as always I'm going to add all the blend files

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and any other additional files to the to the course

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So you can just check out the video descriptions

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below and there should be any relevant links To anything that I'm working on and

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With all of the set I would say just enjoy the

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time-lapses of how I created the sculpt of snow.
