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Hey, welcome, guys.

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So my name is Hjalti Hjalmarsson, and I am the Animation Director at Blender Studio.

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I just gave a talk at the 2024 Blender Conference, and it was shorter than I was

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hoping, because I didn't have enough time and I had so much material.

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So what I want to do now is make a way longer version of my talk, to dive a

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little bit deeper into all the different little things that I may have kind of

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touched upon in my talk, but here I have a little

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bit more real estate to go down the rabbit hole.

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As you may know, I've worked for 10 years now at the studio, and the point I want to

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make here is I've dabbled in a lot of different roles, and I'm going to be,

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for this talk, going to be talking mostly about layout and previs.

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However, it's a bit of a Venn diagram of skill sets that you start using.

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So for example, my background is animation, so that

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will infer a lot of the stuff that I'm doing also.

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There's no way around that.

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I've done some cinematography and some directing and whatnot, and editing also.

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So I will always be touching upon those skill sets a little bit here and there,

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but mostly this will just be revolving around a previs and layout.


