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Hi and welcome to the stylized character creation course.

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This video is meant as an introduction and we're going to

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cover the most important questions first to get into it.

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So first off, who am I? So my name is Eugene Casper

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and I'm working here at the blender animation studio or blender institute

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and uh for example, I worked on the most recent blender open movie,

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which is called spring

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and I'm going to use basically what I've learned during that production to give you a

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step by step workflow on how to create

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an an appealing stylized character for animation.

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So the next question would be whose discourse for

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um,

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like the title suggests,

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it's for anyone who wants to create stylized

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characters for film production or animation in general.

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But um, I won't be going over the fundamentals in general.

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So if you're new to blender, then I suggest you watch um,

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The Fundamentals 1st.

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There is a great uh,

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fundamental YouTube series on the official blender YouTube channel.

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Uh, this should get you up and running and the general youth and blender.

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Um,

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I'm going to do my best to at least cover some of the basics in the course,

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but it's more targeted towards at least intermediate users,

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some people who are already kind of familiar with how to use blender.

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Unfortunately, there is no fundamental videos about sculpting

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in particular. So

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I added a kind of crash course video to the bonus video section in this course.

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So if you're interested in the basic sculpting feature set of blended 2.8,

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then go check that out first.

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Some of you might be coming directly from blended 2.79 or earlier versions.

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So a lot of

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features and interface things have changed since

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then there's been a lot of improvements,

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a lot of evolving of blender in general.

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So

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I'd suggest that you visit the blender 2.8 website first and I'm sure there's

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also a lot of videos and articles all over the Internet to just summarize

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All of the changes, all of the new features and what you can expect from blended 2.8.

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I'm going to do my best to cover at least some of the new features,

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but mostly I'm just going to do it for any

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of the features that were actively using for the course,

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so don't expect an entire round out like an

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entire summary of what the new features include.

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Also, if there should be anything that I missed anything,

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any questions that you have,

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you can always comment in any of the videos below and I will

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do my best to answer any of the questions that you have.

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The third question would be, what will he get from this course?

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You will basically get a full step by step, character creation,

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workflow for stylized characters in film and animation,

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production in Blender 2.8.

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The videos will mostly be structured in bite sized videos

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that explain any given task or lesson at hand.

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This could be five minutes to a maximum of 20 minutes

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and

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each section afterwards is then wrapped up with

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a commentated and edited time lapse of the character

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creation of rain including tips and tricks and any

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additional lessons that I might have for you.

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Also you get any of the files and resources that were used for the

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creation of the character rain or any of the related course lessons themselves.

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Any used adults.

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HD our eyes met caps and other resources for this course are also included.

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Look into the description for the links that will give you any resources that you

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need for a video or anything that I will talk about a particular lesson.

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I'll try to always point them out in the video as well.

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There are also a few bonus videos of anything that didn't quite fit into the outline

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of these chapters or that would just bring

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the momentum of the lessons to screeching halt

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But there are two informative to be left out.

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So the next question would be what won't be included?

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The character workflow overall that I'm going

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through is not very compatible to gain characters

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even though I am going to make a point of uh and certain

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techniques of making the character very optimized for the real time render engine,

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E V in blender and also general view port

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optimizations to keep everything real time for the animation.

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It's not,

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there are important differences in the workflow for game

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characters so it's not very targeted towards that.

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Also,

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another thing to add is there's going to

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be no drawing rigging or animation tutorials.

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The vast focus is on the 3D character creation part in blender.

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The next part would be some additional disclaimers.

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The first one would be,

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I definitely did do some quite a few mistakes during the character creation of rain.

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So this character of course was not just as a

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purpose of providing a course for the cloud but also

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to test a new workflow.

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So I'm not going to hide any of the mistakes that I'm doing but

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I'm going to keep them reserved to the commentated time lapses at the end

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of each chapter and I'm going to point them out so that I can

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make sure that you also are able to learn from my mistakes as well

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Also,

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although I try to use planted 2.8 exclusively for this course

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to keep its focused on the 3D character creation workflow,

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there are going to be a couple of additional

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software that I'm going to be using specifically.

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For example, for the texture ringside.

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I will be using Cree to to create some very

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specific custom maps for some of the shading aspects.

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At least all of the software that I will be using all of

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the software and adults are going to be open source and free.

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So there's not going to be much of difficulty to get your

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hands on any of the tools that I will be using.

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So with all of the set, let's get into the actual course.


