WEBVTT

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So here's a little update to the introduction.

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My original plan for the course was pretty much to make a simple step

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by step tutorial series to outline my workflow of the entire character creation.

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But over the past few months the scope and depth of the course changed

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so and so did the structure of the chapters and the release cycle.

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So here's a little bit more information on the structure of the course.

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The way these chapters are set up is very modular.

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That means if you want you can watch them independent from another.

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So if you for example interested in only

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learning about written apology or expression testing then you

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are free to do so and you don't need to have watched the chapters before that.

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I will sometimes refer to lessons from previous chapters

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but it's not really mandatory to have watched them

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only in the first couple of chapters where I go a bit more in depth

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on the shortcuts and general basics

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of blender. But

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in

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in the later chapters I kind of expect you to at least know this yourself,

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the basics of how to interact with blender and how the software generally works.

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It's more

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in depth and modular approach. The course

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means it does take longer to make the individual chapters

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but it also bumps up the quality of these chapters a lot.

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So over time I will release

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each bigger task of the character creation as

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individual chapters which you can almost see as courses in itself

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at the moment of recording this update.

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There are already four chapters available to the course which should at least

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summarize the entire modeling parts or

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modeling aspect of the character creation nicely

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more chapters like

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on UV mapping, texturizing shading,

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posing and rendering will follow over time once they are ready.

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If you want to see a short summary of the rest of the chapters,

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see the single tutorial version of the course.

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There's a link in the description

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since the creation of these chapters took so long,

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they each ended up being based on a different version of blender.

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So the first chapter is is heavily using 2.80 while Chapter two is using 2.81,

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3, 2.82 and so on and so forth.

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As a result,

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the chapters are utilizing the new features that came into those blender versions.

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But if you're watching a chapter based on a previous version of blender,

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those shouldn't get outdated anytime soon.

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If there are any

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features that are too important to leave out that are introduced in newer versions,

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I will do my best to make new bonus videos that I will attach to the course

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with all of that set, enjoy the rest of the course.

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And if you have any questions, just comment down below


