WEBVTT

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Hey everybody, this is Hjalti Hjalmarsson at the Blender Institute, and we want to do

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the series that are essentially animation feedback, and in order to demonstrate what

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that looks like, we want to make a demo version of it that is essentially us or me

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reviewing something older that I already did.

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So right now, just imagine that you guys submitted this in or a version of me from

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three years ago submitted this, and I'm just going to go over it and review it.

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So let's first take a look.

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Alright.

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These are about 11 seconds.

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And this is from Grande Llama.

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So the idea is that he's chewing something that he seemingly enjoys, but he notices

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something more beautiful that he would rather have.

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Those are kind of the acting beats.

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Spits it out.

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And the electric fence stops him from being able to jump over it.

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So I think my first big note, like a broader note, acting note, is that he

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feels extremely stationary in the beginning, meaning that you have these...

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like this pose is fine.

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This is okay, but it's kind of... you see the... whoops, there we go.

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Getting used to this thing here.

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You see where the body is.

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And then we go back a bit.

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It's very similar.

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Just if you think about the silhouette.

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So I think the first thing that I noticed was definitely

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that this could have been taken to other extremes.

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The pose of the character.

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So from here in the beginning, from all the chewing, from realizing.

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And then here is a pretty decent pose.

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Whoops, there we go.

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We're kind of allowing him to stretch in this direction.

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And kind of break up the silhouette a little bit with the feet.

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So it feels a bit different than before.

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But this could be taken way further.

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So when he does his realization, you could have it way broader.

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I mean, to the degree that if you guys remember from

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Tangled, the horse that kind of behaves like a dog.

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You could have these really broad, like where he's so excited about what he just saw.

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That he like runs into a circle and then comes back roughly in the same location.

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Or anything where really he doesn't feel this grounded.

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Especially if you look at the feet.

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So they kind of don't move.

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So these three feet over here, keep hitting the same button, sorry.

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These here are exactly the same throughout this shot.

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Could be pushed further.

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So I'm going to go over my notes.

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So I went over this and I did it as if I was critiquing another animator.

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Essentially.

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And this is something you would see in dailies or weeklies, depending on the studio.

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And you can see here that it's a lot of notes.

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So all of these notes have to do with only these 11 seconds.

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Some of them are broader than others.

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Some of them have to do with acting choices.

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Some of them have to do with particular poses.

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Some of them are about maybe some knee popping that's going on.

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So let's just go over them.

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So first up, you got the acting note that he could get excited.

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He could get way more excited.

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So like taking dance steps or walking in a quick circle like an excited dog just

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before realizing that what he's eating right now isn't that great.

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So he kind of spits it out.

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That could make it way stronger.

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The front legs and the hind legs are bending a lot.

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You're getting this kind of bent going on here.

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And if you do that too much, I mean, for the hind legs, it's not that bad.

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But for the front legs in particular, it just feels like

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they're not really taking on the weight of the character.

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And if it's always kind of bendy, then kind of loses a bit of the realism.

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Not that having it be kind of bendy is making it more cartoony or fun.

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It's just kind of a lost opportunity to take it up a notch into the realism.

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For example, if you were to like we are bipads.

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So this is a quadruped.

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But if we are standing, we won't necessarily be standing in such a way that

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both our knees are kind of bending because it just gets kind of exhausting.

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It's not as efficient as having standing on one leg,

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like making roughly most of the weight go over one leg.

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And then that leg is completely straight,

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meaning that it doesn't require that much muscle.

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It's just kind of balancing on it.

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Or if you have both of them kind of straight, if you have both of them kind of

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bendy, then you're just needlessly wasting a lot of energy.

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And it looks kind of weird.

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And during this entire shot, the first shot here, that is kind of kind of a problem.

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The hind legs are a little bit different in that they have

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like they they already have this kind of inherent bend in them.

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So you don't mind as much, but it's definitely

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in the front legs that you notice more.

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Okay, next note.

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So in in some of these instances, we're missing a lot of the screen right eye.

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And this is this is a little bit inherent in the in the character him or herself.

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I guess himself.

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Yeah, it's it is a good guy.

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Meaning that right here.

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Where is the eye?

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And this is this is something where if you have a character where the eyes are kind

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of, you know, if I'm if I'm drawing the front view of him, then he might actually

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have kind of kind of like fishes or whatever.

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He might he might he might have.

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Wow, it's hard to draw with this thing.

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Getting used to a tablet here.

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You might have eyes that are totally on opposite ends.

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Which becomes kind of a problem.

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You have to cheat it.

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And you see this in a lot of a lot of three dimensional animation movies where

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you have a character that might look really good when you're just drawing him.

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But then when when they put him in 3D, his eyes are kind of wonky.

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So you just need to be aware of that.

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Every single time you put him in front of a

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camera, you need to fake it towards the camera.

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And in this case, definitely Coro the llama is definitely that kind of a

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character that you need to be constantly aware of that.

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In some instances, it's it's fine.

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You just gotta pick your battles.

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But in other instances, this nose goes so far that you have this awkward moment when

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it's not enough eye, but it's there's a little bit of the eye still there.

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But you might as well just choose to make it totally disappear or try to cheat it a

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little bit further towards the camera so you can get that eye again.

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A little bit of a side note.

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And this is this really is a little bit of a side note, but I

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thought you might guys you guys might find it a bit interesting.

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The this the third the third coming on this,

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it featured a lot of a lot of highlights.

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And in that in that particular rig, the it was more or less

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up to the animator to make sure where the highlights were.

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And then sometimes you have to talk to whoever's lighting the scene and then you

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have to kind of pick pick your ground like what

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would make the best sense for the scene overall.

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But here, this definitely would could use some highlighting.

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So if you were to bring out that eye a little bit right away, it pops out way better.

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It's it's not in particular like an animation animation note.

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But if you have a rig that has that has that option, or you're just making it by

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yourself, then this is definitely something to think about.

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And in a lot of cases, you do cheat it, by the way, that

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it's the light doesn't have to come exactly from that angle.

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You want to have it so it's at least plausible.

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But it brings out so much character when just from looking at the eyes.

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Mouth shape could be clear, definitely.

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And all of these cases here.

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So he's got a bulge.

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Let me change the color.

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It's got a bulge going on here because he's eating.

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And then that bulge.

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It's not really clear like the the.

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The mouth shape is like this, it's kind of jagged.

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And then it kind of goes down here and then you have a little bit of bulge here

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and that's not really clear what's going on.

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Or it could be clearer, I should say.

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Let me just take that away.

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So what you could do is just try to emphasize the bulge here.

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You could take it maybe even further by placing it all the way over here.

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And then have the kind of that part of the mouth,

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have it just be a little bit clearer what's going on.

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I think that would work way better.

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There's this forward drift in the torso.

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And it's kind of weird, kind of looks weird.

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Let me kill that.

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So let me see if you guys can see it, if you notice it.

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So I'm playing it now.

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Playing it again.

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And again.

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So what is happening is from frame one to frame ten.

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No, it's probably more than that.

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It's like from frame one to maybe 23, something like that.

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So it's roughly in the first second.

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There's this drift going on in the torso where he's kind of going forward.

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And it's not that that in and of itself is bad.

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It's just that it's so isolated.

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It's so totally... it feels like there's just this one bone in this one axis.

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It's moving and that's it.

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There's no other connection with the rest of the body.

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It doesn't connect with like a breath or anything like that.

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So that's definitely something to take a look at.

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Overall, in the first second, definitely adding some breath

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into him would help just bring out a little bit of life.

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So like one little breath, even if he's chewing.

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He could be kind of excited or relaxed.

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But just one simple breath that kind of bulges

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this out a little bit and tucks it back in.

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It would just blend a little bit more with

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that motion that's going on in the beginning.

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As I mentioned before, definitely between frame one and 81,

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we have all the way over here, the feet are way too planted.

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The only time that anything with the feet changes is this pose.

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This pose is actually quite nice.

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I think the mouth is insanely creepy here, but

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you know, I'm just talking about the silhouette.

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I think even with the silhouette, even though the jaw is coming down,

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which visually means to us that it's coming down and taking away some of the

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silhouette from the neck, that maybe it could

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have been cheated the other way a little bit more.

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So just drag and stretch that head a little bit

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further out so we don't lose too much of that neck.

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Next up.

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Yeah, around frame 12, there's a weird crease in the full cheek.

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I think that's tangentant with what I was saying earlier.

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Okay.

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Yeah, so there's this really weird crease going on here.

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You know, perhaps it's more of a rigging thing, but when you're doing these

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critiques, this feedback, it's important not to be thinking in those terms,

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because it's about the end result.

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It's not necessarily about overthinking why or

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how or who is to blame or anything like that.

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That doesn't really matter.

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It's looking at it and figuring out what's

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going on, what's the issue of the end result.

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And right now I keep hitting the wrong button, I'm sorry.

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There's this weird... let me take down the thickness a bit.

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Getting kind of thick.

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There's this weird thing going on with the mouth where it kind of goes here and you

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would expect it to end maybe here, and it could be taken

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further to the front just to get the cheek a little bit bigger.

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But there's definitely this weird crease that's happening right here.

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I mean, if it were just up to the rig not being capable of doing this, then that

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would just mean that the animator needs to

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go frame by frame and sculpt that stuff away.

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Look at that cheek.

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Really weird how it creases.

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And it really feels like the cheek itself is being influenced by a top and a bottom,

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but then those things don't kind of blend that well overall.

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They kind of have this one place where you have a boundary going on.

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And that makes it feel really separated.

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So, okay, next note.

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At around 25 to 29.

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25 to 29.

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We have a screen, right?

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The lower eyelid is moving way more than the top eyelid, which feels very unnatural.

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Alright, let's take a look at that.

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25 to 29.

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Yeah, definitely.

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Whoa, yeah, going into that expression.

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It's just... it could have taken... could have used more love.

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Screen right lower eyelid is moving more than the top eyelid.

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I'm pretty sure that's a typo.

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I think I meant screen left, not screen right.

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In any case, I can just directly point to the issue.

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So here are the eyelids, and you have the top and the bottom.

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And here, because of the nose, you kind of can't see the bottom eyelid here.

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And this is where it gets a bit tricky.

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Do you try to cheat the nose away just so you

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get a little bit more expression going on?

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Highlights are definitely needed here.

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You kind of miss them here.

243
00:17:33.210 --> 00:17:37.070
But look at this top eyelid here.

244
00:17:37.071 --> 00:17:39.130
And look how it kind of disappears.

245
00:17:42.090 --> 00:17:45.770
Only, like, it really disappears on the screen right.

246
00:17:46.190 --> 00:17:49.164
But it's not really doing the same on the screen left,

247
00:17:49.165 --> 00:17:51.750
even though it feels like it's part of the same move.

248
00:17:51.870 --> 00:17:54.750
It's part of the same expression, the expression change.

249
00:17:55.630 --> 00:17:57.610
So that kind of doesn't sync up.

250
00:18:01.850 --> 00:18:05.710
Also, you might notice it from your own eyeballs and from your own eyelids,

251
00:18:05.711 --> 00:18:10.870
is that the top eyelid is doing the majority of the moving.

252
00:18:11.250 --> 00:18:13.330
So from all the way up to all the way down.

253
00:18:13.610 --> 00:18:19.590
And if you try to just look in the mirror and you try to close the...

254
00:18:19.591 --> 00:18:20.951
just think about the upper eyelid.

255
00:18:21.210 --> 00:18:24.570
Go all the way down, go all the way up, go all the way down, all the way up.

256
00:18:24.850 --> 00:18:26.890
Now try to do the same thing with your lower eyelid.

257
00:18:28.170 --> 00:18:28.970
You can't.

258
00:18:28.971 --> 00:18:33.510
There is no muscle that can take that lower eyelid up and down as you want.

259
00:18:33.511 --> 00:18:38.990
So if you do it within the animation and it's

260
00:18:38.991 --> 00:18:44.391
too prominent, then it feels really weird.

261
00:18:45.070 --> 00:18:48.698
In this case, it's supposed to be a part of a move where he

262
00:18:48.699 --> 00:18:54.330
kind of realizes something and like the whole face relaxes.

263
00:18:55.290 --> 00:19:00.350
But because there's this really big move here only within the lower eyelids,

264
00:19:00.351 --> 00:19:03.470
and there's even a really bad intersection here.

265
00:19:04.990 --> 00:19:10.150
And then there's a couple of frames until everything else starts sinking up.

266
00:19:10.610 --> 00:19:15.830
There's a weird lag going on between those two things.

267
00:19:21.330 --> 00:19:23.510
Yeah, that really needs to be fixed.

268
00:19:25.810 --> 00:19:28.139
There's nothing wrong with the first things happening

269
00:19:28.140 --> 00:19:30.150
in the eye, and there's kind of a rule of thumb.

270
00:19:30.151 --> 00:19:34.570
If somebody realizes something, the reaction happens first in the eye,

271
00:19:35.050 --> 00:19:36.450
like eyelids, essentially.

272
00:19:37.970 --> 00:19:42.230
So the eyeballs, eyelids, and then you work your way from there.

273
00:19:42.270 --> 00:19:47.050
So there's the eyebrows, and then it goes down to the cheek and the mouth.

274
00:19:49.430 --> 00:19:52.850
So when you're doing a reaction, you don't go...

275
00:19:52.851 --> 00:19:57.570
So it's not first in the jaw area or whatever.

276
00:19:57.571 --> 00:20:02.030
It's first you open up here and everything starts peeling back.

277
00:20:03.770 --> 00:20:06.952
But depending on the situation, you need to

278
00:20:06.953 --> 00:20:09.630
really think about what is the delay between.

279
00:20:09.710 --> 00:20:11.770
Are we talking one frame, two frame, three frame?

280
00:20:11.910 --> 00:20:13.370
And it's different for each one.

281
00:20:13.950 --> 00:20:21.150
If you take it too far in either direction, it looks kind of fake or it looks weird.

282
00:20:25.040 --> 00:20:28.620
Okay, here's definitely one issue that I see.

283
00:20:31.260 --> 00:20:37.460
So this is a little bit of a shame, but definitely for this kind of a

284
00:20:37.461 --> 00:20:40.747
surprised look, you would want to cheat the entire head

285
00:20:40.748 --> 00:20:44.240
so we would get a little bit more of the screen right eye.

286
00:20:44.660 --> 00:20:49.380
We are essentially only seeing a bit of the iris, and we should see the pupil.

287
00:20:50.000 --> 00:20:51.660
This is definitely that kind of a moment.

288
00:20:51.661 --> 00:20:56.660
And yet again, this would make it more purdy.

289
00:20:59.220 --> 00:21:03.660
And then if you actually saw this thing, then yeah, that would be nice.

290
00:21:08.900 --> 00:21:11.400
25 to 32.

291
00:21:13.260 --> 00:21:15.800
Yep, I just covered that, so that's fine.

292
00:21:15.801 --> 00:21:18.900
Next up, 35 to 42.

293
00:21:19.840 --> 00:21:21.700
Get into this beat faster.

294
00:21:22.600 --> 00:21:25.760
Okay, so 35 to 42.

295
00:21:26.360 --> 00:21:34.960
So this entire reaction, first of all, it could be broader, meaning that he only

296
00:21:34.961 --> 00:21:39.820
has it within the kind of head area and the neck area.

297
00:21:39.821 --> 00:21:46.080
And it could just be taken further, definitely.

298
00:21:46.880 --> 00:21:49.060
It feels too isolated, too stationary.

299
00:21:49.380 --> 00:21:51.960
The entire body, it's like a full shot.

300
00:21:52.240 --> 00:21:55.280
So we want to get these broad actions going on.

301
00:21:55.560 --> 00:21:59.840
So you should definitely get not just, it would be like, whoa.

302
00:22:00.740 --> 00:22:06.380
But if you wanted to have it that localized, it's still going too slow.

303
00:22:06.740 --> 00:22:08.820
So shave off one or two frames, definitely.

304
00:22:10.860 --> 00:22:13.160
So 37 to 59.

305
00:22:13.480 --> 00:22:15.540
Front legs, IK, knee pops.

306
00:22:16.660 --> 00:22:18.900
That's a common thing, knee pops.

307
00:22:19.920 --> 00:22:21.680
Every animator's bane.

308
00:22:22.480 --> 00:22:26.160
37 to 59.

309
00:22:27.160 --> 00:22:29.500
Okay, let's take a look at those knee pops.

310
00:22:32.420 --> 00:22:33.420
Yeah.

311
00:22:34.880 --> 00:22:34.960
Yep.

312
00:22:35.820 --> 00:22:40.320
So for those of you that are not perhaps noticing it.

313
00:22:41.000 --> 00:22:44.420
So we got the, first of all, they're kind of bent.

314
00:22:44.880 --> 00:22:46.720
But besides that,

315
00:22:53.220 --> 00:22:54.220
there's a lot of these.

316
00:22:54.640 --> 00:22:57.180
It's kind of, it's not that big.

317
00:22:58.120 --> 00:23:04.820
And it's not that they should be totally stationary, but it gives away the illusion

318
00:23:04.821 --> 00:23:09.760
that they are holding up the body by having these tiny little weird pops.

319
00:23:12.120 --> 00:23:16.520
And it's kind of the inherent problem with having IK constraints.

320
00:23:17.120 --> 00:23:20.440
They are great to use, but they're not a perfect solution.

321
00:23:20.480 --> 00:23:23.047
So you have to sometimes go frame by frame and fix

322
00:23:23.048 --> 00:23:26.580
these little things that vibrate or do whatever.

323
00:23:33.270 --> 00:23:35.090
Yeah, it doesn't look that great.

324
00:23:36.350 --> 00:23:39.250
I don't think that's the kind of stuff I notice, definitely.

325
00:23:39.490 --> 00:23:42.668
And the more you can shave away that stuff, the

326
00:23:42.669 --> 00:23:46.230
more you can fix that kind of stuff, better overall.

327
00:23:46.570 --> 00:23:49.650
I mean, this is an accumulative process.

328
00:23:50.010 --> 00:23:54.343
So there is no one thing that is the most important thing

329
00:23:54.344 --> 00:23:57.470
that you need to fix and then everything will work out fine.

330
00:23:57.990 --> 00:24:01.210
It's like, no, you got a lot of different things and a lot of different levels.

331
00:24:01.330 --> 00:24:08.010
And the more you try to fix to make everything complement each other and go

332
00:24:08.011 --> 00:24:13.590
together kind of smoothly, then the more appealing it's going to be.

333
00:24:14.850 --> 00:24:22.590
44 to 56, Po should be way more exaggerated, both to make it not feel so

334
00:24:22.591 --> 00:24:26.630
stationary compared to the earlier one, but also to strengthen the next one.

335
00:24:27.670 --> 00:24:29.590
44 to 63.

336
00:24:29.670 --> 00:24:37.010
So that's definitely the kind of realization pose.

337
00:24:43.270 --> 00:24:48.030
All right, and on 64 to 73, this is a bit of a side note.

338
00:24:50.770 --> 00:24:52.730
64 to 73.

339
00:24:53.910 --> 00:24:56.250
So that is between here.

340
00:24:57.990 --> 00:25:03.410
And the side note is, breathing in sound effect would strengthen this moment.

341
00:25:04.130 --> 00:25:05.290
And yeah, that's true.

342
00:25:06.330 --> 00:25:07.430
That is definitely good.

343
00:25:07.790 --> 00:25:14.910
So what we have here is he's breathing in and then spitting out.

344
00:25:15.070 --> 00:25:16.770
And we can hear the spitting out.

345
00:25:17.190 --> 00:25:20.270
So it makes it feel a little bit weird that we're not hearing the...

346
00:25:21.210 --> 00:25:22.490
at least on some level.

347
00:25:22.630 --> 00:25:27.051
Doesn't mean it has to be overly exaggerated, but it would definitely help out a bit.

348
00:25:28.250 --> 00:25:32.246
You can even see that there is some breathing going on

349
00:25:32.247 --> 00:25:36.070
where the upper torso is kind of taking in the oxygen.

350
00:25:38.950 --> 00:25:44.570
Oh, man, this face looks horrible right now.

351
00:25:45.290 --> 00:25:49.710
It's definitely something that could have needed a little bit more time to work on.

352
00:25:51.050 --> 00:25:54.310
62, screen right leg twists weirdly.

353
00:25:55.690 --> 00:25:56.690
That's here.

354
00:25:56.910 --> 00:25:58.570
Let's take a look at that.

355
00:26:00.490 --> 00:26:01.490
Yeah, you see that?

356
00:26:04.130 --> 00:26:07.090
So here I'm looking at the screen right front leg.

357
00:26:08.550 --> 00:26:14.510
So from this moment, there's this twist that happens.

358
00:26:15.270 --> 00:26:18.830
And it doesn't even... it doesn't look like it has any reason.

359
00:26:18.831 --> 00:26:22.650
And it's just a thing with the IK that happened.

360
00:26:24.190 --> 00:26:28.510
But you got to take a look at that stuff and make sure that if a twist happens for

361
00:26:28.511 --> 00:26:33.430
no reason and it's kind of visible, then you just go into those five frames or

362
00:26:33.431 --> 00:26:36.030
whatever it is and just frame by frame them back.

363
00:26:36.470 --> 00:26:39.030
That's usually the pole target of the IK constraint.

364
00:26:41.030 --> 00:26:42.870
So 71, push the post more.

365
00:26:43.050 --> 00:26:46.010
Silhouette can be taken to more extremes.

366
00:26:46.750 --> 00:26:48.210
Use the feet.

367
00:26:50.130 --> 00:26:53.510
These are my notes, but written a few days ago.

368
00:26:53.950 --> 00:26:57.650
So I'm kind of reminiscing what I meant by that.

369
00:26:58.030 --> 00:26:58.610
But yeah, definitely.

370
00:26:58.870 --> 00:26:59.870
I totally agree.

371
00:27:00.750 --> 00:27:01.950
So this is the post.

372
00:27:02.090 --> 00:27:03.090
This is the post.

373
00:27:03.330 --> 00:27:04.330
So push the post more.

374
00:27:04.370 --> 00:27:06.010
Silhouette can be taken to more extremes.

375
00:27:06.090 --> 00:27:06.410
Use the feet.

376
00:27:06.770 --> 00:27:12.830
Yeah, because what is happening right now is I could have totally made the hind legs

377
00:27:12.831 --> 00:27:16.350
go a bit different and go into a totally different pose.

378
00:27:16.810 --> 00:27:24.110
Even that one front leg that didn't move, totally he could have taken a couple of

379
00:27:24.111 --> 00:27:27.810
mini steps really quickly to kind of get into a broader pose.

380
00:27:29.650 --> 00:27:35.590
Again, I would totally try to exaggerate the kind of length of him.

381
00:27:36.250 --> 00:27:41.310
Definitely take the head and just pull it a little bit more, a little bit further.

382
00:27:43.410 --> 00:27:47.870
Because this is kind of the anticipation before the big spit.

383
00:27:50.850 --> 00:27:51.850
All right.

384
00:27:52.150 --> 00:27:56.335
And in that same, within that same note,

385
00:27:56.336 --> 00:28:00.350
there is also the note that that mouth shape.

386
00:28:00.450 --> 00:28:03.050
And this is kind of where I was getting at.

387
00:28:04.390 --> 00:28:06.350
It looks so bad.

388
00:28:06.570 --> 00:28:07.830
It looks horrible.

389
00:28:09.790 --> 00:28:14.030
It definitely could have, it just would have been too much time.

390
00:28:14.630 --> 00:28:15.810
But look at that stuff.

391
00:28:16.090 --> 00:28:18.330
Look at how this weird mouth shape.

392
00:28:19.390 --> 00:28:20.830
I mean, this is just ridiculous.

393
00:28:21.730 --> 00:28:23.330
It's like something from a horror movie.

394
00:28:24.350 --> 00:28:32.990
So this could have been just cleaned up nicely in any case.

395
00:28:33.270 --> 00:28:40.070
But there's also the fact that it's kind of in shadow and we see a little bit of

396
00:28:40.071 --> 00:28:42.470
the grass, but we don't really see the tongue, for example.

397
00:28:42.550 --> 00:28:47.250
So maybe the tongue could have come out just a little bit to try it out.

398
00:28:47.410 --> 00:28:49.550
Just enough so we see a little bit of it.

399
00:28:49.770 --> 00:28:52.975
And it could have been grabbing the grass just

400
00:28:52.976 --> 00:28:55.450
before spinning it or something like that.

401
00:28:55.570 --> 00:28:55.810
I don't know.

402
00:28:56.330 --> 00:28:57.650
That could have been interesting.

403
00:28:59.250 --> 00:29:04.950
And when he does that pose, perhaps flare the nostrils a little bit more because

404
00:29:04.951 --> 00:29:09.530
then he's really taking in all the oxygen before he's using it to spit it out.

405
00:29:10.490 --> 00:29:15.950
So it really kind of lends itself to opening up everything here.

406
00:29:19.090 --> 00:29:27.070
Yeah, the ears don't seem to be well incorporated into this whole thing.

407
00:29:27.510 --> 00:29:29.190
It's just a little bit of a shame.

408
00:29:31.450 --> 00:29:38.630
Because if you look at the ears from here, from this kind of reaction, and you have

409
00:29:38.631 --> 00:29:44.070
the ears changing, they're really dynamic with this llama, or they should be,

410
00:29:44.250 --> 00:29:48.230
really part of the way he gets his expressions.

411
00:29:49.790 --> 00:29:51.130
So that's great.

412
00:29:51.450 --> 00:29:57.010
But then what happens is it looks like they're not even animated.

413
00:29:57.011 --> 00:30:02.030
They kind of look like somebody forgot to animate them.

414
00:30:03.270 --> 00:30:05.310
So this is definitely a total shame.

415
00:30:10.660 --> 00:30:14.092
It's like a missed opportunity, I should say, where they

416
00:30:14.093 --> 00:30:16.720
could be totally incorporated into this anticipation.

417
00:30:17.500 --> 00:30:24.520
One of them just disappears and the other one is just left totally rigid and kind of

418
00:30:24.521 --> 00:30:27.540
just goes with the pose instead of making something new out of it.

419
00:30:28.880 --> 00:30:35.180
And there is also something that has always bugged me when I look back at this.

420
00:30:35.740 --> 00:30:40.740
That's definitely the fact that he's too angry.

421
00:30:41.860 --> 00:30:45.081
Like right now, you look at his face, you look

422
00:30:45.082 --> 00:30:47.540
at his eyes, and he just feels a bit angry.

423
00:30:47.560 --> 00:30:49.340
And there's no reason for him to feel angry.

424
00:30:49.480 --> 00:30:55.300
It's just that when you have bulging eyes, and they need to have these kind of two

425
00:30:55.301 --> 00:30:59.180
hemisphere -esque things that are kind of closing them and opening with the eyelids,

426
00:31:00.520 --> 00:31:04.520
you have this tendency when they are trying to open up, but they're only going

427
00:31:04.521 --> 00:31:09.907
halfway or one quarter or something like that, to have

428
00:31:09.908 --> 00:31:15.520
this appearance of him going like this, a little bit angry.

429
00:31:17.500 --> 00:31:20.721
And there are usually some controllers, or there should

430
00:31:20.722 --> 00:31:23.940
be some controllers there where you can tweak it.

431
00:31:24.200 --> 00:31:27.380
And in this case, they are desperately needed, totally.

432
00:31:28.980 --> 00:31:35.560
So just trying to take this shape and just try to sculpt it a little bit differently

433
00:31:36.960 --> 00:31:41.120
so you don't get that evilness.

434
00:31:41.600 --> 00:31:44.731
So that might mean that you are totally just

435
00:31:44.751 --> 00:31:48.240
pushing everything into this, into this area here.

436
00:31:49.560 --> 00:31:52.560
But it's going to be worth it.

437
00:31:55.020 --> 00:32:01.020
Even if it's for a frame, if he's going through some emotion and he's blinking,

438
00:32:01.280 --> 00:32:04.346
and within the blink there's one frame where he's

439
00:32:04.347 --> 00:32:06.520
kind of evil, then you need to take that away.

440
00:32:06.600 --> 00:32:11.720
There's no reason for him to be perceived as angry or whatever when he's not.

441
00:32:13.860 --> 00:32:15.100
If that makes sense.

442
00:32:17.860 --> 00:32:25.700
Also, this is kind of the case where I guess it's okay that here the decision was

443
00:32:25.701 --> 00:32:31.420
made to just make us lose the screen left eye.

444
00:32:32.760 --> 00:32:35.955
But when you have the chance to incorporate

445
00:32:35.956 --> 00:32:40.300
both eyes, it can only strengthen the emotion.

446
00:32:40.301 --> 00:32:46.660
But it might not strengthen the scene or the staging or the silhouette or whatever.

447
00:32:47.180 --> 00:32:49.360
So you got to pick your battles.

448
00:32:50.620 --> 00:32:54.400
Motion Blur at frame 75.

449
00:32:56.280 --> 00:32:57.300
Yeah, that's true.

450
00:32:57.380 --> 00:32:58.380
That's a good note.

451
00:33:01.140 --> 00:33:03.340
So sometimes Motion Blur is great.

452
00:33:03.660 --> 00:33:06.100
Sometimes it's horrible.

453
00:33:06.380 --> 00:33:10.140
It just kind of ruins what you have there and it doesn't help you in any way.

454
00:33:10.700 --> 00:33:19.080
So here, for example, you have 71, 72, 73, like just before everything's starting.

455
00:33:19.480 --> 00:33:24.480
But it hasn't started yet, but the Motion Blur is kicking up.

456
00:33:25.040 --> 00:33:28.900
So the Motion Blur knows what's about to happen, but we don't know.

457
00:33:29.300 --> 00:33:36.640
And it's giving us a sensation of something that's not supposed to be there yet.

458
00:33:36.641 --> 00:33:42.560
So it's basically giving away what's about to happen one frame too early.

459
00:33:43.200 --> 00:33:49.720
And then in some cases, like here, the difference between here, here,

460
00:33:49.960 --> 00:33:52.260
and then here, it's not that great.

461
00:33:52.340 --> 00:33:53.920
It's not that big.

462
00:33:54.200 --> 00:33:58.780
Not enough to excuse this amount of blurring.

463
00:33:59.160 --> 00:34:05.680
This is just, you know, when you give your software, your computer, whatever free

464
00:34:05.681 --> 00:34:08.320
reign on just doing it automatically, this is what happens.

465
00:34:09.880 --> 00:34:13.349
It kind of takes away information that should be there,

466
00:34:13.350 --> 00:34:16.120
kind of destroys a little bit what you want to have there.

467
00:34:16.600 --> 00:34:17.640
And then this is horrific.

468
00:34:17.740 --> 00:34:20.960
This is just...

469
00:34:20.961 --> 00:34:27.240
I mean, it would serve more purpose to just take the frame, totally rendered

470
00:34:27.241 --> 00:34:30.540
without Motion Blur, and then going and smearing it yourself.

471
00:34:30.541 --> 00:34:36.240
So at least you have the amount and you have the direction correct and all that.

472
00:34:37.680 --> 00:34:39.280
Looks pretty weird.

473
00:34:40.500 --> 00:34:41.500
Another note.

474
00:34:42.740 --> 00:34:44.840
And this is something that I never noticed before.

475
00:34:46.440 --> 00:34:47.580
He spits out the grass.

476
00:34:48.360 --> 00:34:49.860
So he spits out the grass.

477
00:34:52.540 --> 00:34:54.920
Something happened at some point, apparently.

478
00:34:55.120 --> 00:35:01.400
So when he's spitting out, the grass isn't even coming from his mouth.

479
00:35:02.120 --> 00:35:06.840
It looks like it got shifted upwards or, I don't know, in some...

480
00:35:07.360 --> 00:35:11.540
Well, from our point of view, it's upwards, which is wrong.

481
00:35:11.840 --> 00:35:15.920
So, I mean, it definitely should be coming from here.

482
00:35:16.480 --> 00:35:18.440
Let me get some color into that.

483
00:35:18.880 --> 00:35:19.880
Definitely from here.

484
00:35:19.960 --> 00:35:24.940
And what we have is from here, which makes no sense.

485
00:35:27.820 --> 00:35:31.660
Yeah, so that's something that was a complete failure.

486
00:35:33.580 --> 00:35:38.240
This is also why it's good to go frame by frame.

487
00:35:39.600 --> 00:35:44.680
Because if you play it and you don't notice it right away, because you're

488
00:35:44.681 --> 00:35:47.880
thinking about a lot of variables and you get kind of numb to it, then at some

489
00:35:47.881 --> 00:35:52.178
point, if you frame by frame it and you realize it,

490
00:35:52.179 --> 00:35:55.720
you can't unsee it and it will haunt you forever.

491
00:35:57.780 --> 00:36:02.320
77, mouth and the grass spinning don't match from the camera's perspective.

492
00:36:02.680 --> 00:36:03.700
I just did that.

493
00:36:05.060 --> 00:36:09.580
83 to 85 feels like the screen right knee is leading the action.

494
00:36:10.920 --> 00:36:12.160
83 to 80.

495
00:36:12.440 --> 00:36:14.360
Yeah, so it's when he goes into the jump.

496
00:36:15.980 --> 00:36:17.060
Yeah, that's totally true.

497
00:36:17.061 --> 00:36:24.040
So what we have right now is this in the front legs, by the way.

498
00:36:24.300 --> 00:36:32.700
So this screen right knee, it's as if the decision is being made in this knee.

499
00:36:33.460 --> 00:36:35.700
And the body is like, all right, let's go.

500
00:36:36.240 --> 00:36:37.500
Let's follow that knee.

501
00:36:39.820 --> 00:36:45.200
So that should definitely be taken care of, meaning that just allow it to be a bit

502
00:36:45.201 --> 00:36:49.136
straighter and rotate it more towards the camera so

503
00:36:49.137 --> 00:36:52.480
you don't have this really broad motion going on there.

504
00:36:52.880 --> 00:36:59.820
And I would say definitely allow the head area to be the lead into that jump.

505
00:37:12.190 --> 00:37:13.190
Yeah, definitely.

506
00:37:15.770 --> 00:37:20.326
Now, regarding hind legs in frame 90, hind legs should

507
00:37:20.327 --> 00:37:23.490
be straightened more to give the jump more power.

508
00:37:24.150 --> 00:37:30.310
And this is something regarding body mechanics that I'm always so fascinated with.

509
00:37:30.350 --> 00:37:32.830
And it has to do with our perception of something.

510
00:37:36.070 --> 00:37:41.088
So if we, for example, were to at the there's a moment

511
00:37:41.089 --> 00:37:44.930
when they are coiled up like springs as much as they can.

512
00:37:44.931 --> 00:37:47.590
I would say that there's something weird going on here.

513
00:37:47.591 --> 00:37:55.630
They actually should keep coiling all the way to frame 88, all the way here.

514
00:37:56.010 --> 00:37:57.370
So if I go back a bit.

515
00:37:57.730 --> 00:37:58.890
So here they are.

516
00:37:59.050 --> 00:38:03.410
And then as we go forward, they actually should, they should be coiling more down,

517
00:38:03.830 --> 00:38:05.250
like capturing more power.

518
00:38:05.730 --> 00:38:10.677
And then when we release that power, it doesn't, it would

519
00:38:10.678 --> 00:38:19.990
feel more powerful if we lengthened and strengthened this leg.

520
00:38:20.050 --> 00:38:24.510
So if we allowed it to go even further, closer to where it was.

521
00:38:24.810 --> 00:38:27.150
Well, that's and that's too far.

522
00:38:27.970 --> 00:38:29.190
There we go.

523
00:38:30.910 --> 00:38:32.470
Somewhere around here.

524
00:38:33.790 --> 00:38:35.350
Even if it's only for a frame.

525
00:38:36.770 --> 00:38:40.550
And we just get a little bit more power into it.

526
00:38:44.220 --> 00:38:45.960
I'm learning how to do these reviews.

527
00:38:45.961 --> 00:38:52.120
So definitely bear with me.

528
00:38:56.830 --> 00:39:00.510
Let's say this were coiled up a little bit more.

529
00:39:04.220 --> 00:39:07.940
You just give way more power to it.

530
00:39:08.520 --> 00:39:12.880
And then even then you could just allow it to linger a little bit more.

531
00:39:16.840 --> 00:39:22.040
So it doesn't doesn't go right away into into its kind of tucked mode.

532
00:39:24.080 --> 00:39:27.720
And then you allow it to go over there.

533
00:39:32.920 --> 00:39:36.900
And if I can destroy this.

534
00:39:49.930 --> 00:39:54.070
It's hard to see, but I think it definitely gives more power to the jump.

535
00:39:58.270 --> 00:40:00.782
It's a small subtle thing, but you know that and you

536
00:40:00.783 --> 00:40:03.310
could do exactly the same thing with the other leg.

537
00:40:04.030 --> 00:40:08.590
So just delay it a little bit more and allow it to go a little bit straighter.

538
00:40:08.591 --> 00:40:11.474
Just so we feel that there's the entire force

539
00:40:11.475 --> 00:40:16.350
of that kind of coil was released all the way.

540
00:40:24.780 --> 00:40:25.380
90.

541
00:40:25.800 --> 00:40:30.040
Straighten the screen right front leg a bit to minimize the knee pop.

542
00:40:30.960 --> 00:40:32.020
That's at the same frame.

543
00:40:32.420 --> 00:40:33.420
90.

544
00:40:35.400 --> 00:40:38.620
Oh yeah, there's this horrific knee pop going on.

545
00:40:39.100 --> 00:40:41.060
So screen right knee.

546
00:40:41.280 --> 00:40:43.100
There's definitely something weird going on there.

547
00:40:43.101 --> 00:40:46.088
So that's where this kind of that's where it

548
00:40:46.089 --> 00:40:49.981
starts feeling like it's leading the jump.

549
00:40:50.180 --> 00:40:53.320
Because it's getting really bent to the side of here.

550
00:40:54.600 --> 00:40:57.040
And it's still kind of bent to the side.

551
00:40:59.120 --> 00:41:01.300
And then you have this kind of pop going on.

552
00:41:03.620 --> 00:41:07.432
And then right away from from within one frame, you go

553
00:41:07.433 --> 00:41:11.940
straight away into the kind of more natural tucked in thing.

554
00:41:12.980 --> 00:41:14.600
Well, within a jump.

555
00:41:14.720 --> 00:41:17.720
So like if you're midair, then your feet aren't straight.

556
00:41:17.840 --> 00:41:20.940
They're not totally in, but they're kind of half tucked in.

557
00:41:22.940 --> 00:41:23.940
Yeah, it doesn't.

558
00:41:24.640 --> 00:41:26.280
So it feels like a knee pop essentially.

559
00:41:26.900 --> 00:41:28.680
So there's this going on.

560
00:41:29.140 --> 00:41:30.380
It's just not good.

561
00:41:30.840 --> 00:41:32.496
Sometimes you can use that for your benefit.

562
00:41:32.520 --> 00:41:36.440
But in this case, it's doesn't really do anything for us.

563
00:41:38.160 --> 00:41:43.598
So number 91, number 91, frame 91, forward momentum

564
00:41:43.599 --> 00:41:46.861
needs to seems to be lost right after the jump.

565
00:41:47.300 --> 00:41:50.220
You should go further and even a bit higher.

566
00:41:50.560 --> 00:41:54.200
Now let's just take a look at the jump itself.

567
00:42:03.010 --> 00:42:05.530
I think the grease pencil is actually slowing everything down.

568
00:42:10.310 --> 00:42:15.990
I can't take a look at it because there's a delay every time I play.

569
00:42:21.620 --> 00:42:22.100
Wow.

570
00:42:22.380 --> 00:42:24.580
OK, let me try taking this away.

571
00:42:27.520 --> 00:42:28.520
Interesting.

572
00:42:31.200 --> 00:42:32.940
Weird, some weird artifact.

573
00:42:33.160 --> 00:42:35.691
So every time I try to play this little clip,

574
00:42:35.692 --> 00:42:38.701
it always hiccups at exactly the same point.

575
00:42:39.740 --> 00:42:41.380
Which is at the jumping point.

576
00:42:41.600 --> 00:42:43.760
But OK, in any case, I can frame by frame it.

577
00:42:43.761 --> 00:42:44.761
It's fine.

578
00:42:45.980 --> 00:42:48.880
Yeah, it definitely seems to lose.

579
00:42:50.360 --> 00:42:52.800
So there's a lot of momentum being built there.

580
00:42:53.040 --> 00:42:56.000
But that momentum right away doesn't go anywhere.

581
00:42:56.300 --> 00:43:01.360
It kind of jumps and it kind of slows down and starts skipping.

582
00:43:02.740 --> 00:43:04.980
And it just kind of doesn't sync up.

583
00:43:04.981 --> 00:43:12.340
And I think, honestly, this kind of this skipping, it's not bad in and of itself,

584
00:43:12.700 --> 00:43:15.420
but it's just...

585
00:43:16.360 --> 00:43:18.040
It's too weak.

586
00:43:18.420 --> 00:43:22.181
He should do less skips, less hops, but have

587
00:43:22.182 --> 00:43:25.721
them be higher and a little bit more powerful.

588
00:43:25.920 --> 00:43:29.760
So it's a matter of choosing that over these tiny little ones.

589
00:43:32.120 --> 00:43:37.100
I think that definitely applies to the next shot where he's kind of skipping,

590
00:43:37.340 --> 00:43:40.740
skipping, skipping, and then he tries to go for a big jump.

591
00:43:41.520 --> 00:43:45.512
But it doesn't... from just looking at these skips, it

592
00:43:45.513 --> 00:43:48.700
doesn't even feel like he could jump over the fence.

593
00:43:50.680 --> 00:43:58.100
So he should definitely take all this energy and do bigger jumps.

594
00:44:01.640 --> 00:44:04.860
92 top eyelid gives him an angry look.

595
00:44:05.020 --> 00:44:09.220
That is a really similar note to earlier.

596
00:44:09.520 --> 00:44:10.960
That is kind of a reoccurring thing.

597
00:44:11.240 --> 00:44:14.720
So here his eye was closed and it opened up.

598
00:44:15.100 --> 00:44:19.720
But as it opened up, it has this weird anger to it, that eye.

599
00:44:20.000 --> 00:44:22.500
Even though in the next frame it kind of goes into innocence.

600
00:44:22.501 --> 00:44:25.490
And even though it's only one frame, this is

601
00:44:25.491 --> 00:44:28.581
definitely some of the stuff you could improve on.

602
00:44:28.840 --> 00:44:34.120
Because it just leaves you with this quick impression of anger for no reason.

603
00:44:34.340 --> 00:44:36.380
And it's better to make everything sync up.

604
00:44:37.280 --> 00:44:42.760
Remember, this is just a lot of still images being played together.

605
00:44:43.260 --> 00:44:45.981
So the more of them that sync together and feel like they

606
00:44:45.982 --> 00:44:50.040
flow together and make sense in that way, the better you are.

607
00:44:51.040 --> 00:44:53.380
The 93 mouth shape could be clearer.

608
00:44:53.540 --> 00:44:56.160
This is similar to the note before.

609
00:44:57.600 --> 00:45:02.120
93, yeah, a lot of rigid stuff going on here.

610
00:45:02.121 --> 00:45:04.700
This definitely could be clearer and happier.

611
00:45:05.700 --> 00:45:09.560
It doesn't really feel like a happy mouth shape.

612
00:45:10.840 --> 00:45:14.020
So it needs to fit a little bit more with the emotion that's going on.

613
00:45:15.240 --> 00:45:19.880
There's some exaggeration from 93 to 95, so from here.

614
00:45:19.920 --> 00:45:25.200
So when he does this jump, there seems to be some exaggeration going on with a neck

615
00:45:25.201 --> 00:45:28.240
bone that's really at the base of the neck.

616
00:45:28.480 --> 00:45:30.840
Where the neck gets extended a little bit.

617
00:45:31.240 --> 00:45:34.460
And then it kind of goes back into its original form.

618
00:45:35.240 --> 00:45:37.180
Which, I mean, there's nothing wrong with doing

619
00:45:37.181 --> 00:45:39.260
a little squash and stretch and cheating stuff.

620
00:45:39.261 --> 00:45:44.794
But the problem is in these frames here, it's

621
00:45:44.795 --> 00:45:49.921
obvious, like you can see the thing happening.

622
00:45:50.180 --> 00:45:55.271
It's beyond just looking like it shrinks down

623
00:45:55.272 --> 00:45:59.521
from like really seeing that it shrinks down.

624
00:46:01.080 --> 00:46:04.500
So maybe not have it go that far.

625
00:46:04.740 --> 00:46:08.780
Maybe play around with not just having it be this one bone.

626
00:46:09.260 --> 00:46:12.689
Maybe blend a lot of those bones together so they

627
00:46:12.690 --> 00:46:15.940
kind of all try to go for what you're achieving.

628
00:46:16.400 --> 00:46:22.200
But you could also just not make it go that fast back and just allow it to go

629
00:46:22.201 --> 00:46:25.020
back the next time it needs to go into a compression.

630
00:46:25.080 --> 00:46:27.247
Which is just a few frames later when it goes

631
00:46:27.248 --> 00:46:30.341
into its next jump and it compresses for that.

632
00:46:30.460 --> 00:46:32.440
Then you can kind of slip it down.

633
00:46:35.800 --> 00:46:37.080
93 to 95.

634
00:46:37.340 --> 00:46:39.540
Exaggerated length of the neck is too obvious.

635
00:46:39.880 --> 00:46:41.920
OK, I just said that.

636
00:46:42.240 --> 00:46:44.080
99 to 102.

637
00:46:45.280 --> 00:46:47.640
Legs could be straightened more for a more exaggerated jump.

638
00:46:47.940 --> 00:46:49.980
That is a really similar note to earlier.

639
00:46:50.180 --> 00:46:53.620
And this, I guess, applies to just about all his skipping.

640
00:46:55.380 --> 00:46:58.260
Definitely the front legs, I would say.

641
00:46:58.440 --> 00:47:02.800
Because the front legs constantly have this kind of bend to them.

642
00:47:02.801 --> 00:47:06.800
And it just looks like the elbows, or the clavicles...

643
00:47:08.440 --> 00:47:10.040
This is the clavicle.

644
00:47:11.920 --> 00:47:13.180
I'm forgetting the name.

645
00:47:13.800 --> 00:47:17.720
The kind of floating shoulder that these kind of animals have.

646
00:47:19.140 --> 00:47:23.980
If you just don't animate it, then it feels like you just have these tiny little

647
00:47:23.981 --> 00:47:31.760
things that are taking all the weight and all the responsibility of that area.

648
00:47:31.761 --> 00:47:36.060
But in reality, they are using their shoulders a lot.

649
00:47:36.061 --> 00:47:39.960
And that's what gives it that extra oomph of realism.

650
00:47:40.660 --> 00:47:45.060
Because the leg itself, I mean, if you look at the leg here, it's not...

651
00:47:45.061 --> 00:47:49.360
I mean, this is not the leg from here or whatever.

652
00:47:49.520 --> 00:47:51.300
Here and here and this is the leg.

653
00:47:52.120 --> 00:47:54.060
The leg keeps going.

654
00:47:54.640 --> 00:47:56.780
It actually keeps going all the way here.

655
00:47:57.740 --> 00:48:01.968
And if you just if you keep ignoring this area, then you're

656
00:48:01.969 --> 00:48:05.700
left with something that feels really unnatural and unrealistic.

657
00:48:06.720 --> 00:48:09.833
And I can see that that's kind of missing a bit, not

658
00:48:09.834 --> 00:48:14.160
100%, but it's missing a bit in these little skips.

659
00:48:14.540 --> 00:48:19.060
And in some cases, though, in those skips, they don't use their shoulders that much.

660
00:48:20.580 --> 00:48:23.464
But you may need to exaggerate it just so you

661
00:48:23.465 --> 00:48:26.901
can kind of feel like the whole body is involved.

662
00:48:28.960 --> 00:48:31.160
Let's just take that away.

663
00:48:32.680 --> 00:48:34.780
117 to 267.

664
00:48:36.320 --> 00:48:38.200
Staging could be stronger by cheating the angle.

665
00:48:38.240 --> 00:48:44.580
So this has to do with just the overall staging of of this little scene here.

666
00:48:46.360 --> 00:48:49.620
So it says staging could be stronger by cheating the angle a bit.

667
00:48:50.420 --> 00:48:55.160
The llama is going so the llama is going a bit more towards the camera.

668
00:48:55.161 --> 00:48:57.580
Right now, we kind of we really lose the face.

669
00:48:57.600 --> 00:48:59.320
And this is this is true.

670
00:49:00.560 --> 00:49:02.574
Because I think if you think about it right now

671
00:49:02.575 --> 00:49:05.280
in three dimensions, it makes perfect sense.

672
00:49:05.281 --> 00:49:09.160
If you look at it from the top view, it really is a.

673
00:49:11.980 --> 00:49:15.260
See, like, let's say it's a top view and this is the fence.

674
00:49:15.980 --> 00:49:20.080
The llama really is here going in this direction.

675
00:49:23.060 --> 00:49:26.940
Perpendicular, my vocabulary is non -existent right now.

676
00:49:27.960 --> 00:49:30.140
But it's like he's T boning it.

677
00:49:30.141 --> 00:49:32.300
He is heading straight for it.

678
00:49:32.880 --> 00:49:38.060
But if you think about it, there's no real reason why that would be needed right now.

679
00:49:39.000 --> 00:49:43.180
I mean, unless the story really needed it, but it doesn't seem like it does.

680
00:49:43.600 --> 00:49:44.700
It needs it in any way.

681
00:49:44.860 --> 00:49:48.020
So what you what you could do is just cheat it, really.

682
00:49:48.021 --> 00:49:55.480
So let's say you have this going on here and he's going more like maybe like this.

683
00:49:55.940 --> 00:49:59.980
You know, maybe it's it's a matter of just cheating 15 degrees or whatever.

684
00:50:01.880 --> 00:50:06.520
It would just give allow the camera a little bit to see more of him.

685
00:50:06.920 --> 00:50:10.060
And then even then you could cheat the camera a little bit more towards him.

686
00:50:11.160 --> 00:50:14.140
So, yeah, something to think about.

687
00:50:17.940 --> 00:50:20.580
So one hundred and thirty three, two hundred and seventy.

688
00:50:24.800 --> 00:50:29.080
So the happy, happy, excited mouth shape isn't really clear.

689
00:50:29.100 --> 00:50:31.540
So he should be super happy here and excited.

690
00:50:31.580 --> 00:50:37.320
And this has to do with the kind of little skip cycle that's going on from here.

691
00:50:38.140 --> 00:50:41.060
Doesn't seem like he's really that happy.

692
00:50:41.340 --> 00:50:45.600
And I mean, the kind of lighting doesn't necessarily facilitate that because you

693
00:50:45.601 --> 00:50:49.380
see a lot of black stuff going on here, but that's fine.

694
00:50:50.280 --> 00:50:52.640
But definitely the mouth shape is not helping.

695
00:50:53.440 --> 00:50:55.340
So that could be worked on.

696
00:50:55.760 --> 00:50:57.980
I think also the eyelid here is a little bit wonky.

697
00:50:59.980 --> 00:51:01.360
But that could be worked on.

698
00:51:03.840 --> 00:51:06.240
I'll say one thing about this little skip cycle.

699
00:51:06.420 --> 00:51:08.140
There is some variety in it.

700
00:51:08.300 --> 00:51:12.640
It's not it's not a copy paste like every time it does a skip.

701
00:51:14.640 --> 00:51:20.620
The height varies and the skips like the speed and intensity and all that.

702
00:51:20.860 --> 00:51:27.300
It varies a little bit like we're talking five percent to ten percent, maybe max.

703
00:51:27.700 --> 00:51:30.927
And it could be more like twenty five percent of

704
00:51:30.928 --> 00:51:34.041
a difference, which which would help it a lot.

705
00:51:34.120 --> 00:51:38.700
I would say definitely fewer skips, but higher.

706
00:51:38.701 --> 00:51:45.360
And because we we need to feel like he could jump over that fence.

707
00:51:45.760 --> 00:51:52.340
So at one point he needs to come so high that at least half his body is at that

708
00:51:52.341 --> 00:51:55.051
fence line, the top fence line that would

709
00:51:55.052 --> 00:51:59.521
really sell the idea that he can just jump it.

710
00:52:01.660 --> 00:52:07.300
His forward momentum is also insanely slow and it slows down way too much here when

711
00:52:07.301 --> 00:52:12.440
he's going for the the final push before he gets over it.

712
00:52:12.740 --> 00:52:14.420
But that's coming up, I think.

713
00:52:15.180 --> 00:52:18.240
Yeah, I just talked about that.

714
00:52:18.820 --> 00:52:25.740
And yeah, if you want to not have fewer skips necessarily, but you you want to you

715
00:52:25.741 --> 00:52:29.891
should at least have the forward momentum be faster

716
00:52:29.892 --> 00:52:33.281
and stronger and have the skips be a bit higher.

717
00:52:33.520 --> 00:52:36.260
And that might mean you need to restate the camera.

718
00:52:36.261 --> 00:52:40.077
If you want to have a still, then you might need to bring it

719
00:52:40.078 --> 00:52:44.700
back just a little bit or vice versa, or even like a mixture.

720
00:52:44.840 --> 00:52:47.860
So you might need to have a camera move or whatever.

721
00:52:48.540 --> 00:52:50.460
But that's like a whole other thing.

722
00:52:52.080 --> 00:52:58.140
177 to 181 spacing out of the final jump feels wrong.

723
00:52:58.200 --> 00:53:01.240
And the electric hit isn't exaggerated enough.

724
00:53:01.241 --> 00:53:07.600
One solution for that might be to cut away from cut away frame 180.

725
00:53:08.420 --> 00:53:12.980
OK, so for looking, let's just clean up this little mess.

726
00:53:14.360 --> 00:53:15.740
So he's here.

727
00:53:15.741 --> 00:53:24.390
He's going for his final jump and he goes down and he comes up.

728
00:53:26.870 --> 00:53:32.430
Yeah, I yeah, that is not good spacing that could have been worked on a bit.

729
00:53:33.530 --> 00:53:36.338
So how do I explain that in easy and an easy

730
00:53:36.339 --> 00:53:39.651
way when we're talking about this quadruped?

731
00:53:41.150 --> 00:53:44.827
Let's just talk about the we could talk about the

732
00:53:44.828 --> 00:53:49.150
hip area or we could just go for the center of mass.

733
00:53:49.510 --> 00:53:50.830
Let's just go for center of mass.

734
00:53:51.050 --> 00:53:53.650
I mean, I guess that's easy enough.

735
00:53:53.950 --> 00:53:58.130
So we're going to do a little drawing of center of mass and we are going to lock

736
00:53:58.131 --> 00:54:06.570
the we're going to lock the frame and this green would make more sense.

737
00:54:08.010 --> 00:54:10.170
Vibrant green, dark green, vibrant.

738
00:54:13.070 --> 00:54:16.770
OK, I'm going to eyeball where the center of mass is here.

739
00:54:16.990 --> 00:54:20.650
So I'm going to say it's like here, something like that.

740
00:54:21.650 --> 00:54:24.290
And we're going to increase the thickness a bit.

741
00:54:25.050 --> 00:54:25.970
OK, next frame.

742
00:54:25.971 --> 00:54:28.350
All right, we went a bit down.

743
00:54:28.790 --> 00:54:32.030
Let's say it's roughly here.

744
00:54:32.890 --> 00:54:33.890
Next.

745
00:54:33.950 --> 00:54:36.430
OK, it's like here.

746
00:54:37.330 --> 00:54:37.710
Mm hmm.

747
00:54:37.950 --> 00:54:39.230
It's here.

748
00:54:40.410 --> 00:54:42.610
And now we're going kind of here.

749
00:54:44.370 --> 00:54:47.290
And we're going way up here.

750
00:54:49.070 --> 00:54:50.310
Now we're there.

751
00:54:52.710 --> 00:54:54.730
And now we're here.

752
00:54:56.870 --> 00:55:01.430
This is center of mass of let me draw the area center of mass.

753
00:55:03.310 --> 00:55:05.690
Of this area.

754
00:55:07.310 --> 00:55:08.310
Roughly.

755
00:55:10.840 --> 00:55:12.720
So what is happening now?

756
00:55:12.721 --> 00:55:18.520
We are going up there and you know, center of mass of this is maybe here.

757
00:55:18.521 --> 00:55:21.540
And we're talking here.

758
00:55:22.060 --> 00:55:24.680
So do you guys see the problem?

759
00:55:25.800 --> 00:55:27.440
So this is the spacing.

760
00:55:28.240 --> 00:55:31.420
So the spacing is kind of wonky.

761
00:55:31.940 --> 00:55:33.760
So let's make another one.

762
00:55:34.420 --> 00:55:38.300
It's maybe hot pink, Pablo style.

763
00:55:40.400 --> 00:55:44.460
And we're going to just draw over what's happening.

764
00:55:45.920 --> 00:55:47.520
So it looks kind of weird.

765
00:55:47.521 --> 00:55:48.980
It looks like it's going here.

766
00:55:49.040 --> 00:55:49.840
It's going up.

767
00:55:49.841 --> 00:55:52.240
But then it's going here, there.

768
00:55:52.700 --> 00:55:54.740
And then there's a huge gap.

769
00:55:54.800 --> 00:55:56.200
And then it's close to each other.

770
00:55:56.920 --> 00:56:00.280
This is definitely bad spacing.

771
00:56:02.740 --> 00:56:08.020
So, you know, as it's going down, it's OK, but it doesn't move forward enough.

772
00:56:08.040 --> 00:56:11.940
So it's kind of losing momentum as you're going down.

773
00:56:11.941 --> 00:56:16.607
And then when it goes up, it kind of goes straight

774
00:56:16.627 --> 00:56:20.020
up, but it should like do a jump, but it doesn't.

775
00:56:20.021 --> 00:56:24.760
So it kind of goes slowly up, but it doesn't go forward.

776
00:56:25.140 --> 00:56:31.860
And then it goes forward because it kind of does the jump after he's pushed himself up.

777
00:56:32.320 --> 00:56:35.120
And then there's this insane jump that happens.

778
00:56:35.600 --> 00:56:38.400
This is really where the spacing is in trouble.

779
00:56:38.401 --> 00:56:41.900
And then after that, he goes a little bit further.

780
00:56:43.940 --> 00:56:48.720
And then for some reason, his momentum slows down a bit.

781
00:56:48.740 --> 00:56:53.320
And this is before the electric fence has actually done anything.

782
00:56:53.820 --> 00:56:58.040
What I suspect might have happened is also that the electric fence was supposed to

783
00:56:58.041 --> 00:57:02.140
start on this frame, but it starts to frame too late.

784
00:57:02.141 --> 00:57:08.880
So yeah, I think that's probably part of it.

785
00:57:09.560 --> 00:57:12.060
In any case, the spacing is not good enough.

786
00:57:14.400 --> 00:57:21.100
And then when the electricity pushes him back, I would definitely...

787
00:57:21.101 --> 00:57:24.960
So first of all, I would just take this frame and throw it away.

788
00:57:24.961 --> 00:57:33.080
So just go from frame... So it's 178, 179, and then 181.

789
00:57:33.980 --> 00:57:35.240
Just skip that one frame.

790
00:57:35.900 --> 00:57:41.175
And then from here all the way to the landing,

791
00:57:41.176 --> 00:57:45.180
it's definitely at least one frame too much.

792
00:57:45.940 --> 00:57:47.920
So there needs to also be trimmed there.

793
00:57:48.340 --> 00:57:51.220
It's just a little bit too slow.

794
00:57:53.700 --> 00:57:56.620
Okay, and I just did that note.

795
00:57:59.460 --> 00:58:01.080
187 to 190.

796
00:58:01.420 --> 00:58:05.180
Okay, from here to here.

797
00:58:05.360 --> 00:58:07.260
So him kind of landing and resting.

798
00:58:07.960 --> 00:58:10.640
And the note is not fast enough.

799
00:58:10.760 --> 00:58:13.780
And overall, the silhouette feels very stationary.

800
00:58:20.850 --> 00:58:27.130
Yeah, so I would say he needs to come up quicker.

801
00:58:28.370 --> 00:58:32.390
And then just kind of assume that pose if we're going for that.

802
00:58:34.130 --> 00:58:37.470
I would say also that the...

803
00:58:37.471 --> 00:58:41.690
It would have been fine to kind of maybe smush the spine a bit down.

804
00:58:41.890 --> 00:58:47.130
So the spine also gets a play in this whole resting thing.

805
00:58:47.131 --> 00:58:50.570
The resting thing right now is kind of just rocking back and forth.

806
00:58:53.950 --> 00:58:58.850
Which instead of thinking of it more like silly putty, which could have been kind of

807
00:58:58.851 --> 00:59:00.451
more interesting, more cartoony, I guess.

808
00:59:00.770 --> 00:59:02.650
Where like the spine is also squished.

809
00:59:02.950 --> 00:59:04.910
So he kind of rests as he's resting.

810
00:59:05.090 --> 00:59:07.990
It's also a little bit of like an up and down motion.

811
00:59:09.430 --> 00:59:14.990
But it definitely is at least a frame to...

812
00:59:15.570 --> 00:59:18.990
Should be like...

813
00:59:19.630 --> 00:59:20.970
Great explanation.

814
00:59:23.870 --> 00:59:27.750
189 to 195 offset, the hind legs overlap more.

815
00:59:33.960 --> 00:59:35.260
189... Let's see.

816
00:59:35.560 --> 00:59:40.800
Yeah, so as the hind legs have kind of like the body, the bottom body,

817
00:59:40.940 --> 00:59:41.800
bottom part of the body.

818
00:59:41.801 --> 00:59:48.260
Has hit the floor ground and the hind legs kind of go down with it.

819
00:59:48.460 --> 00:59:52.800
They're doing it roughly at the same time and they...

820
00:59:57.300 --> 01:00:01.160
So they're kind of, what we would call twinning, they're twinning.

821
01:00:01.380 --> 01:00:05.720
So they are doing it at exactly the same time.

822
01:00:05.740 --> 01:00:07.560
So they're going up and down and up and down.

823
01:00:07.561 --> 01:00:10.700
So the cuddle settle that's going on.

824
01:00:11.980 --> 01:00:14.780
Definitely offset that by one frame or two frames.

825
01:00:16.560 --> 01:00:18.900
Or, you know, there's different ways of doing it.

826
01:00:18.901 --> 01:00:23.260
But just make sure that it's not exactly the same.

827
01:00:23.320 --> 01:00:25.200
Especially from the viewpoint of the camera.

828
01:00:27.840 --> 01:00:32.640
So 192 to 207, push the upper eyelid corners inwards.

829
01:00:32.641 --> 01:00:36.380
Just to exaggerate the sad slash pathetic expression.

830
01:00:38.460 --> 01:00:41.920
Yeah, I guess that is the pathetic expression.

831
01:00:42.540 --> 01:00:44.480
192, yeah.

832
01:00:45.160 --> 01:00:46.580
Oof, totally.

833
01:00:48.980 --> 01:00:51.360
That would help out a lot, I think.

834
01:00:51.780 --> 01:00:55.780
Just for fun, let's see what it looks like.

835
01:00:57.840 --> 01:00:59.540
A little bit more thickness.

836
01:01:00.440 --> 01:01:01.440
And full opacity.

837
01:01:03.240 --> 01:01:07.220
So if we... Okay, first of all, let's give him a little bit of a shiner.

838
01:01:07.900 --> 01:01:10.980
And even like a double thing going on.

839
01:01:14.780 --> 01:01:22.270
And let's say he gets something like this.

840
01:01:22.271 --> 01:01:23.850
Oof, maybe that's too thick.

841
01:01:25.370 --> 01:01:26.370
Raw.

842
01:01:27.130 --> 01:01:29.730
Oh yeah, I keep thinking I have fill on.

843
01:01:31.150 --> 01:01:32.150
Fill?

844
01:01:32.830 --> 01:01:34.050
Nope, I don't want fill.

845
01:01:34.570 --> 01:01:35.570
Never mind.

846
01:01:35.710 --> 01:01:38.410
Let's just do it the old fashioned way.

847
01:01:44.340 --> 01:01:46.580
It's definitely insanely thick.

848
01:01:47.200 --> 01:01:48.540
Let's see, let's just go down.

849
01:02:00.390 --> 01:02:02.850
Yeah, also on the other side.

850
01:02:08.550 --> 01:02:15.530
The issue is also... Yeah, it's kind of inherent on both sides a bit.

851
01:02:18.770 --> 01:02:21.990
So we're looking at it from a distance now.

852
01:02:23.670 --> 01:02:26.090
Yeah, it definitely makes him a little bit more...

853
01:02:26.730 --> 01:02:27.730
More pathetic.

854
01:02:30.150 --> 01:02:31.610
More sad, I guess.

855
01:02:34.690 --> 01:02:38.330
195, try to cheat the head so we get a little bit more of the screen right eye.

856
01:02:38.350 --> 01:02:40.270
Which is essentially that pose.

857
01:02:40.710 --> 01:02:41.710
And yeah, it's true.

858
01:02:42.190 --> 01:02:45.570
There is no reason for him to be... He's already in three quarters.

859
01:02:45.571 --> 01:02:49.530
He could have been just a little bit more towards the camera.

860
01:02:51.010 --> 01:02:52.810
195, highlights in the eyes would help.

861
01:02:52.990 --> 01:02:54.230
I just did that.

862
01:02:54.730 --> 01:02:56.390
207 to 216.

863
01:02:56.730 --> 01:02:58.850
The look needs to happen faster.

864
01:02:59.710 --> 01:03:02.410
Cut one or two frames at least.

865
01:03:03.450 --> 01:03:04.530
So 207.

866
01:03:06.070 --> 01:03:07.910
Let's just get rid of that.

867
01:03:09.070 --> 01:03:10.390
207 is here.

868
01:03:10.910 --> 01:03:12.530
And then it goes to 216.

869
01:03:12.531 --> 01:03:20.610
So it's that expression change of being shocked after having been not electrocuted.

870
01:03:20.750 --> 01:03:22.350
Because that would mean death.

871
01:03:22.470 --> 01:03:23.470
But shocked.

872
01:03:24.630 --> 01:03:28.550
And then going into that next thing of like, what was that?

873
01:03:30.690 --> 01:03:31.730
That might have... yeah.

874
01:03:32.470 --> 01:03:33.470
It's too slow.

875
01:03:33.670 --> 01:03:34.690
It's definitely too slow.

876
01:03:34.730 --> 01:03:37.990
How he kind of blinks into it.

877
01:03:39.670 --> 01:03:41.550
It's okay the way he blinks or whatnot.

878
01:03:41.551 --> 01:03:45.530
And it's okay that it's a bit subtle.

879
01:03:46.310 --> 01:03:48.710
That moment doesn't have to be insanely broad.

880
01:03:49.030 --> 01:03:51.890
Where it's like... what was that?

881
01:03:52.330 --> 01:03:55.230
And then he kind of goes towards the fence.

882
01:03:56.410 --> 01:03:57.890
But it's happening too slow.

883
01:04:04.090 --> 01:04:05.370
233, 267.

884
01:04:13.100 --> 01:04:14.380
233, 267.

885
01:04:15.060 --> 01:04:20.640
So it's essentially him kind of standing up.

886
01:04:21.860 --> 01:04:25.542
So I like that there is some good body mechanics

887
01:04:25.543 --> 01:04:28.520
going on where he needs to shift his weight.

888
01:04:28.740 --> 01:04:34.860
So it's not just a matter of him going from that to totally being on four legs.

889
01:04:35.360 --> 01:04:41.320
It's a little bit more like he needs to first kind of shift his weight over there.

890
01:04:41.520 --> 01:04:43.340
Get a front leg there.

891
01:04:43.341 --> 01:04:47.260
And then there he can use his weight to just push it on there.

892
01:04:47.340 --> 01:04:51.200
And then now he needs to reposition his hind legs and push it forward.

893
01:04:51.680 --> 01:04:55.120
It doesn't happen too slow so I like the speed of it.

894
01:04:56.140 --> 01:05:00.460
But there is... there's the arc of the head.

895
01:05:00.540 --> 01:05:02.340
And it may need to be a little bit simplified.

896
01:05:02.460 --> 01:05:05.340
Because right now what's happening is you have the...

897
01:05:07.500 --> 01:05:10.280
Shall I reuse this pink thing?

898
01:05:10.500 --> 01:05:10.780
Yeah, sure.

899
01:05:10.800 --> 01:05:11.800
Why not?

900
01:05:12.360 --> 01:05:14.800
And let's just maybe lock the frame.

901
01:05:18.920 --> 01:05:24.060
So the head is coming from here.

902
01:05:25.960 --> 01:05:28.860
I'm kind of imagining the base of the head.

903
01:05:30.880 --> 01:05:32.500
And it goes kind of up.

904
01:05:32.740 --> 01:05:34.960
Okay, I did that completely wrong.

905
01:05:35.040 --> 01:05:36.800
Let me fix that.

906
01:05:38.140 --> 01:05:40.160
So let's say here's the base of the head.

907
01:05:40.161 --> 01:05:44.300
And then it goes kind of up.

908
01:05:45.720 --> 01:05:49.760
And then I keep hitting this weird shortcut.

909
01:05:50.940 --> 01:05:52.080
It goes down.

910
01:05:54.060 --> 01:05:57.120
Okay, let me just fill it in a little bit better.

911
01:05:58.400 --> 01:05:59.600
So it's going down.

912
01:06:00.220 --> 01:06:02.200
And then kind of straight-ish.

913
01:06:07.610 --> 01:06:09.150
It goes up.

914
01:06:11.290 --> 01:06:14.630
And then... yeah, it's a little bit jagged and weird.

915
01:06:21.550 --> 01:06:23.030
Then it goes down.

916
01:06:27.040 --> 01:06:31.780
And then he's kind of coming up at the end of the shot.

917
01:06:32.340 --> 01:06:33.540
And he's kind of slowing down.

918
01:06:33.920 --> 01:06:44.420
So what we have happening here is that we have him kind of going up, down.

919
01:06:44.421 --> 01:06:47.900
Up, down, up.

920
01:06:49.120 --> 01:06:51.380
And that might need to be simplified.

921
01:06:55.450 --> 01:06:57.690
Because the head is leading the action.

922
01:06:58.230 --> 01:07:00.490
And that's kind of the thing that's making this rhythm.

923
01:07:01.930 --> 01:07:05.790
And it's just a bit... The spacing is a little bit jagged.

924
01:07:06.070 --> 01:07:10.350
But there's also just the fact that he's kind of going up and down and up and down.

925
01:07:10.830 --> 01:07:15.550
It feels like he just got interested in something.

926
01:07:15.551 --> 01:07:16.950
And he's really focusing on it.

927
01:07:16.951 --> 01:07:18.510
He really just wants to get there.

928
01:07:18.970 --> 01:07:24.610
But by getting there, it just... That might mean he goes up, down, and up again.

929
01:07:24.870 --> 01:07:28.290
Not up, down, up, down, and down, and up again.

930
01:07:31.130 --> 01:07:38.011
It clarifies a little bit more his intention and how focused he is on that one thing.

931
01:07:38.510 --> 01:07:44.690
So maybe this whole section here where he's kind of going up here.

932
01:07:44.691 --> 01:07:49.370
Maybe there's a way that that could be cut or simplified.

933
01:07:49.470 --> 01:07:51.790
I'm not 100% sure how to do it.

934
01:07:52.410 --> 01:07:54.010
This would need some experimentation.

935
01:07:58.430 --> 01:08:03.281
So 235... There we go.

936
01:08:03.700 --> 01:08:04.700
235.

937
01:08:05.040 --> 01:08:06.040
There is a...

938
01:08:08.760 --> 01:08:10.740
There's intersection going on.

939
01:08:10.741 --> 01:08:18.460
So the front leg here is just intersecting with the hind leg, basically.

940
01:08:19.200 --> 01:08:20.380
That's not good.

941
01:08:24.560 --> 01:08:27.220
237 to 256.

942
01:08:29.140 --> 01:08:30.140
Whoops.

943
01:08:31.020 --> 01:08:32.700
237 to 256.

944
01:08:33.300 --> 01:08:36.800
It says, screen right front leg, weird knee twisting and popping.

945
01:08:36.801 --> 01:08:43.781
So if we just look at the screen right front leg, which is this little buddy here.

946
01:08:45.160 --> 01:08:47.640
So it goes... Yeah, okay.

947
01:08:48.940 --> 01:08:53.780
So he's kind of putting his front leg there to take on all this pressure.

948
01:08:54.380 --> 01:08:58.100
But then at some point it just twists.

949
01:08:59.040 --> 01:09:00.740
And it twists back.

950
01:09:01.220 --> 01:09:02.840
Wow, all the way back.

951
01:09:03.560 --> 01:09:05.880
So it's actually facing the wrong way.

952
01:09:06.960 --> 01:09:10.300
And then, bam, it's the right way now.

953
01:09:11.160 --> 01:09:14.800
Yeah, that's a huge oversight.

954
01:09:16.260 --> 01:09:19.960
Wow, if we look at it now, it really just pops.

955
01:09:20.240 --> 01:09:21.440
It's like breaking the leg.

956
01:09:23.380 --> 01:09:25.840
242 to 256 to 252.

957
01:09:26.480 --> 01:09:29.400
Head shake is very subtle, almost missed.

958
01:09:29.580 --> 01:09:35.200
It could be pushed further, which would help with the ears changing their pose.

959
01:09:36.260 --> 01:09:38.780
Yes, I totally agree on that one.

960
01:09:40.760 --> 01:09:42.200
So it's 242.

961
01:09:44.440 --> 01:09:46.620
Yeah, so there's a head shake going on here.

962
01:09:48.020 --> 01:09:49.800
But it's really subtle.

963
01:09:50.120 --> 01:09:56.260
So as he's kind of going into standing up, he kind of shakes his head a bit.

964
01:09:56.960 --> 01:10:00.956
And that kind of takes away the crazy electric

965
01:10:00.957 --> 01:10:04.060
pose for the ears, kind of shakes that away.

966
01:10:04.061 --> 01:10:05.800
But it's too subtle.

967
01:10:07.020 --> 01:10:08.720
It could definitely be exaggerated.

968
01:10:10.620 --> 01:10:12.060
And maybe that means...

969
01:10:14.560 --> 01:10:18.260
Maybe that means that it needs its own beat.

970
01:10:18.460 --> 01:10:24.160
Maybe it shouldn't be just exactly as he's kind of walking, as he's kind of standing,

971
01:10:24.460 --> 01:10:25.940
half standing up and kind of walking.

972
01:10:26.940 --> 01:10:29.866
Maybe it would need its own beat, so he like kind

973
01:10:29.867 --> 01:10:32.381
of stands up, does a shake and then continues.

974
01:10:33.080 --> 01:10:34.000
Not sure.

975
01:10:34.060 --> 01:10:36.920
Or maybe you can just take it away completely.

976
01:10:37.360 --> 01:10:39.180
I kind of like it though.

977
01:10:41.900 --> 01:10:46.340
Or maybe you can just have it be insanely short, but really broad.

978
01:10:46.580 --> 01:10:53.020
So it really like... Right now it's kind of... But it could be really bigger.

979
01:10:53.180 --> 01:10:58.340
And then maybe it kind of bleeds into the torso itself.

980
01:10:58.341 --> 01:11:02.200
So the shake would start with the head, but then it kind of goes down.

981
01:11:03.260 --> 01:11:05.940
Well, now that I think about it, that would be really fun to see.

982
01:11:06.540 --> 01:11:07.880
I feel kind of like a dog.

983
01:11:08.700 --> 01:11:11.980
Kind of a dog that gets a little bit wet and he's trying to shake it off.

984
01:11:15.520 --> 01:11:17.420
243, push the pose further.

985
01:11:17.700 --> 01:11:18.600
243, where are you?

986
01:11:18.720 --> 01:11:19.720
Oh, I'm at it.

987
01:11:21.060 --> 01:11:24.380
Push the pose further, bringing the neck and head down.

988
01:11:24.960 --> 01:11:25.960
Yeah.

989
01:11:27.400 --> 01:11:31.700
Yeah, the neck and head.

990
01:11:33.440 --> 01:11:39.040
Yeah, because if they go down here, and if you're trying to simplify the...

991
01:11:39.041 --> 01:11:43.320
the kind of overall head arc, that might actually make sense.

992
01:11:43.700 --> 01:11:51.540
So to not make it go so much up here, and rather just make it go way down further.

993
01:11:51.541 --> 01:11:58.980
Start shaking and then he can kind of come up here from the shake.

994
01:11:59.640 --> 01:12:00.640
Somewhere around there.

995
01:12:01.540 --> 01:12:06.760
And then from there it can go a little bit down and up for the end, perhaps.

996
01:12:09.120 --> 01:12:12.676
Screen left front foot doesn't peel off the ground

997
01:12:12.677 --> 01:12:15.480
nicely and doesn't give a strong enough push.

998
01:12:16.160 --> 01:12:18.300
Use the straight leg and exaggerate it.

999
01:12:18.301 --> 01:12:23.820
So it's 147, so it's as he is standing up.

1000
01:12:24.060 --> 01:12:26.760
So it's his screen left front leg.

1001
01:12:27.660 --> 01:12:29.600
Yeah, so it's this leg here.

1002
01:12:31.680 --> 01:12:35.220
And as it's kind of going, going.

1003
01:12:35.460 --> 01:12:36.460
Yeah.

1004
01:12:36.800 --> 01:12:38.660
It definitely should peel off better.

1005
01:12:38.760 --> 01:12:42.620
So it's planted now, planted.

1006
01:12:43.240 --> 01:12:46.140
And now it's starting to take on some of this weight.

1007
01:12:46.141 --> 01:12:50.060
And it needs to push this weight back up.

1008
01:12:50.400 --> 01:12:53.860
So it's kind of like a spring that's been coiled a bit.

1009
01:12:54.320 --> 01:12:58.300
And now it needs to press and push that body up.

1010
01:12:58.940 --> 01:13:01.664
But you would expect then the next frame, or

1011
01:13:01.665 --> 01:13:04.280
even this frame, for it to be kind of straighter.

1012
01:13:04.281 --> 01:13:06.380
So it really is pushing it.

1013
01:13:06.860 --> 01:13:10.780
So here it could be really straight.

1014
01:13:12.120 --> 01:13:15.850
But what happens is it's kind of still a bit coiled.

1015
01:13:16.700 --> 01:13:21.440
And then the next frame, it has almost the same kind of curvature to it.

1016
01:13:21.480 --> 01:13:22.480
But it's been moved.

1017
01:13:23.720 --> 01:13:26.880
So it doesn't it doesn't really feel like it's kind of pushing away.

1018
01:13:27.380 --> 01:13:35.220
And then, yeah, it just feels like it's been kind of moved for no reason.

1019
01:13:37.060 --> 01:13:42.740
And this could be the matter of just two tiny little tweaks to a pose.

1020
01:13:43.740 --> 01:13:46.680
Like one tweak to a pose on maybe two frames.

1021
01:13:47.080 --> 01:13:52.980
And it could be definitely the matter of looking at that thing happen and believing

1022
01:13:52.981 --> 01:14:01.681
that that foot pushed the entire weight and made the entire body mechanics work or not.

1023
01:14:02.840 --> 01:14:07.960
So you should totally not underestimate how important that is.

1024
01:14:08.380 --> 01:14:10.400
Okay, 252 to 267.

1025
01:14:10.760 --> 01:14:12.660
Shoulders need to be incorporated into the walk.

1026
01:14:13.220 --> 01:14:17.920
Right now, the front legs don't seem to support the weight of the body very well.

1027
01:14:19.340 --> 01:14:20.340
Too bent.

1028
01:14:20.600 --> 01:14:23.660
Okay, so this is a reoccurring note.

1029
01:14:25.740 --> 01:14:26.340
252.

1030
01:14:26.580 --> 01:14:29.880
So this is essentially when he starts now walking towards the fence.

1031
01:14:29.881 --> 01:14:31.740
So 252.

1032
01:14:31.741 --> 01:14:33.620
There we are.

1033
01:14:34.520 --> 01:14:37.352
Yeah, so as he takes this weight, the weight

1034
01:14:37.353 --> 01:14:40.000
should transfer all the way up into his shoulder.

1035
01:14:40.140 --> 01:14:44.400
So this leg at this point should be straight, essentially.

1036
01:14:44.660 --> 01:14:47.460
Should kind of just take on the weight.

1037
01:14:48.380 --> 01:14:49.440
Definitely there.

1038
01:14:49.480 --> 01:14:50.780
Like, look at that.

1039
01:14:51.940 --> 01:14:53.020
That leg.

1040
01:14:54.740 --> 01:14:56.060
That makes no sense.

1041
01:14:56.061 --> 01:15:03.060
And then this leg now kind of has planted his...

1042
01:15:03.960 --> 01:15:05.960
Well, it's his front left leg.

1043
01:15:06.820 --> 01:15:09.180
And here it should definitely be carrying him.

1044
01:15:09.440 --> 01:15:11.060
It shouldn't be...

1045
01:15:11.840 --> 01:15:13.454
It's like if you're trying to walk, but you're always

1046
01:15:13.455 --> 01:15:17.280
trying to walk with bendy legs, it feels weird.

1047
01:15:17.700 --> 01:15:23.000
I mean, there is something to be said that he is trying to go down low.

1048
01:15:24.660 --> 01:15:31.820
But so his front legs need to go down a bit just so he's able to kind of go down

1049
01:15:31.821 --> 01:15:34.080
into the fence and sniff it or whatever he's doing.

1050
01:15:35.740 --> 01:15:37.820
But this is too much bending.

1051
01:15:39.420 --> 01:15:42.900
I would, at very least, I would go half and half with this.

1052
01:15:43.580 --> 01:15:47.080
And right now, I mean, this is actually pretty bad.

1053
01:15:47.200 --> 01:15:48.340
I can demonstrate this.

1054
01:15:49.820 --> 01:15:53.500
So the leg, the front leg that is in front of us right now.

1055
01:15:55.500 --> 01:15:59.600
So you have this going on, but it looks like...

1056
01:15:59.601 --> 01:16:02.601
Because this isn't... This is kind of... This is like two thirds of the leg.

1057
01:16:02.740 --> 01:16:04.460
The rest of the leg is here.

1058
01:16:05.680 --> 01:16:11.580
And it doesn't seem to be involved at all with this pose.

1059
01:16:11.581 --> 01:16:15.766
So it just looks like this this entire bone area

1060
01:16:15.767 --> 01:16:19.400
has been just neglected for this particular moment.

1061
01:16:20.980 --> 01:16:21.980
Yep, yep, yep.

1062
01:16:22.180 --> 01:16:30.360
And last note 252 to 267, which is the same same time frame would be great to see

1063
01:16:30.361 --> 01:16:33.440
the neck and torso follow the line of action of the head.

1064
01:16:33.680 --> 01:16:38.540
So it feels more like a cartoony curious creature led by the head or nose.

1065
01:16:39.640 --> 01:16:40.640
OK.

1066
01:16:41.680 --> 01:16:42.900
Yeah, totally agree with that.

1067
01:16:43.300 --> 01:16:48.660
So that just means that from here, from him kind of being curious about

1068
01:16:48.661 --> 01:16:53.235
what's going on over there, and he has a very clear goal,

1069
01:16:53.236 --> 01:16:56.640
which is to get all the way over here with his head.

1070
01:16:56.960 --> 01:16:59.286
And we know that the head and roughly the nose, that's

1071
01:16:59.287 --> 01:17:02.160
going to be kind of the leading factor of that movement.

1072
01:17:02.161 --> 01:17:08.360
It would be great if, however, you were to simplify that arc of movement

1073
01:17:08.361 --> 01:17:12.048
to try to make sure that the neck and then the

1074
01:17:12.049 --> 01:17:16.020
torso tries to kind of follow that a little bit.

1075
01:17:19.380 --> 01:17:21.180
Right now they're kind of disconnected.

1076
01:17:21.940 --> 01:17:25.580
Well, not disconnected, but they're kind of just doing their own thing.

1077
01:17:25.581 --> 01:17:30.820
And especially if if you tighten it up and make made it a little bit faster and

1078
01:17:30.821 --> 01:17:34.100
broader, that would that would definitely feel nice.

1079
01:17:35.640 --> 01:17:40.040
OK, so those were all the notes I had.

1080
01:17:42.720 --> 01:17:49.320
That is a lot of different notes, and I could have probably spent more time on it.

1081
01:17:49.321 --> 01:17:55.340
But, you know, we have to we have to give some limit to the feedback.

1082
01:17:55.560 --> 01:17:58.100
I mean, you know, it can be important.

1083
01:17:58.200 --> 01:18:01.840
It depends on how how thorough you want you want the feedback.

1084
01:18:03.180 --> 01:18:08.140
But these are the kind of notes I would if somebody were to ask me for feedback,

1085
01:18:08.280 --> 01:18:13.140
somebody that really like was in a project that I was working on and needed really

1086
01:18:13.141 --> 01:18:16.680
good feedback, this is the kind of level of feedback I would give them.

1087
01:18:16.681 --> 01:18:20.440
And yeah, so hope at least this was helpful on some level.

1088
01:18:20.940 --> 01:18:21.380
See you next time.

1089
01:18:21.420 --> 01:18:22.420
Bye.


