WEBVTT

﻿1
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But now, once you print this, it's going to look really cool... on one side.

2
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Yeah.

3
00:00:08.500 --> 00:00:13.840
So the thing is, if you were to make a similar kind of design stuff at the

4
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bottom, and you would try to print it on the bottom, it would not go well.

5
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It's basically a lot of overhang.

6
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You would maybe try to print it with, like, these tiny little supports,

7
00:00:26.081 --> 00:00:29.920
but it's not going to end up great, to be honest.

8
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So a very, you know, quick and dirty, easy solution that I would just do,

9
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is you would just make two sides of the same coin, just half the height,

10
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and then glue the two halves together.

11
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And then you have a coin with two really cool sides.

12
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And actually, to demonstrate that, I'm just going to make it.

13
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Why not?

14
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So let's make... I'm just duplicating now the entire coin collection.

15
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So we now got a new coin collection, and it's just

16
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called this coin A for the A side of the coin.

17
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And, you know, it's going to... So this is

18
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basically how the side is going to look like.

19
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I'm going to do some little tweaking, but starting off, it's too thick.

20
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Let's choose the coin itself.

21
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You know what?

22
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Let's be very professional here.

23
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This coin is called coin A.

24
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Bam!

25
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Very nice.

26
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It has a lot of booleans that I want to right now hide, because I don't want

27
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things to go a little bit slow, and I want to keep it a little bit simple.

28
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So I just want to think about the basic geometry here of this coin.

29
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I think we need to kill the bevel below, because we're going to have two sides,

30
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right, that we're going to glue together, and we don't want it to be too obvious.

31
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So we're going to kill this bevel, and there's a few ways of doing this.

32
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You know what?

33
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I'm just going to do it like this.

34
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I'm just going to choose this and kill the edge loop, which

35
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is actually awkwardly going to move everything slightly up.

36
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So I am going to scale this down to its center here,

37
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just to compensate for it, and now that bevel is gone.

38
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Right on.

39
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And I have decided I'm going to do one more thing to make this look extra cool.

40
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I want that groove to actually cut also on the top part.

41
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I think that's going to look really cool, especially if you have a two-sided coin.

42
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Okay, let's do that quick.

43
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Let's do that quick.

44
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So let's kill the array modifier.

45
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When I say kill, I just mean hide the array modifier.

46
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Sorry about that.

47
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And move this to where it is kind of cutting into our coin.

48
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Okay.

49
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Oh, you know what?

50
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Actually, let's shrink down the coin already.

51
00:03:11.960 --> 00:03:20.500
So we need to shrink it down by one and a half millimeter, because the total thing

52
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should be three millimeters, and it's two of them.

53
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So it's going to be one and a half, the negative number, one and a half down.

54
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Okay, so this is what our coin is going to kind of look like.

55
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And so all the other stuff needs to also be moved down.

56
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So let's just choose all of these things here and let's move them down.

57
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Did I?

58
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Ah, I see.

59
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Okay.

60
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So let's hide the ref and the backup collections.

61
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Actually, yeah, that's fine.

62
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Let's just hide them.

63
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It doesn't matter now.

64
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And move this down minus one point five.

65
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So it's looking great from the top.

66
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We have a problem on the bottom because these are meshes.

67
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It's super easy for us to actually deal with this.

68
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So we just choose all like these three.

69
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So the top, top text, bottom text and the dots.

70
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No, not the dots.

71
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Sorry.

72
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Okay.

73
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Forget the dots because the dots don't have this problem.

74
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Okay.

75
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Just the text and I move them up.

76
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I'm holding control to like snap.

77
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And yes, it's point seven.

78
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Point seven up.

79
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And that means, ta-da, we have everything set.

80
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So the only cool thing that I want to be adding right now is

81
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that I actually want this guy here to be slightly modified.

82
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Let's see.

83
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It's like one above, one above here.

84
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Yeah.

85
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Let's modify this guy.

86
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So it's also cutting into the top part.

87
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So let's move it up.

88
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Let's go here.

89
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Yes.

90
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Yeah.

91
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So it's kind of cutting where that bevel is.

92
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I think that's going to be cool.

93
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Okay.

94
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So we're going to choose these guys here.

95
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Yes.

96
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I'm kind of trying to convince myself this is a good idea.

97
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No, no, it's going to be great.

98
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What am I saying?

99
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It's going to be great.

100
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So I'm extruding here because there is a thing that I want to show you guys that is

101
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an awkward consequence of doing something like this.

102
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And I think it's a very important thing to a lesson to learn.

103
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So I just now chose these faces and I extruded them out in order to cut the top part.

104
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There is a consequence to extruding stuff that has the mirror modifier that makes it

105
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not manifold perfect, not totally watertight, which is if I turn off the

106
00:06:01.661 --> 00:06:07.720
mirror modifier, you'll see that when I extrude, it's also creating a fresh new

107
00:06:07.721 --> 00:06:11.700
face on the inside that should really not exist.

108
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This should really not exist here.

109
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So what I can do is I can just choose it and kill it manually.

110
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And now this is watertight again.

111
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It's good to go.

112
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And I want to actually adjust this just a little bit.

113
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This guy I want to kill.

114
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And this should have like kind of a triangle.

115
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This should have a triangle.

116
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And then I can just I can just close this off.

117
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Yeah.

118
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And just to be safe, assure that it's not just like that.

119
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It's perfectly manifold.

120
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But also, you know, the the normals, just because I made a new geometry here,

121
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are facing outward.

122
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You can select everything and do shift N and it'll recalculate

123
00:07:00.206 --> 00:07:02.960
the normals to make sure they're all facing outward.

124
00:07:02.961 --> 00:07:05.540
And that makes everything extra nice.

125
00:07:07.100 --> 00:07:07.480
So yeah.

126
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So this is what it looks like right now.

127
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And let's see what it looks like when I get that thing back with the array modifier.

128
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OK, let's place it back to where it belongs in the middle.

129
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So the array modifier with the circle works well.

130
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And let's hide the sub collection and turn on the first boolean modifier.

131
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Oh, that looks really good.

132
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Fantastic.

133
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And now if I turn on all the different boolean modifiers

134
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and I select the coin and I have it in local view.

135
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Yeah, it's perfect.

136
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OK, I can just turn off the ads, the ad collection.

137
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This is fantastic.

138
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So I think this is ready.

139
00:08:02.060 --> 00:08:06.980
So I'm going to export STL.

140
00:08:07.400 --> 00:08:08.980
This is going to be just coin.

141
00:08:09.100 --> 00:08:10.400
So it's a different coin.

142
00:08:10.401 --> 00:08:11.440
Coin A.

143
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A side of this coin.

144
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Export STL.

145
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Perfect.

146
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OK.

147
00:08:18.260 --> 00:08:20.720
And now we want the other side, right?

148
00:08:20.721 --> 00:08:22.996
We could hypothetically just print two of these

149
00:08:22.997 --> 00:08:25.921
and just have it be exactly the same on both sides.

150
00:08:26.140 --> 00:08:27.860
I just find that slightly boring.

151
00:08:28.400 --> 00:08:30.128
But I don't want to overcomplicate things

152
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here because you guys are tired of me talking.

153
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I'm going to duplicate the coin A collection, hide it or exclude it, whatever.

154
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And then coin B.

155
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I'm going to do the B side.

156
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But this B side is going to be super simple.

157
00:08:46.300 --> 00:08:49.980
So I'm just going to start deleting all of this stuff.

158
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I don't need any of the text.

159
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I don't need the thought.

160
00:08:55.180 --> 00:08:57.580
I don't need this engraving thing.

161
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None of that.

162
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And actually, I'm going to delete a lot of the boolean here that I don't need.

163
00:09:03.440 --> 00:09:05.720
It's going to be super sleek and simple.

164
00:09:06.380 --> 00:09:10.380
So I don't need that Bezier circle.

165
00:09:10.580 --> 00:09:11.740
Delete that.

166
00:09:12.240 --> 00:09:16.940
So I'm going to hide away the sub so I can just get the grooves.

167
00:09:17.020 --> 00:09:17.640
And that's it.

168
00:09:17.641 --> 00:09:18.600
That's super simple.

169
00:09:18.601 --> 00:09:21.600
Now, what I'm thinking is...

170
00:09:23.420 --> 00:09:24.420
Monkey!

171
00:09:24.720 --> 00:09:30.060
I'm thinking, wouldn't it be really cool if I had the Suzanne head?

172
00:09:30.400 --> 00:09:33.314
You know, kind of like you would have, I don't know,

173
00:09:33.315 --> 00:09:36.260
it's like a Roman emperor or whatever engraving.

174
00:09:36.820 --> 00:09:39.780
So it would be something squish, squish, squish.

175
00:09:40.280 --> 00:09:43.960
It would look something like this.

176
00:09:45.340 --> 00:09:46.420
Oh, that would be cool.

177
00:09:47.160 --> 00:09:48.780
OK, that would be super cool.

178
00:09:52.360 --> 00:09:55.094
OK, you're not going to want to watch me do

179
00:09:55.095 --> 00:09:57.320
it, so I'm just going to do it very quickly.

180
00:09:57.460 --> 00:09:57.760
OK, bye.

181
00:09:57.980 --> 00:09:58.980
And I'm back.

182
00:09:59.080 --> 00:10:01.700
And I've made this.

183
00:10:03.640 --> 00:10:07.440
So OK, let's delete the reference Suzanne.

184
00:10:07.660 --> 00:10:07.940
Yeah.

185
00:10:08.160 --> 00:10:11.745
So this is kind of just a flattened version of

186
00:10:11.746 --> 00:10:15.080
the Suzanne head that I just extruded forward.

187
00:10:15.081 --> 00:10:17.940
I made everything super flat-ish here.

188
00:10:19.520 --> 00:10:25.020
The topmost part is at the same height as the topmost part of the outer edge.

189
00:10:26.160 --> 00:10:29.040
I think it's going to look pretty cool.

190
00:10:29.580 --> 00:10:32.640
So the only thing is I have to boolean it together with the coin.

191
00:10:33.280 --> 00:10:36.620
So let's add this to Union.

192
00:10:37.420 --> 00:10:38.540
And here's the ears.

193
00:10:38.640 --> 00:10:40.960
Yeah, it's like three different geometries.

194
00:10:40.961 --> 00:10:44.980
So one for the ear, one for the skull, and one for the face area.

195
00:10:46.340 --> 00:10:53.090
So let's add another one for Union, for the skull,

196
00:10:53.091 --> 00:10:58.020
and then one more boolean Union for the face.

197
00:10:58.860 --> 00:10:59.220
Nice.

198
00:10:59.360 --> 00:11:00.360
OK, local view.

199
00:11:01.280 --> 00:11:03.020
Yep, it's all working great.

200
00:11:03.380 --> 00:11:04.380
Fantastic.

201
00:11:04.920 --> 00:11:08.140
OK, so yeah, well, let's do a little bit of cleanup.

202
00:11:08.141 --> 00:11:10.080
All of this belongs in the add.

203
00:11:11.360 --> 00:11:13.220
And then I can just hide it.

204
00:11:14.260 --> 00:11:15.580
And yeah, that's perfect.

205
00:11:16.920 --> 00:11:21.220
So file, export, STL.

206
00:11:21.740 --> 00:11:24.140
And now we've got coin B.

207
00:11:26.460 --> 00:11:27.460
Perfection.

208
00:11:28.320 --> 00:11:28.580
Awesome.

209
00:11:28.820 --> 00:11:32.280
OK, let's print this, see what it looks like.

210
00:11:32.480 --> 00:11:34.740
So here are the two coins in the slicer.

211
00:11:35.140 --> 00:11:38.640
And just going over the different layers to make sure everything's OK.

212
00:11:39.040 --> 00:11:42.160
The printing went really well, and they came out great.

213
00:11:42.680 --> 00:11:45.760
The thickness is a bit thin, but of course they're meant to be glued together.

214
00:11:46.000 --> 00:11:51.300
For the default cube side, I think I have some ideas of how to improve it.

215
00:11:51.301 --> 00:11:55.720
And for the monkey side, I'm actually quite happy with it.

216
00:11:55.880 --> 00:11:59.340
But I still have some ideas of how to improve it.

217
00:11:59.660 --> 00:12:03.040
I did do an experiment where I printed out with different layer height.

218
00:12:03.041 --> 00:12:06.700
So on the left side, we have the default 0 .2 millimeters.

219
00:12:07.160 --> 00:12:10.720
And on the right side, I set it to 0.08 millimeters.

220
00:12:11.140 --> 00:12:13.740
On the default cube side, I can definitely tell a huge difference.

221
00:12:14.500 --> 00:12:18.180
On the monkey side, I don't really see a huge difference, to be honest.


