WEBVTT

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Okay, so now that I've seen what the final 3D printed versions look like,

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I have to say there's some decisions that I made that maybe I regret now.

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You can only really tell once you hold it in your hand.

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And I actually want to make like one final version that is the two-sided version.

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And I'm going to duplicate coin A and I'm going to make that collection into coin

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2A.

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Let's call it that.

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So it's like a special coin now that I'm making

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that is where all the lessons are learned.

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And I'm going to apply these lessons.

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And by duplicating the collection, of course, everything becomes visible.

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So I'm going to now have to hide the reference, the subtract, the ads.

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So this is what the coin looks like.

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The main things that I want to fix is...

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I like this idea of the kind of going up and down grooves here.

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I think it looks really nice.

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But from whatever angle I look at it, there's always a light source that ends up

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casting like a six-sacky shadow somewhere here.

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And I kind of don't like that.

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So first up, let's kill all of the polines for this guy here.

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And let's actually turn on the ant collection.

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And let's try to see if we can fix this.

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So if I... maybe the solution here is that I move these guys down like this, like 0.

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1, down like this.

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This is my idea.

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If this maybe tones down the shadow that gets cast there,

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if I just tone down like how far this gets to the edge.

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And maybe I do it for the other side also.

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So 0.1.

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I have no idea.

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This is just a test.

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If I'm going to do an updated version anyway, then maybe

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this is like that little tweak that helps out a lot.

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The text itself, I think it stands out a little bit too far.

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So I'm going to select the text and the dot.

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And I can even just go into local view.

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And I think this whole thing stands out just a tiny

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bit too much because it catches too much shadow.

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So I'm going to take it down by 0.2.

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Let's see what that looks like.

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Hopefully that ends up feeling a little bit better.

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It just catches so much shadow that it becomes a

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little bit... I don't know, hard to read a little bit.

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And then the most controversial thing ever is that

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I had this amazing idea regarding these grooves.

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And now that I see it printed and I can feel it with my hand,

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I actually think that the original version is much better.

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Cha cha cha.

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So what I could do is I could actually just delete this one and then let's hide

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coin two because I just want to grab the one from coin, the first coin.

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And let's check out the sub collection there.

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This groove.

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I actually much prefer this because then the top part is a little bit more sleek.

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It just got a little bit busy there.

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So let's duplicate this guy and move him to coin two A into the sub collection.

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Let's hide this coin.

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Coin two A.

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And yeah, we can just use it as it is, it's no problem.

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Then the first boolean, we're going to pick now that groove.

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So sub collection off, turn it off.

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Yes, I think this might end up looking much better.

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Going to choose this coin.

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Going to hide the add collection.

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I'm going to turn on all the booleans.

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So now this is a singular object and I'm going to export it.

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STL.

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It's going to be coin two A.

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Coin two A.

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Selection only, apply modifiers, export.

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Great.

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And now I'm going to do similar treatment to coin B.

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So I am going to duplicate coin B.

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I'm going to move it just a bit low.

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And I'm going to call this coin two B.

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Great.

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And again, not a fan of these grooves, unfortunately.

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I like, I must prefer the other ones.

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Let's just duplicate them from the other side.

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Duplicate, move it to the sub collection there.

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Right, this one.

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Keep everything a bit clean.

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There we go.

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So now this guy gets this groove.

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Fantastic.

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And let's hide the ref, the backup, the sub.

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All right, so that's what he looks like here.

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I don't think, so if I want it to be super fancy, I might add a little bit of

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detailing, but I think I like how sleek he is.

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And for now, I'm just going to be happy with what I got.

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So STL, coin two B, selection only, apply modifier is perfect.

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And actually, let's just quickly verify coin two A.

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Okay, there's one more thing I wanted to tweak with the A side.

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And it has to do with the size of this engraving, this like default cube engraving.

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I think it doesn't allow enough negative space around it.

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So I'm going to do scale, shift, set.

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And I'm just going to scale it down a little bit just

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to create a little bit more negative space around it.

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There we go.

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I think this is much needed.

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Otherwise, it's just so visually busy.

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So you just need a little bit more of a buffer around it.

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Okay, I have no idea if this was a good idea, but I'm just going to do it.

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I'm going to export this again, the STL.

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It was coin two A, selection only, apply modifiers.

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Okay, let's print this and see if I love it or not.

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The printing for this version went really well.

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And I am very happy with the result.

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Both of them look great.

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I think the adjustments really helped out a lot.

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And the light is a little bit better when it hits the default cube.

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I'm also happy about the negative space around the default cube.

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And getting rid of the grooves on the top of the rim looks much better.

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In order to glue the two pieces together, I first

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wanted to make sure that I was aligning them properly.

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So I just grabbed some basic masking tape just to mark

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off the top most spot of the design for both of the sides.

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And that way I could have an easy reference point

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as I was putting them together after I put the glue.

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It's always a bit daunting.

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Once the glue is on there, you know that you have just a few seconds to get it right.

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So I put the glue on, aligned it properly and

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just made sure that it was aligned perfectly.

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Didn't have to press the pieces too hard together.

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The glue took care of it.

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And now I have a coin with two sides.

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It looks great, but I feel like I want to put

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some wash there to accentuate the details.

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This is basically a diluted paint that you can kind of paint into the crevices and

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then you can use your finger or washcloth to kind of rub off the topmost part.

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And that way you really accentuate the design itself.

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I also put it into the grooves on the edge of

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the coin and it really made the design pop.

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For the monkey side, it wasn't as clear cut because it has much more negative

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space and fewer areas of crevices that the paint can go into.

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But overall, I'm very happy with the end result.

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So this is my final two-sided coin design.

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I hope you guys learned something and thank you for watching.

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Bye!


