WEBVTT

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You know what?

2
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This is looking really good.

3
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There is a problem though.

4
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We want some nice cool decor in the middle.

5
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And what I'm thinking is, well, it's a starting player token.

6
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What if we make the ultimate starting player, which is the default cube.

7
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Yeah.

8
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I mean, that kinda is the starting player for every adventure in Blender.

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So my idea is that, yes, you could just be like that's it.

10
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It's not very interesting.

11
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I want to do kind of like that visual engraving design that gives you kind of

12
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the illusion that it's kind of 3D or whatnot.

13
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So my idea is I rotate this guy 45 degrees and

14
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maybe I go on the other side and I rotate them 35.

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And then from the top, this is... So this is kind of the design.

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This is kind of what it would look like.

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Obviously, it's all actually three -dimensional right now.

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So I can maybe apply the rotation and squish it down, do some squishing.

19
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And it's kind of this vibe that I'm looking for that would look kind of cool, right?

20
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Okay.

21
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But I think just this would be a little bit engraving treatment.

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Okay.

23
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So first of all, let's maybe kill the bottom side.

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That's useless.

25
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And also let's... Okay.

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Let's move it.

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Let's squish it down.

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Let's see.

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Set this to the 3D cursor.

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Scale it to zero.

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So it's just kind of completely squished down.

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Let's move it up to the base here.

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So now it's in the right location.

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Okay.

35
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That's good.

36
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And we don't need... I think we can just... Well,

37
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I can tell you my thought process right now.

38
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Maybe it's better to demonstrate it like this.

39
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So my thought process is it's going to give you

40
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the illusion of like kind of three sides, right?

41
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And I would like this, I would just kind of make it be a groove.

42
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So it will like completely cut out where the three sides meet.

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And I would give like the illusion of hatching.

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So I would create these grooves that will go in one direction.

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And then each one of them would get that treatment but from a different orientation.

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And that would... I think when light would hit it, it would give the illusion that

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you're looking at three different sides because it would take on different value

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from the light source.

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I'm overthinking it.

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I'm completely overthinking it.

51
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But I'm just going to do it.

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And we only need to do it with one of them because I think we

53
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can just use the same array circle trick that we did earlier.

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So I'm just going to use one of these guys.

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Maybe scale it slightly down.

56
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And then I'm going to move it up.

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Move it up by 0.5.

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Something like that.

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Yes.

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And now I'm going to extrude it.

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Is it?

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Is it in the right location?

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No, it is not.

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So let's get it.

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Whoops.

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Yeah, there we go.

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No, it's in the right location.

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Okay.

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Fantastic.

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So let's extrude it up by the full millimeter

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that we'll keep choosing the wrong thing.

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That's fantastic.

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Good job, buddy.

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Good job.

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Extrude it up by one millimeter.

76
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All right.

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That's great.

78
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And the idea is that I would give it the array modifier, circle.

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Boom.

80
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Okay.

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So now we have... So this is what I was talking about.

82
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There would be kind of that cut into it, that kind of feeling that you get from

83
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something that has an engraved design or whatnot.

84
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Then I would give it these grooves now.

85
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And something like nine cuts.

86
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I know it has to be an odd number.

87
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Okay.

88
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Okay.

89
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That's good.

90
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That's good.

91
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And then choose every other

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edge and then move it down by 0.8.

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So it's 0.2 away from the ground.

94
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Ooh.

95
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Okay.

96
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Yeah.

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So that's what I'm talking about.

98
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Okay.

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That's kind of cool, right?

100
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Maybe it needs to be slightly bigger so I can do S, shift, set.

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Scale it a little bit.

102
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Something like that.

103
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I think.

104
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Yeah.

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Something like... Okay.

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Now I'm overthinking and I'm going to stop myself.

107
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No overthinking.

108
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That's the rule of thumb.

109
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This is great.

110
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We got it.

111
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But you know what the problem is?

112
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We haven't actually put everything together.

113
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So if I just choose the coin and I local view, there's nothing actually there.

114
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So if I exported this, this is all I would get.

115
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So we are going to need all this other stuff.

116
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So this guy here, you know what?

117
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Let's name these things.

118
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So cube engraving.

119
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I don't know.

120
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Maybe something like that.

121
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And that thing is going to be in the add because it's going to get like kind of

122
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joined together in the And yeah, let's just do some housekeeping.

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This is the dot.

124
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And that one is going to be in the add.

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We got the text.

126
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We're going to do a special treatment with the text.

127
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So at least for now, we can move all of those to the reference.

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So that Bezier curve is more of a reference thing, definitely.

129
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But the text, because it is not a mesh, I'm going

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to have to do a little bit of a treatment for that.

131
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But that comes later.

132
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So right now, I'm going to make a boolean and union.

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And I'm going to do the cube engraving.

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And if I do now local view, perfect.

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So it's there.

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That's fantastic.

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And the reason why I do go to local view when I just check it out is that I just

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want to make sure that everything got calculated.

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If there was like some non-manifold situations going on, it

140
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might have some glitches and whatnot, but that's not good.

141
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Let's do the same thing with the dot.

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So I'm going boolean.

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Let's shrink this down.

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It's a little nicer.

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Union, picking the dot.

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And let's take a look at local view.

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Damn, perfect.

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Okay.

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The other meshes, they actually do exist there.

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They're kind of in the way right now.

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They're in the ad collection.

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Let's just hide the ad collection.

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So we don't have to worry about that.

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So now we have everything except the text.

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The text is the problem right now.

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So what I want to do right now is I want to

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duplicate just the top part of the top text here.

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I'm going to do shift D.

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So I have kind of its own thing.

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And I'm going to have that text go into... let's first just put it in the main.

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And so we can hide the reference collection.

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So now we just have this thing here as it's still just

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a text object, but we want to do convert it to mesh.

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Here we go.

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Boom.

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Now it's a mesh.

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Fantastic.


