WEBVTT

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Now, there is a problem with this mesh already.

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And it's not just this problem, which I am going to go in and fix.

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It is that actually this isn't manifold.

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This isn't watertight.

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It looks like it, visually, that this letter here is watertight.

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But if I pick a vertex and I move it around, you see it's

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actually not fully joined with each other, which is not good.

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So what I need to do is I have to do select all, press M, merge by distance.

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And the default, here's the margin of error for the merge distance.

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This is good enough for what we need it right now.

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And it has merged 2,000-something vertices.

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So it did its job.

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So now if I go to this and I move it around, yeah, it's all solid.

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Now, everything is watertight and good to go, except this.

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This is a problem.

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So what we're going to do is we are going to...

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and I can, by the way, I can isolate this also.

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It's maybe a little bit nicer to work with right now.

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Go into edit mode and I'm going to use the knife tool.

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So that's K and I, you know, there's a couple of ways you could do this.

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This is just the way I think is more elegant, visually, for me at least,

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is I'm going to kind of cut this part of the A.

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So I think it's more elegant than to awkwardly cut this section away from the L.

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Yeah, it's fine.

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So cut from here to there.

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But before I press and I confirm this, I actually want to

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press C and that's going to cut it all the way through.

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Otherwise, I'm just going to be cutting the faces that are facing me right now.

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So I already press C and I'm going to click here and enter to confirm.

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And it has indeed cut all the way through, cut all the way through.

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So I'm going to choose these guys here and I'm just going to delete them.

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Boom.

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And so this is fixed, except there's a gaping hole here.

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And it's an easy thing to fix.

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You can pick these two vertices and press F and it'll like

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make a face in this direction to kind of close it off.

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You can just continue pressing F and it goes all the way there.

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And just to be sure, I can do the merge by distance again.

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It has no zero vertices removed.

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That's just because it's already watertight.

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So now this is completely watertight, as far as I know.

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Maybe I'll find out later that I made a mistake.

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We'll see.

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So what I can do now, I can...

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Well, I could, for example, you know, to have the text also here at the bottom.

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You know, there's a couple of ways of doing this right now.

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Maybe I'll, you know, I can like just copy everything here inside of the object and

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rotate around, or I can just do two objects.

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You know, for now, let's do two objects just to test it out.

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Maybe that's too much for the boolean.

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Maybe the calculations are already getting a bit shaky.

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But I like working as non-destructive as possible.

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So I'm just making actually an instance of it.

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So it's Alt D and I rotated 180 degrees.

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So this is looking good.

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And now I'm going to add a boolean for this text that has become a mesh.

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By the way, if you try to do boolean and you try to pick a

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text that is just a text object, you just cannot pick it.

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It has to be a mesh.

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So that's why you have to convert it into a mesh here.

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So I'm going to pick it now.

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Okay, that looks successful.

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So I'm just going to go into local view to see it.

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Yes, successful.

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Going back and I'm going to do another one for the bottom text.

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So boolean, union and pick.

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All right.

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And again, local view.

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Yes, perfect.

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Okay, so this worked great.

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And you know, now I can choose these two meshes, the text meshes.

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And I can put them to add.

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And so they're not going to be in the way.

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And that's it.

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Now we have our coin and it's ready to go.

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So all you have to do now, you select just this one coin and you go export,

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file export and STL.

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So what I have noticed with a lot of the people online talking about how to use

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Blender for 3D printing and whatnot, they seem to be very destructive in how

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they prepare everything to be exported into STL.

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And it seems like they are unaware of this little check mark here.

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So they keep saying, and I know this is one of

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the inspirations why I wanted to do this video.

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They keep making you apply these modifiers, which is a very destructive process.

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But you technically don't have to do it because there

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is an apply modifier option in the export itself.

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So make sure you have selection only because

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you just want to do the one selected piece.

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You don't want all the extra stuff from the file itself.

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So selection only.

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And then have the apply modifiers be check marked.

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And then you can, yeah, it's called coin already.

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Export.

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And that's it.

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You got your coin right on.

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So this is what it looks like in the slicer.

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You can go through the different layers to see if they're all working or not.

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The printing itself went really well and there were no surprises.

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It's always exciting to see the thing in real life.

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And now that I can have it in my hand and I can touch it and feel it and see how the

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light hits it, I do have some ideas of how to improve the design.

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But for now, I am very happy and I think this was a success.

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Thank you so much for watching, guys, and I hope you learned something.

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Bye!


