﻿WEBVTT

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Hello,

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welcome to the first part

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of the Blender Animation Work Tutorials.

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In this video, I'm going to cover

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the User Interface of Blender.

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I will talk about the Viewport layout,

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the different Editors we use for animation

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and how the different modes work in Blender.

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The first thing you will notice

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when you open Blender is that

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 this User Interface is split between different windows.

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These windows are called Editors.

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Each Editor serves a different purpose,

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and also each Editor can be converted

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into any other Editor.

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For example, let's say we want 3D view

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to be changed into the Graph Editor.

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We always have to go to the top left corner.

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This is the place where we can change

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our Editor type.

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We click and we will get the list of Editors

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 we can use.

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So for example, go to Grab Editor,

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that's the way you change your Editor.

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Now, let's say, you want to create a new Editor

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without changing the current one.

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You can go into each one of the

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 four corners of the Editor.

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You can just drag,

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just left click and drag. So in this case,

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if I drag to the left,

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it's going to create a new window to the left,

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and if I click again over here,

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click and drag up,

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will create another one.

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And in here, it can be changed,

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so it can go like Dope Sheet

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and this one can go into the 3D View.

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I have a 3D View, a Dope Sheet and a

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Vector.

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You can click in the borders

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and just change it, to resize, or

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do whatever you want.

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What if I want to collapse an Editor now?

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Well,

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it is pretty much the same.

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You just go to a corner,

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in this case, I'm going to select

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and drag down, and you will see that

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an arrow appear.

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You can do the same but up,

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and you will see that, an arrow up will appear.

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That's the direction of the collapse.

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Let's say, I want to collapse this one.

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Okay,

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it's gone.

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Just keep in mind that you cannot collapse

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Editor that are not the same size.

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For example, if I want to collapse

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3D View with a Graph Editor, I cannot do it

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right now.

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Because first I have to collapse the one down,

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and now both of them are the same size,

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and now I can collapse the other one.

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You can also detach the Editors.

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Let's say, I want my Outliner to be

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my second screen.

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Have to do the same.

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Let's go to the corner,

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but before dragging,

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we have to press Shift. So we keep Shift pressed,

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then we drag,

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then we get the Floating Editor,

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we can move anywhere we want,

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and we can also scale,

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and we can also create new editors

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in it, we can also change

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the modes or whatever. We can do

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whatever we want. It's pretty flexible.

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Now I'm going to make a quick overview

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of the different Editors we use for animation.

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Keep in mind

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that I will explain these Editors further

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in other videos.

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The first Editor I'm going to talk about

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 is the 3D Viewport.

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You can find with the icon

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of the grid on the wall.

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This is your general 3D view

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in which you can manipulate objects

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and move around.

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Inside the 3D Viewport,

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there're 2 Editors.

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The one on the left is called the T menu,

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because you access it by pressing the letter T.

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It is showing you the active tool.

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The one on the right that's called the N menu

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because you use the N key to access it.

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It is showing you important information

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about your objects like the Location,

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Rotation and Scale.

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And it's also showing you

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important information about the Viewport.

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The next Editor is a Timeline

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which you can find with the clock icon.

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The Timeline gives you an overall view

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of your key frames in the scene,

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and options in the Playing, Keying, Frame Range

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and Playback. We don't usually use these Editors opened,

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so we usually just move them

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all the way to the bottom, so you get the options

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here.  Then, you move into the Dope Sheet

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which is kind of the big brother of this guy.

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You can find

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the Dope Sheet in the Editors menu

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represented by the three keyframes.

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The Dope Sheet is much more powerful than the Timeline

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because it allows you to change

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the timing of your keyframes.

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Next editor, the Graph Editor,

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can find by looking for the icon of the anchor.

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This Editor

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is a visual representation of what

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your object or bone is doing in the 3D space.

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The Graph Editor works pretty much the same

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as in any other software, like 3D Max

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or Maya.

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So if you already knew how it work,

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you already know how it works in Blender.

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Let's move on now to the Outliner.

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You can find with the icon of the Node Tree.

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The Outliner is a general overview

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if all the stuff that is in your scene.

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You can also group the objects,

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you can change the visibility, its selectability

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and many more things.

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Let's jump now into the Properties Editor

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which you can find by this icon over here.

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But to be completely honest,

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I'm not sure what it is.

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Let's say it's a switch.

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So the Properties Editor allows you

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to access all your settings and properties

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of your scene.

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They are divided into these tabs on the left,

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and depending on the one you are at,

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you have access to different settings.

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For example, this one is the output,

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it allows access to the output of the scene.

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The last topic I'm going to cover

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is about the different modes in Blender.

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Blender is a full 3D suite

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which supports many different workflow

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like animation, modeling, sculpting, texture,

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painting etc.

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Each one of them have different needs and tools.

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And that's why Blender is divided

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into modes, depending on what you want to do.

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For changing into a different modes,

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we need to go to the top left corner

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of the 3D View.

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Here is a mode list.

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The default mode is Object mode

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in which you can move, rotate, and scale objects.

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But if you want to do animation,

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Pose mode is the one you generally want to use.

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As you can see, it is not appearing

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on the list right now.

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That's because we need to select

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an Armateur first to be able to access it.

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And this is Pose mode, the mode in which

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you can pose your bone

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and kill them.

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And this concludes the User Interface video

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of the Blender Basics chapter.

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Thank you so much for watching

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and see you on the next one.