﻿WEBVTT

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Hello,

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welcome to another video

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of the Blender Animation Workflow Tutorials.

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In today's video, I'm going to go over

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Animation Navigation

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and Manipulators.

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The first question of someone

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who's starting to use Blender is,

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how to move in the Viewport.

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It's super simple.

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You press Middle Mouse

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to orbit around.

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You press Shift Middle Mouse to pan around.

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You press Ctrl

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Middle Mouse

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to zoom in or zoom out. You can also use

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a Mouse Wheel if you want.

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For selecting object is also really simple.

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Press left click,

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and if you click outside that object,

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will unselect.

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Let's say you want to select everything

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in your scene, you press A.

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You can press A a few times quickly,

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it will deselect.

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Or you can go for Alt A,

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and it will also deselect.

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Now if you want to select multiple objects,

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just go select the first one,

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then press Shift and left click

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to select another one.

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What you want to unselect? Is the same,

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press Shift and left click, and you will unselect

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that object. You can also use

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Selection tools in the Viewport as long as

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they are selected in the T Panel.

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This case the one selected is Box Select.

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So if I left click in the Viewport,

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I will get Box Select.

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You can go into the T Panel,

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you press left click and you keep it pressed,

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you will get the list of the tools

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you can use, in this case Box, Circle, and Lasso Select.

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Let's say, you're on another tool,

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now if I press left click, it's going

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to move everything. It is not going to create

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any Box Select.

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So for creating Box Select, I will need

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to press B, which is the shortcut

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for accessing that tool.

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And then I press B and I get Box Select.

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If you want to know the shortcut,

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you can just go, left click, and just stay there,

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and a Pop-up will appear

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telling you which shortcut you can use.

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Let's talk now about how to manipulate objects

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in the Viewport.

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We have three main tools, which is Move,

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Rotate and Scale.

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It's pretty simple.  Move, of course,

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you can move the axis.

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You can use the square over here

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to move into axis at the same time,

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and you can use the white circle

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to move in the Viewport axis.

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With Rotate, pretty much the same.

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You can click the axis,

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you can click the white circle to rotate.

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In the Viewport axis,

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you can click in the middle

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to get free rotate.

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You can also use a Scale and is the same.

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Blender has also this really cool way

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of manipulating objects in the Viewport.

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So if you want to translate an object,

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you don't need to select it and move it

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in the axis, you can press G,

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and you can grab it and move around.

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For example, press G,

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X,

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and you will move it on the x-axis.

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You can press G and Y and you will move it

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on the y-axis.  You can press G, Shift Z,

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and then you will move it in the two axis

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that are not Z.

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You can also like press R for rotation.

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Will rotate on the Viewport if you just press once,

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And you can press R R, so twice,

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and then you will be free rotate.

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You can press R, X, the same way,

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can press the axis you want to rotate around.

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With the Scale is pretty much the same.

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You can press S and then X, you can

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scale on the X.

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Or you can play the scale and you will scale it

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on the Viewport axis.

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Three shortcuts we use all the time are,

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Alt G for resting the location,

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Alt R for resting the rotation

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and Alt S for resting the scale.

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Let's move on now to the Manipulator Orientation

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and Pivot Point.

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If we want to change the Orientation,

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we go to this menu over here

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and we can change it to Local,

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change it to Normal, can change to Gimbal,

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to the View,

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to the 3D Cursor, which is this guy over here.

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You can also change the Pivot Point

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by going to this menu over here.

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I can change it to the Bounding Box Centre,

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we can change it to the 3D Cursor.

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The 3D cursor is this floating tool

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we have over here. We can move by just

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pressing Shift and right click.

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We can put it whenever we want

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in the 3D space.

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It will move from that point.

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We can also change into Individual Origin.

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For example, if I rotate now,

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it will rotate from the Individual Origin,

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Medium Point,

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and Active Element. We will take

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the last one selected.

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And last but not least, I'm going to talk about

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moving the viewport camera around.

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For that, we use the Grave Accent,

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which is the key that is below ESC,

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at least in the keyboard area.

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But I know in different regions, the keyboards are different.

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So it might be

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in another position.

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This is a Pie menu. I will explain

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more about Pie menu in the future.

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For now,

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it's just super simple to use.

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So you press the button, and then,

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you go Bottom, if you want to go to a bottom,

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press Right if you want to roll to the right,

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so it's fairly simple.

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You can also use a numpad.

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For 5, you can switch between perspective

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and orthographic.

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Press 1,

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you can go to the front.

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With 3, you can go to the right.

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With 7, you can go to top,

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with 9, you switch between

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top, bottom.

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Or if you are in front, you will go to back,

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and if you're in right, you will go to left,

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just pressing 9.

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If you have a camera in your scene,

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by pressing 0 in the numpad,

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you will go into the Camera View.

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Right now, if you try to move

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or zoom in,

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it will work as a 2D Pan or 2D Zoom.

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So if you want to move this view,

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you have to go into the End Panel,

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and select "Lock Camera to View".

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Now,

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we can move the camera with a view.

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And that's it for today's video.

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thank you so much for watching.

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See you in the next one.