﻿WEBVTT

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Hello,

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welcome to a new video

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of the Blender Animation Workflow Tutorials.

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In today's video, I'm going to talk about

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Visibility.

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In Blender, the Visibility options can be found

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in the top right corner of the 3D Viewer.

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The first one I'm going to talk about is

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the Gizmo visibility.

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By pressing the button on the left,

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we will hide all the gizmos at the same time.

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But if we press the one in the right,

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we will get access to a menu in which

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we can decide which Gizmos we want to see.

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The second Visibility option is Overlays,

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you can find with this icon over here.

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With Overlays,

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you can hide everything that's drawn

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on top of the Viewer.

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Of course, if you go into the menu,

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you can hide individual things like

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the bones.

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The third type of Visibility is

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how your geometry is drawn in the Viewport.

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We can change it to Wireframe,

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inside Wireframe we can go to the Options,

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and select Random,

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and it will assign random colors

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to each object.

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Can also change it to Solid,

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and in Solid,

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we also have options like Flat,

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which will show Flat colors, Studio Lighting or Matcap.

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And inside each one of them,

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we can change the light.

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So light will interact differently

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with the object.

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For animation, I usually like to have

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this Mattcap over here and Material,

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so I can see my Materials

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with a nice lighting.

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We also have other options like X-ray,

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to see through geometry,

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Shadows,

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Cavity,

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Depth Of Field,

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and Outline.

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We also have another two different options,

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Rendering and Lucrative.

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But because these two are only generally used

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in the rendering and shading workflows,

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I'm not going to go in depth into them.

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This concludes this video.

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Thank you so much for watching,

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and see you on the next one.