﻿WEBVTT

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Hello, welcome to another video

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of the Blender Animation Workflow Tutorials.

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On today's video, we are going to start

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diving into the animation specific editors

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and I will give you some tips on

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how to use them more efficiently.

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The first editorial to cover in this video

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is going to be the Timeline.

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The Timeline can communicate the current timeframe

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and overview of all the frames in the scene.

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It's the first place you go to pick

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the animation settings of your shot.

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By default, you move in the Timeline

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by pressing Right Click.

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Also, it works like in the Viewport.

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If you press Ctrl + Middle Mouse,

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 you can zoom in or zoom out.

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And if you press Middle Mouse,

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you can go up, down, left, right. It's like panning

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on the Viewport.

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To be completely honest, we don't use

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the timeline of the Timeline that much.

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We usually like to keep this editors

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as small as possible because we use the Dope Sheet for that.

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So we still have access to all the options,

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but it's not consuming screen space.

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I'm going to startp now explaining the options.

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Keying Sets are used to set keys

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to multiple properties at the same time.

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With a Keying Set selected, when you set

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a keyframe, Blender will add keyframes

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for the properties in the active Keying Set.

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The one we generally use for animation is

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LocRotScale.

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So if I add a keyframe,

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it will create a keyframe in the Location,

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Rotation and Scale.

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You can also

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go for the Whole Character,

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 this one we use sometimes.

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And then if you have an Armature,

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it will select all the points inside your Armature.

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So if you are to keyframe,

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it will add a keyframe in LocRotScale

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and in all the properties

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of all the bones of that rig.

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Next the Playback options.

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We use the Playback options to improve

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the performance of the Viewport.

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With the Playback options, you can decide

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which are the updates

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when you press Play.

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Now, if I go to the 3D View and press Play,

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in this case, by default, it's a "space",

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all the editors, as you can see, are updating,

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and all the Viewport are updating.

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If I now go back

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and change it

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to Animation Editors, and when I press Play,

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it will update on that Viewport

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and on that Animation Editor, in this case, Dope Sheet.

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But it can be also the Graph Editor

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or the Timeline.

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And now, if I go on the "Activate Everything",

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it will only update in the Viewport

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that I press Play.

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Some other option is the timeline are Auto Key.

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With Auto Key on,

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each time we move the object or bone,

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it will automatically generate a keyframe.

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These options here are the Playback options.

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The one on the sides goes

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to the end of the frame range or to the beginning

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of the frame range.

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This ones works here go to the next keyframe.

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And this one in the middle is for playing

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or if we want to play backwards.

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The other options are the Frame in which we are.

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We can subtract it from here,

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and the Frame Range that we can change

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by typing

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or by sliding.

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We also have the Alternative Range

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which we can use to create

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a temporary Frame Range to make a playlist

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of any specific region over a shot,

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without losing the original Frame Range.

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Now, I'm going to jump into the Dope Sheet.

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The Dope Sheet gives the animator

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an overview of everything occurring

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within a scene.

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Inside, it contains a collection

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of all the Animation Editors.

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While a Dope Sheet Mode allows you to edit

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multiple actions as ones, the other ones

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are dedicated to view an area specific

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that the blocks that are used

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in different contexts of Animation.

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But for animation, we mainly use a Dope Sheet

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or the Action Editor.

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And now, you might be asking yourself,

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what's an action?

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An action is the record

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that contains animation data.

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Actions can be duplicated, exported and imported.

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To switch between the different actions,

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you have to go to the Action editor,

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and then go to the Action.

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Here, you can change it to the frame was.

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In this case, I imported a character

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from the latest Blender short film "Spring".

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And here I have Autumn, one of the main characters.

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And here, I have

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3 different actions. And this gives you

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a lot of freedom to create non-descriptive animation

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to create

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different versions of your animation,

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without having to create different files for it.

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You can create new actions by clicking on

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the "Create New Action" button,

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and then you will get a new one.

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You can delete by pressing Shift, and then

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click in the "Link The Action".

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And if you want to keep this animation,

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even if you close the file,

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you kept click this button over here,

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and then you will keep your action

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when you close your file.

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Now, I'm going to show you some tips

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to use the Dope Sheet more efficiently.

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The first one is going to be how to move

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between frames and how to jump into

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the next keyframe.

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For moving between frames, we use the arrows.

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Right, we go to the next frame.

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And left, we go to the previous frame.

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If we go to the up arrow, we will jump

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to the next keyframe,

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and if we go to the down arrow, we will go

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to the previous keyframe.

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The second one is going to be

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how to duplicate the key.

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In this case, you have to click the key

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you want to duplicate and press Shift D.

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Then you can create a copy of that key.

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So right now, this key and this key is the same.

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If you want to delete, you press X or Delete,

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and you can delete that frame.

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You can also do Ctrl C and Ctrl V

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to copy paste animation or keyframes.

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So if I want to select an animation and

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I go to the first frame, Ctrl C,

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and then when I get into the end, Ctrl V,

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then it will have the animation.

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I just copied animation of the head,

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so right now it looks really weird.

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One way of selecting your frames quicker

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is to go by Ctrl left click.

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What this does is just take the cursor,

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right now it's in frame 14,

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from that frame to the right,

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 it will select everything, we can do the same

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on the left. So Ctrl left click

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on the left side of the cursor,

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it will select everything from the cursor

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to the left side.

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Now. I'm going to show you a tip of how

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on the to mark keyframes on any Timeline.

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If you press M, you will create a marker.

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And if you press Ctrl M in this black box

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over here, you will be able to rename the marker

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that is selected. We are going

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to call this one "Key Pose".

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You can do this on every frame.

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It's a quick way of sorting your stuff.

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You can, for example, mark the beginning

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and the end of your shot, you can mark an area

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in which you want to work,

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or another which is unfinished right now.

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It's a nice way of managing the keyframes.

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To set up the Frame Range more quickly,

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instead of having to go in here

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and change the sliders,

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you can select the one you want,

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Ctrl Home

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will set the start frame,

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and then

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Ctrl End, and it will set the end frame.

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You can also do it with P, and then

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you will select the range.

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But this range is the Alternative range,

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it's not the real range. So you can also

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deactivate this one and it will keep

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the general frame range.

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The last topic I'm going to talk in this video

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is going to be how to make a Playlist.

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The first step is to go into the Output options,

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which you can find with the icon

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of the Printer, and here you have the Dimensions,

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which is a resolution of your shot,

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the Frame Range, the Frame Rate,

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you can change.

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Here you have the Output. In this case,

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we are going to export it to the desktop.

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We are going to call it "Test".

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As a quick tip, you can also press Alt

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and select the folder,

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and then the window you're exporting to

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will appear.

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Here we have also the Format options,

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one we usually use is

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FFmpeg video.

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Then for encoding, we use Quicktime.

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And for the video, we'll use H264,

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medium quality good. And then

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if you want to have audio, you have to go here

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and select, for example, MP3.

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Now that you have everything set up,

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you have to go to View,

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Viewport Render Animation. Remember you

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can add this pattern to Quick Favorites.

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Now if we want to play view,

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Viewport Animation,

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and now we can open the Playlist to check

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the animation in real time.

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And this concludes this video.

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Thank you so much for watching

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and see you on the next one.