﻿WEBVTT

00:00:00.416 --> 00:00:03.015
Hello and welcome to another video

00:00:03.016 --> 00:00:05.355
of the Blender Animation Workflow Tutorials.

00:00:05.356 --> 00:00:07.539
On this video, I'm going to show you

00:00:07.540 --> 00:00:10.139
how to export and import using animation action.

00:00:11.856 --> 00:00:14.299
For this video, I have created

00:00:14.300 --> 00:00:16.016
a simple Armature with one Bone,

00:00:16.796 --> 00:00:19.499
and the Cube with the spheres

00:00:19.500 --> 00:00:20.072
is parented to it.

00:00:20.956 --> 00:00:23.140
This Bone have two different axis.

00:00:23.556 --> 00:00:25.584
one that is moving in X,

00:00:26.884 --> 00:00:27.716
it's a loop.

00:00:31.772 --> 00:00:34.060
And one that is moving in Y.

00:00:41.028 --> 00:00:42.951
If we want to create the third one

00:00:42.952 --> 00:00:46.227
that moves on the Z axis, we just have to go

00:00:46.228 --> 00:00:48.255
to this button over here, "create new action",

00:00:49.660 --> 00:00:52.259
now this one will make a copy of the one

00:00:52.260 --> 00:00:53.040
in Y.

00:00:55.172 --> 00:00:56.940
We can call this one

00:00:57.460 --> 00:00:58.760
Z.

00:01:00.528 --> 00:01:02.400
Now, we can go to the last frame.

00:01:03.960 --> 00:01:07.651
This one, Y is 360, I'm gonna

00:01:07.652 --> 00:01:08.484
change it to 0.

00:01:09.784 --> 00:01:12.383
And then for Z, gonna change it to 360.

00:01:14.984 --> 00:01:17.739
So now it's going to be looping on Z.

00:01:17.740 --> 00:01:19.299
Remember that if you want to keep your actions

00:01:19.300 --> 00:01:21.483
when you close your file, you have

00:01:21.484 --> 00:01:22.472
to click here,

00:01:25.072 --> 00:01:26.996
and then Blender will keep your action.

00:01:30.896 --> 00:01:32.715
If you want to delete an action, you can

00:01:32.716 --> 00:01:35.055
go to the Outliner, and then

00:01:35.056 --> 00:01:37.552
inside the Outliner, go to Blender File,

00:01:38.228 --> 00:01:39.060
Actions,

00:01:40.256 --> 00:01:42.283
and then here we can delete the one we

00:01:42.284 --> 00:01:42.960
don't want.

00:01:46.860 --> 00:01:49.095
I'm sure you knew this. Because the easiest

00:01:49.096 --> 00:01:51.540
way of exporting animation in Blender,

00:01:51.956 --> 00:01:53.516
is by using Actions.

00:01:54.452 --> 00:01:55.855
You don't really have to export them

00:01:55.856 --> 00:01:58.196
because they are already in this file.

00:01:58.456 --> 00:02:00.795
What I'm going to do is to go to another file

00:02:00.796 --> 00:02:03.395
with the same exact rig,

00:02:03.396 --> 00:02:04.540
I'm going to open

00:02:05.996 --> 00:02:07.452
Important Information here.

00:02:08.440 --> 00:02:10.571
So this is another file with the same rig.

00:02:11.456 --> 00:02:14.471
But here you can see, it doesn't have any action.

00:02:16.552 --> 00:02:18.527
The important action in this scene,

00:02:18.528 --> 00:02:21.127
what you're going to do is to use Append.

00:02:21.128 --> 00:02:22.584
Append is in File,

00:02:23.884 --> 00:02:25.599
and here you can look for Append.

00:02:25.600 --> 00:02:27.056
It's a way of bringing

00:02:27.472 --> 00:02:30.383
information from another Blender file

00:02:30.384 --> 00:02:31.216
into your file.

00:02:33.452 --> 00:02:35.739
Take Append, and then we look for

00:02:35.740 --> 00:02:38.184
Import Animation Version 2,

00:02:38.652 --> 00:02:41.356
is a 1 when I have the actions I want.

00:02:42.084 --> 00:02:44.839
Click that one and then here you have

00:02:44.840 --> 00:02:48.272
a list of the things inside your scene.

00:02:49.260 --> 00:02:51.340
Here I go for Action,

00:02:52.172 --> 00:02:54.615
here you can see, I have all my actions here.

00:02:55.916 --> 00:02:58.515
I can select this one or if I go with

00:02:58.516 --> 00:03:00.856
Shift, I can also select multiple.

00:03:03.196 --> 00:03:06.159
So now I have imported all the actions

00:03:06.160 --> 00:03:08.656
from the other file into this file.

00:03:09.696 --> 00:03:12.451
Now I have to go here, you can see,

00:03:12.452 --> 00:03:13.128
it has a 0.

00:03:13.752 --> 00:03:15.572
0 means that right now

00:03:16.040 --> 00:03:16.872
if I go

00:03:18.952 --> 00:03:21.395
rebuild the file, which means reopening

00:03:21.396 --> 00:03:22.228
the file again,

00:03:23.996 --> 00:03:25.816
now all the actions are gone.

00:03:28.156 --> 00:03:30.859
So in order to keep them, you have to go again.

00:03:37.256 --> 00:03:39.959
Then when you apply it, you will see that

00:03:39.960 --> 00:03:42.040
the 0 disappears.

00:03:42.456 --> 00:03:43.184
So now,

00:03:43.756 --> 00:03:46.615
if I close and open again, (so remember

00:03:46.616 --> 00:03:48.696
to save first, it's saved,

00:03:51.972 --> 00:03:52.960
revert)

00:03:54.156 --> 00:03:56.183
and now as you can see, the other two with

00:03:56.184 --> 00:03:58.940
0, disappear, but this one stays here.

00:03:59.772 --> 00:04:02.372
You can also go and pin it,

00:04:02.996 --> 00:04:03.516
and then

00:04:03.984 --> 00:04:05.855
it won't be deleted when you reopen Blender.

00:04:07.052 --> 00:04:08.300
And now if I play,

00:04:09.860 --> 00:04:11.628
it will have the same animation.

00:04:13.084 --> 00:04:16.359
This is a way of how you export and

00:04:16.360 --> 00:04:17.556
import actions.

00:04:18.128 --> 00:04:20.155
Thank you so much for watching

00:04:20.156 --> 00:04:21.196
and see you on the next one.