﻿WEBVTT

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Hello,

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welcome to another video

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of the Blender Animation Workflow Tutorials.

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On today's video, 'm going to show you

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how to create Constraints and the ones

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we use the most.

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I'm sure you're used to the term Constraints.

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You can use Constraints to control an object,

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or a bound position, rotation or scale,

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through a relationship

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with another Object or Bone.

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In Blender, there is two different ways

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to create a Constraint.

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For the first one, we have to select

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the one Bone or Object we want to be the Child

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and go into the Gears icon,

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which is this one, the Gears with the Bone.

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Then we select the Constraint we want to use.

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And now, we have to select various Armature

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we want this Bone to follow.

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So we can use this Speaker tool over here,

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select the Armature, in this case,

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called "Sample That Armature".

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And now, we have to select in the list

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the Bone we want to follow,

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Iin this case, going to be Father.

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So now,

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we select the Father.

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The Son is following.

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In the second one, you get the same results

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as in the first one,

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with the only difference that you do all

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in the Viewport, and you don't have to go

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into other Editors.

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First, you select the Father,

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then

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you select the Child or the Son.

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You press Shift Ctrl C,

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which is a shortcut to open

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 the Add Constraint menu.

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This case, we're going to Add Copy Location.

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And now,

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you can see,

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all the values are filled out automatically,

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so we don't have to do it manually.

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Now, I'm going to show you the Constraints

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we use the most here

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at the Blender Animation Studio.

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You can see, there is a huge list of Constraints.

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Most of them are used for Rigging.

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For animation, the one we use the most is

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Copy Transforms,

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it allows you to copy the position,

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rotation and scale of the Father.

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Other Constraints we sometimes use are

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Copy Location,

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Copy Rotation or Copy Scale.

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For you, pretty much the same, as the Copy Transform,

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because this one also copy

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 the value of the Father,

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but only on individual properties.

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As an update, a new button has been added

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to constraint a Slider.

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This was added by Sybren

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and it will help a lot to disconnect Constraint.

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Now I'm going to show you how it works

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with a quick example. Go to the Father,

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and then the Son,

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Shift Ctrl C, Copy Transform.

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And now, if I go to the Influence,

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and I put it to 0, the Son will go back

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to original position.

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This is the new button.

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What this button does is, when I click it,

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it will kill the Influence

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but keep in the same exact position.

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So now, Son is free from the Father,

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but they would keep the same exact positions.

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With this, concludes this video.

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Thank you so much for watching,

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and see you on the next one.