﻿WEBVTT

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Hello,

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welcome to another video of the

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Linear Animation Workflow Tutorials.

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On today's video, I'm going to talk about

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the Animation Tools, cool stuff.

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First stop, Simplify. Simplify is

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one of my favorite tools in Blender. To access it,

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we have to go into the Render tab

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on the Properties Editor.

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What does Simplify does,

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is lower the objects of the vision in our scene.

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Now if I click in Simplify,

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as you can see, these subjects

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that have a Subdivision Modifier and now on 0.

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You can also change the maximum amount

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of Subdivisions that allow in our shot

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by changing it in this box.

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We usually keep it at 0,

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so when we activate Simplify,

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the maximum Subdivision of the shot goes to 0,

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with a huge improvement on the performance.

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One thing I like to do, to access Simplify quickly,

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is to create another editor

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in the top right corner.

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So look for Properties, then we have

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to look for the Render tab, look for Simplify,

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move it all the way to the top,

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close the other ones,

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pin it, so when you change the mode in Blender,

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it doesn't change.

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Then we can move this one again

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all the way to the top, remember to keep Simplify here,

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and then Ctrl Tab to make it a little bigger

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if you want.

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Remember to save the startup file,

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if you want to keep this.

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Also, you can go into the button, right click

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and you can assign a shortcut.

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If you want to know more about my setup,

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I did another video for Blender Cloud

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about this.

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So I will leave the link in the description,

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so you can check it out if you want.

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The second tool is called Pose Breakdowner

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or In Between.

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It's a tool to create a new pose from Blender

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between two poses.

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As an example, I have created

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a simple animation of a bone

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from point A on the left to point B on the right.

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There is different ways of using these tools.

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The most simple and common one is,

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go to the frame you want,

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and then you press the shortcut

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which is Shift E.

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And then, you get a percentage,

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can see in the top left corner,

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and you will control this percentage

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with the cursor.

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So if I go to the left,

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and get the percentage all the way to 0,

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so it would be the first pose.

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And if I go to the right,

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I will get the pose to 100%, that will be the next pose.

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I can have it on 50, 20 or whatever we want.

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And then, when we want to release,

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press left click and that will create a new pose.

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We can also cancel

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by pressing right click or Esc.

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You can actually access these two

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by going into the T menu,

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and then going into the Breakdown.

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Every time you press left click in the 3D View，

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you will use a tool.

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The third way, it's going into

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the black box over here, click on it.

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Here, you have the percentage and you can also change it

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from here.

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There is more tool similar to this one

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which you can access by going to Pose,

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In-betweens, and then here, you have

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Push Pose From Rest Pose,

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you will push the current pose further away

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from the Rest Pose.

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Then you have Relaxed Pose To Rest Pose,

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that will make the current post more similar

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to the Rest Pose.

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Then you have Push Pose From Breakdown,

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that will accelerate the current pose

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in regards to the Breakdown Pose.

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And then, you have Relax Pose To Breakdown,

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that will make the current pose more similar

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to its Breakdown Pose.  And then,

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we have the Pose Breakdowner, which is the same one

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I've showed you before.

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The fourth tool is coming from Inventory tool

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 but I use little

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while animating.

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You can access it by going

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to the Armature menu.  Just selected a bone,

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go to Armature,

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then Viewport Display,

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and here you have in front.

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When I click it,

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the Bone will go forward

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because it's now drawing

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on top of anything else, is like an x-ray.

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Now if I move around,

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the Bone will always appear

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as if he's in front of everything.

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I would recommend to go right click

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and add it to Quick Favorite.

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So now you press Q,

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you have it here and you can change quickly.

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Or maybe a little shortcut, if you want.

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Even though I set the shortcut, for a bone,

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it has a wall with objects.

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Let's say, I have another Cube over here,

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and I want this one to be drawn on top or in front,

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I can also use this one, is the same,

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and it will go the same way.

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The next one I'm going to show you

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is called Select Inverse. This one is super useful

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when you want to select the opposite

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from the rig

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and you don't know exactly what it is.

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So you click the left one,

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and you press Shift Ctrl N, that's a shortcut.

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And then it will select

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automatically the opposite one.

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You can also do it on multiple bones

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at the same time.

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But for it to work, they need to be named correctly.

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In this case, this one is called "Bone.R".

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It can either be "_R" or" _L".

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And of course before the "." or the"_",

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the name needs to be exactly the same.

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And the last one I'm going to show you,

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it's called Bone Mirroring.

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And this one also benefits from the right naming

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of the Bones.

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To activate the Mirroring, you have to go

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to the Options in the End Menu.

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And then activate X-axis Mirror.

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If they are named the same way,

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when you select one of them,

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you will get mirror movement.

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It doesn't mind the one you selected.

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Remember that you can also add this one

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to give quick favorite, for example.

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So you can move something

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and then you can activate it. And then,

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the other one will do exactly the same.

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There is now a new option that

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 when you activate X Mirror, you can also activate

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Relative Mirror.

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So we are going to add this one

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also to the quick favorite.

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So now, if I move one bone,

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let's say, move it over here,

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and then I want to still mirror,

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but if I now Mirror,

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the other Bone will do exactly the same.

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If I activate Relative Mirror,

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now when I move one,

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the other one will do the exact same movement,

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but taking into account, the other bone position.

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There is also another two tools

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that are really interesting. The Bone Selection Sets

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and the Pose Library.

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Hjalmarrson did two really good tutorials

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about how to use these ones.

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I will leave the link in the description.

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This concludes this video.

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Thank you so much for watching.

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See you on the next one.