﻿WEBVTT

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Hello, welcome to another video of the

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Linear Animation Workflow Tutorials.

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On this video, I'm going to start diving

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into the Graph Editor Basics.

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The Graph Editor works pretty much

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the same way as in any other animation software,

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with the main difference being

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the way the visibility works

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and the ability to add modifiers.

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First, Graph Visibility.

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The way the Visibility works

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in the Blender Graph Editor is really simple.

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You have two different ones,

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you have Selection

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and Visibility.

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Our curve can be selected,

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but not visible.

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You can control the visibility

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by using the I icon,

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or just using shortcuts.

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You can select either the F Curve list

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or in the Graph Editor.

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So for example, I can also select the curve

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over here.

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Some of the shortcuts we use are H

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to hide,  Alt H to unhide everything.

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And then Shift H to unhide everything

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except for what selected.

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The same applies for the F Curve list.

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So I can also do it here.

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As in any other software,

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there is different types of F Curve.

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You can access the menu to change

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the type by pressing the letter T.

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Here is the menu to change

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the Keyframe Interpolation.

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The types we mainly use are these three,

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Constant, Linear, and Bezier.

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With Constant, also known as step, means

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there is no interpolation between the two keys.

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With Linear, the interpolation will change

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to linear interpolation between the keys.

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With Bezier, as known as a spline,

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it will change to a smooth interpolation

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between the keys.

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Also, you can change the Tangent type.

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You can access the Tangent type menu

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by pressing the letter V, or going into

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the Key menu on the top left corner.

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So I press V,

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I will get the set Keyframes Handle Type,

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or I can also go into Key,

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Handle Type, and here you have also

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same options.

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The different Tangent types are,

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Auto Clamp. With Auto Clamp,

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we have automatic handles that create

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a smooth curve,

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that only will change direction at frames.

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This means that if two keys have same values,

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the curve will be straight between those keys.

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This is the one we use the most.

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Then we have Automatic,

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will create a smooth curve.

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But as you can see, if two keys have the same values,

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it doesn't keep a straight line between them.

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Then we have Vector,

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that gives you the ability

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to create straight lines,

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meaning that you can control each standing instruction

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individually.

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Then we have Aligned,

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in which the hand rotation is locked

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to its spur.

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And last we have Free Tangent,

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in which each handle becomes independent.

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And the last topic for this video

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is going to be what these three icons

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over here do.

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The first one, the Range.

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With it, you can activate or deactivate

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and modify the curves.

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I'll explain more about modifiers

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in the next Graph Editor video.

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Then we have the Box.

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The Box is used to mute or unmute

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the curves in the box. So now if I do this,

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the cube will not move in X.

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Now if I activate the Cube again,

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now it is also moving in X.

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And last we have the Lock,

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which is used to change the visibility of the curve.

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Now, if this is locked,

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I cannot edit the curve anymore.

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This concludes this video.

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Thank you so much for watching

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and see you on the next one.