﻿WEBVTT

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Hello,

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welcome to another video

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of the Blender Animation Workflow Tutorials.

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On this video, I'm going to show you

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some of the Graph Editor Tools.

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The first one is Pivot Point.

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As in the Viewport, you can use G to translate,

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R to rotate, and S to scale in the Graph Editor.

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In Blender, the Graph Editor

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also has a Pivot Point.

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Can access the Pivot Point by pressing ".",

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the same shortcut to access the Pivot Point

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on the Viewport.

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The different Pivot Points are,

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Bounding Box,

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pivot around the center of the selected keys,

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2D Cursor, pivot around the 2D Cursor,

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in this case, the blue cross,

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Individual Centers pivot around

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each individual origin.

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As an example of how to combine the Pivot Point

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with other tools in the Graph Editor,

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I'm going to show you how we flip a F Curve.

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Now, I'm going to change the Pivot Point

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to Bounding Box Center,

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now the Pivot Point is doing an average

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between this one and this one.

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Then when I click S to Scale,

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Y to scale it only in the Y axis,

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then I'm going to press -1 in the numpad.

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So now I flip the curve

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with a simple trick.

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The next one is Proportional Editing.

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You are able to transform the selected keys

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while having the transform

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affects the nearby keys.

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The shortcut to activate this one is by pressing O,

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or by going into the icon on the top right.

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Here, you can also change the falloff time.

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Once activated, if you move something,

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it will move the elements nearby.

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To increment or decrease the falloff,

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you have to move the mouse wheel.

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The next one is Normalized Curve.

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The maximum and minimum value of the F Curve

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equals 1 or -1.

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It is really useful when you are working on

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different curves with really different values.

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So you normalize and you can work on all of them

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at the same time without having
 to zoom in or out constantly.

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Now I'm going to show you what these four icons

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over here do.

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First one is "Only Selected Channel".

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That means when you activate this one,

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you will only see in the Graph Editor

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the selected object.

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Right now, I only see the selected one.

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But if I deactivate this one,

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I will see this object, or the other one,

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or every bone that's in the scene.

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The second one that's represented h

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with the ghost is called "Include Invisible Object".

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So if one object of the scene is not visible,

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I press H to hide it.

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Now if I click this one,

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I have this one unselected,

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it will appear.

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The third one that is represented

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with a warning icon

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is called "Include Disabled Channel".

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This will only show the selected cursor or drivers

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that are disabled or have errors.

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To be completely honest, I never use this one.

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And I think it's useful.

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The last one is called Ghost Absurb.

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It's also represented by the ghost icon.

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With this one, if you click it,

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it will create a ghost of the curve

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you have selected,

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and you can use it as a visual clue, for example.

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If you want update again,

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you have to click it

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and then click it again. So then

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you will have another ghost.

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And the last thing I'm going to show you

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in this video are Modifiers.

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One of the most interesting features

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of the Graph Editor

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is that you can add Modifiers to the F Curve.

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To create a modifier, you have to select

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a curve,

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then open the End Menu,

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click the Modifier tab,

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and then go to Add Modifier. The first

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you will one I'm going to show you is called Cycles.

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Is the way to make an F Curve cyclic

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 in Blender.

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These are the Modifier, which are options,

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like Repeat With Offset,

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to repeat the cycle from infinity

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and to infinity.

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Another interesting modifier for

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animation is called Noise.

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With it, we can create a nicer curve.

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Here we have all the different

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options to change the way the Noise behave.

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This concludes this video.

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Thank you so much for watching

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and see you on the next one.