﻿WEBVTT

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Object Mode is the default mode

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for all objects in Blender.

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Let's see some basic things

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we can do in Grease Pencil in this mode.

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The basic mode of any object in Blender

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is the Object Mode.

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When you add a Grease Pencil Object,

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can see a dummy marker in its origin.

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This marker allows you to select and

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manipulate the object in the 3D space

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like a whole.

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To start moving your objects,

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you can select the Move tool on the toolbar,

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and move object in the 3D space

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using manipulators for Y,

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X

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or Z axis.

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You can also use G key,

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followed by the key of the axis you want to use,

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to move the object

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Y,

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X,

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or Z.

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You can do the same to rotate,

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or to scale the object.

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For more precise positioning,

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you can use the Transform panel in the sidebar,

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or in the Object panel on Properties editor.

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Let's see some basic things that can be done

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with our Grease Pencil Object.

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You can duplicate objects using the operator

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in Object menu or with Shft D key.

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Also, we can duplicate link with Alt D,

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so the new object will share the same object data.

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This way every single change

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you made on any of the linked object

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will be replicated on the others.

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Grease Pencil Object can also be parented

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with other objects.

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Select first the Child objects,

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and last, the Parent object.

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Again, use the menu or the shortcut,

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Ctrl P,

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move, rotate, or scale, on the Parent

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will also affect that Child.

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And of course you can use the new

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Main collections to organize all your object

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in the scene.

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Object mode has its own section in Overlay

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to control the visibility of different tool elements

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of your Grease Pencil Object.

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For example, you can turn on Onion Skin.

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We'll see Onion Skin in more detail later

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when we talk about animation.

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But in Object mode, it could be used

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to see how a whole 2D animation

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is interacting with other objects in the 3D space.

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A usual overlays is Canvas.

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Canvas shows the plane you're using

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while drawing on the 3D space.

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It has several properties

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which you can set up in the Viewport panel

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of the Object Data.

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Like Color,

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Size,

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Offsets,

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and the amount of Grid Subdivisions.

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Last, Play 3D Objects helps to avoid visual confusion

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and spot your drawing more easily,

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if you are working mixing Grease Pencil objects

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and 3D Meshes.

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Other Objects display control can be found

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on Viewport panel and Object Data.

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Let's see the ones related to Object mode.

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Depth Altering controls how the Strokes

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are drawing in 3D space.

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With a default behavior,

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the Strokes are drawing relative

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to other 3D object.

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But if you want, you can put the Strokes

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to be drawing in front or back

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of any other object in the scene.

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With Marker Size, you can change the size

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of the dummy Empty that is used to select the object.

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Last, we can control

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the overall thickness of the entire object

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with Thickness Scale.

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And if you want to keep the stroke thickness

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regardless the zoom factor of the Viewport,

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use Keep Thickness check box.