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In this video, we're going to explain collections in Blender.

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To do that, we're going to try and separate our scene into two groups,

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one for characters and one for background objects.

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Collections are similar to what you might call layers or groups in other software.

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Each collection in your scene can hold objects of any kind

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for the purposes of organization and or rendering.

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You can also have collections within collections for further organization.

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In fact, that's what's already being done as the scene collection acts as the parent collection

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for all collections in a scene, as you can see here.

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Now, to start us off, let's make a scene that makes sense for our purposes.

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What we want to do is separate our scene into character objects and background objects.

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I'm going to go ahead and scale this cube up until we're inside of it.

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This will be our environment or background.

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Then I'm going to add a new object, Monkey.

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This monkey, also known as Suzanne, will act as our character.

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If you take a look at the outliner, you can see that our monkey has already been added to our existing collection.

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Whenever you add objects in the 3D viewport,

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keep in mind that they will be added to whatever collection you have selected at the time.

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In case you can't see any objects in your outliner,

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your collection may be collapsed down to a single line.

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This is done by clicking this arrow on the left of the collection name.

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Simply click this arrow again to expand it.

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For hotkey users, you can press the plus and minus keys on the number pad.

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So let's try and move our character into a character collection.

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Well, for that, there are a few ways to do it.

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But one of the quickest ways is to simply select the object and right-click for a context menu.

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Under this menu, you'll see the Move to Collection option.

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If you click that, you'll be presented with a few choices.

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If we choose Scene Collection, this will bring our monkey out of its current collection.

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This is not what we want,

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and the only existing collection we see in this list is the one the monkey is already in.

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What we want is the New Collection option.

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So let's go ahead and click that and name our new collection Character.

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Quick tip, to confirm the name after typing, simply hit enter twice.

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Now, if you look at our outliner, you can see that our monkey is in our character collection.

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For hotkey users, you can press M, as in move, to bring the same Move to Collection menu

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for whatever object or objects you have selected.

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Another way you can add an object to a new collection is to create an empty collection first.

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To do this, simply right-click any empty space in the outliner and click New.

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This will create a new collection within the Scene Collection.

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If, instead of empty space, you right-click a collection name,

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it will create a new collection within the collection you right-clicked.

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For hotkey users, you can simply hover over the outliner and press C to create a new collection in the Scene Collection.

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And if you happen to have a collection already selected, your new collection will appear under the selected collection.

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Fun fact, you can create as many collections as you like.

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You can rename collections at any time by double-clicking or control-clicking their names in the outliner.

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So let's go ahead and rename our new collection as BG, or Background.

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We can then move our cube, which is our background object, to our background collection in the viewport

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with the same Move to Collection menu, or the M hotkey,

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and then selecting the now-existing background collection from the menu.

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Or we can use the outliner and simply left-click drag the object to the background collection.

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Now that we have our character object and background object in their respective collections,

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you can check and uncheck each collection to toggle their visibility.

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This will turn them off during render as well for the view layer you have selected.

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To quickly show you how view layers work with collections, I will create a new view layer up here.

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As you can see, the checked or unchecked state of each collection is unique to each view layer.

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But what about our light and camera objects?

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Let's say we want to have these objects in both the background and character collections

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so that they are visible whenever we isolate either one.

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However, when we try to move our objects to more than one collection, it doesn't work.

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While it is possible to link objects to more than one collection using the Shift M hotkey,

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a preferable way is to use collections within collections.

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Let's take a look at how that might work.

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First thing I'm going to do is rename our collection to Car slash BG, car being short for character.

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If we were to simply drag the character and BG collections into our Car slash BG collection,

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we can now toggle all collections within our Car slash BG collection off or on with one check mark.

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But also keep the light and camera objects on while toggling the other two.

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Functionally, this achieves the same thing as adding the light and camera objects to both character and background collections,

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as you can keep the main collection enabled while toggling off the sub-collections you don't want to include.

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If you do happen to use Shift M to link objects to multiple collections, however, it becomes a bit harder to keep track of,

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as there will be duplicates in your outliner even though they represent the same object.

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However, if you do link an object to multiple collections like this,

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just know that you can remove the object from a collection by right clicking it in the outliner and selecting unlink.

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Now that we have all of our objects in their proper collections,

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I want to explain a quick tip for when collapsing and expanding your collections.

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In case your outliner ever gets too busy, collapsing your collections can be very helpful.

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What's especially great is you'll notice a few icons next to the collection names.

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These icons represent what type of objects exist within each collection.

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For example, right now our character collection has only one object.

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But if you collapse the Car slash BG collection, you'll see that it contains two collections,

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two meshes, one light, and one camera.

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This is very helpful for seeing at a glance what objects are within each collection in case you need a reminder.

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Now, let's say for whatever reason I want to delete this Car slash BG collection.

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Deleting a collection does not delete the objects within the collection.

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For example, if we select the Car slash BG collection in our outliner and hit the delete key,

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the collection is deleted, but the objects within the collection are moved outside of that collection.

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As a final tip, in the outliner, you can press the eyeball icon to toggle on and off viewport visibility.

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This will not affect your renders, but will allow you to hide objects and collections while you work.

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For similar options, you can click this dropdown menu in the top right hand corner to enable selectability toggles and more.

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And that's it for our collection overview.

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Collections are very powerful and the foundation of object organization in Blender.

