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Do you want to learn advanced facial rigging in Blender?

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Welcome, you're in the right place.

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My name is Rick Schutte and I am lead animator at Blender Studio.

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I've approached creating the facial rig for Storm as an animator.

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In this course we're going to cover every method and workflow used for creating the

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Storm character rig that you can download from studio.blender.org.

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This course has come together with the help and input of

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many professional riggers and in the animation industry.

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And we at Blender Studio are excited to share that knowledge with you.

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This course is built up in 10 chapters where we start with

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the initial bone setup and go over each area individually.

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We'll cover the mouth, the eyes, eyebrows and cheeks and explain different

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rigging techniques for each region of the face.

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For some chapters we'll start with some theory before diving into Blender.

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And even though many steps can be automated and actually

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should be automated to be scalable for production.

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In this course we'll be setting up the different facets manually in order to get

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a clear understanding of each step along the way.

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With that said we will be using a few Python scripts

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and a couple of add-ons to smoothen the workflow.

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These are all freely accessible through the Blender extension platform or can be

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found in the description of the designated video.

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It is recommended to follow the course chronologically however after the initial

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bone setup it is possible to pick and choose

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the order of chapters to a certain extent.

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The goal of this course is to give you the knowledge, principles and tools to create

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a flexible facial rig that is easy to use from the get-go

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but can also be tweaked and polished on a micro level.

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The controls should feel intuitive and easily accessible to the animator

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resulting in a high quality and production ready facial rig.

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Hop along!


