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  • Hero

Backgrounds Explorations

Check out some of the visual exploration going on in Hero's backgrounds and see how the team handles the integration of 2D and 3D elements.
  • Update
  • 17 Jan 2018
  • 1 min read
Daniel Martinez Lara
Daniel Martinez Lara Author
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One of the weaknesses of "Hero" project is the preproduction in backgrounds, the one month of preprpduction was spent almost in the story, animatic, animation tests and characters designs, no much time for backgrounds.

So now that looks like the grease pencil tool is working pretty well (It´s not just Hero, the Grease Pencil, development itself is a huge time consuming but is the main goal of this project) and the animation is on track, I have time to give some love to backgrounds and now we have two new collaborators in the team, Miguel Gomez Selva and Yanco G. Apesteguia to help in this task.

The most of the backgrounds are in 3D with a 2D look and the challenge is find a seamless integration between 2D and 3D elements. We are trying different approaches like, different types of modeling, lighting, flat texture paint, even vertex colors.

Here you can see some tests about this process.

Daniel

yanco.jpg

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