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As we wrap up the community fundraising phase of the campaign, Francesco talks about the next steps for OVERGROWN.
Buckle up for the director's debut full of action and technical advances to the NPR techniques.
Let's take a stroll into the world of OVERGROWN.
For one week, all things OVERGROWN are free. The content gallery is now open to anyone curious about how this project is coming together.
Simon shows how the painterly shadows in Overgrown are done.
A week in OVERGROWN: composing the score and compositing the final look.
A week in OVERGROWN: water management in all its nuances, from setting up the lighting to visual effects.
A week in OVERGROWN: the team progresses with animating the shots for the upcoming teaser and finds new ways to enrich the final look with handcrafted shading details.
Free, up to date, made by Blender Studio artists. The introductory training on all things Blender just got a new Animation Fundamentals chapter.
A week in OVERGROWN: teaser builds up brick by brick, as the team finalizes characters shading and progresses with setting up the shots.
Julien and Vivien give an overview of the new textured brushes that come with Blender 5.2 LTS.
Last week in OVERGROWN: finding the right voice, setting up the shots, and taming that fur.