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Blender Institute Podcast #026 - Freddy

  • Update
  • 26 May 2016
  • 1 min read
Pablo Vazquez
Pablo Vazquez Author
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Get ready for a fully packed podcast with Blender development news on Cycles, PBR, hair, Alembic, dependency graph updates, new textures and personal texture collections on Blender Cloud, heart-warming stories about turtles and even stormtroopers talk. Welcome to Blender Institute Podcast episode 26!

  • 01:30 - Freddy the turtle
  • 05:00 - Logging in Python
  • 07:40 - Node Wrangler
  • 10:30 - Procedural Textures & Bump/Displacement in Cycles Viewport
  • 20:05 - Hair in the Viewport
  • 24:00 - Dynamic Paint speedup by Bastien Montagne
  • 25:00 - Cycles optimization by Brecht
  • 25:54 - Dependency Graph
  • 29:50 - Tips for fast playback
  • 31:05 - Alembic work by Kevin Dietrich, funded by Development Fund
  • 34:25 - Blender Cloud: Create your own Texture Library!
  • 38:25 - New door and brick textures on the Cloud
  • 41:05 - Shaders Library?
  • 43:17 - BlenRig Vincent Timelapses
  • 43:50 - New Tutorial: Posing Vincent
  • 46:53 - Blender Store upgrade
  • 49:00 - AMD sent us a Radeon Pro Duo!
  • 53:08 - Agent 327 updates: Annecy!
  • 1:03:45 - Stormtrooper funfacts
  • 1:05:40 - Q&A: Why remaking the Agent model?
  • 1:07:21 - Q&A: Assets Library on the Cloud?
  • 1:08:20 - Q&A: Sharing Textures
  • 1:08:50 - Q&A: Annecy
  • 1:09:46 - Q&A: Tutorial on Min/Max mouth rig?
  • 1:11:58 - Q&A: Art of Blender vol. 2?
  • 1:13:25 - Giant bomb dropped by Sergey

In this podcast: Sergey, Hjalti, Andy, Pablo, Sybren

Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic

Leave your questions for next week!

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