Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Blog
  • Community
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2025
Wing It!
2023
Spring
2019
Hero
2018
Project Highlights
Impulse Purchase
Showcase
Project Storm
Showcase
DogWalk
Showcase
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Sprite Fright

One Thing I’ve Learned From Sprite Fright: Animation Edition

Quick tips on moving fast: old school motion blur with Animator Pablo Fournier.
  • Update
  • 26 Apr 2021
  • 2 min read
Christian Bunyan
Christian Bunyan Author
Report Problem

Sprite Fright is Blender's new Open Movie, now in development. You can follow progress and updates on the Cloud. In this week's bitesize post, Animator Pablo Fournier shares advice on making motion blur the old-fashioned way.

Pablo has been animating since he was a kid. As a grown-up, his first gig was in 2012, working on the Spanish TV series Sendokai Champions. "It was a mix of Star Wars and Power Rangers, but then they all played football," Pablo laughs. "It was a bit weird but super cool. The quota for TV is insane though. We were doing something like eight seconds per day. In that environment, you learn to be fast and productive, but you miss a bit of refinement. You need that in movies, which is what I wanted to make, so I went back to animation school."

Motion Blur Without The Motion Blur

"When you've been animating for a long time, it's difficult to learn new stuff," Pablo says, "But on Sprite Fright the thing I put the most effort into was Grease Pencil. In particular, using Grease Pencil for smear frames."

The best way to study a Sprite Fright smear frame: as a still.

The best way to study a Sprite Fright smear frame: as a still.

For the non-specialists: a smear frame mimics motion blur without relying on render settings. Pablo explains, "You create a coloured shape that indicates where the object has come from and where it's headed. So you have one frame on the left side of the shot, and one on the right. Then you create an in-between with this coloured shape getting bigger and bigger. It's like an old cartoon. It has to be super-fast, so your eye catches the colour going from one point to another, but doesn't register what's happening."

Pablo's smear frames: old school motion blur in motion.

"For Sprite Fright, we're aiming for something more cartoony and stylized. So we decided to create this blur effect with shapes." Practising an old technique required learning new tricks. "I had to re-learn the small amount of Grease Pencil I knew," Pablo continues. "It was a bit scary at the beginning: Grease Pencil has evolved so much over the years, from a simple drawing tool to being able to do so much. It was intimidating. It took some time to realize that it's easier than it looks."

More smear frames. Blink and miss them (which is pretty much the point). [ View File ]

Interested in Grease Pencil? Pablo recommends this tutorial from a famous name: Dedouze. It covers everything you need to get going, delivered with Dedouze's trademark charm and creativity. Study it together with Pablo's examples: you'll soon be making smear frames like Wile E. Coyote plummeting into the Grand Canyon.


For more in the One Thing I've Learned series, check out this post with shader artist Simon Thommes and this one with rigger Demeter Dzadik.

Join to leave a comment.

Films Projects Training Blog
Characters
  • Storm
  • Mikassa
  • Whale
  • Ballan Wrasse
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org
Blender Studio

The creators who share.

Artistic freedom starts with Blender powered by CG Global Entertainment Ltd.
粤ICP备2024327355号-3