Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Blog
  • Community
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
DOGWALK Asset Creation Workflow
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Blender Studio Rigging Tools

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
In production
Wing It!
2023
Charge
2022
Sprite Fright
2021
Project Highlights
Project Storm
Riggle R&D
DOGWALK
Interactive
Gold
Showcase
House of Chores
Article
  • Project Gold
  • Content Gallery
  • Production Logs

Latest on Project Gold

  • First
  • Previous
  • Page 5 of 11
  • Next
  • Last

Production Log #46

  • March 25th, 2024

Krystal
Krystal

This week I started lighting the layout for the sailing sequences and did more adjustments on the sinking (reef) shots which were set dressed beautifully by Beau! More renders next week!


Krystal
Krystal

This week I looked into combining the broken shard version of Mikassa with the underlying glow of the light body and did another pass of brush strokes and shading on the boat.


Production Log #45

  • March 18th, 2024

Krystal
Krystal

I finally got around to do the shading for the fish background characters. This was really fun to do with the brush system in place as the preview with Eevee is pretty good in an isolated lighting environment, so the workflow is actually real-time.


Krystal
Krystal

This week I spent time on set dressing the reef and helping Simon out with the whale cracks.


Krystal
Krystal

This week I've been set dressing the return set, which has been build by Julien previously. This set contains rocks and corals as previous sets, but the mood is more bright and positive. This process will continue over the next couple of weeks.


Production Log #44

  • March 11th, 2024

Krystal
Krystal

This week I did various iterations through the underwater reef set. Beau created some awesome corals a while ago, which we placed in the set. I went over the brushstrokes and materials of those corals to make them more painterly.


Krystal
Krystal

I started shading on the whale with an initial brush stroke pass. Other than that I prepared the whale to be cut into shards like Mikassa, UV unwrapped some fish and worked more on our addon to scribble brush strokes on top of animated mehses.


Production Log #43

  • March 4th, 2024

Krystal
Krystal

Sequence 040_going_deeper was close to being finished in layout this week, so I went through the shot files and gave them a very quick lighting pass. The only snag was that after the pre-lighting had been completed, the framing and lenses were changed which required some last minute re-work.


Krystal
Krystal

Among other tasks, made a shard proposal for the sequences in the Abyss.


Krystal
Krystal

This week, i made the first pass previs for the first scene: 010_intro_mikassa. Got some small notes on it, but generally this will be the beginning of the film. So spoilers ahead! Be warned!


Krystal
Krystal

This week I worked more on Mikassa shading, started bringing together the light body version and the shards version of her and worked on integrating the functionality to draw on deforming geometry into our workflow.


Krystal
Krystal

This week I worked on layout for seq 90, when Mikassa is joining the whale after climbing up the abyss


  • First
  • Previous
  • Page 5 of 11
  • Next
  • Last
Films Projects Training Blog
Characters
  • Storm
  • Mikassa
  • Whale
  • Ballan Wrasse
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org
Blender Studio

The creators who share.

Artistic freedom starts with Blender powered by CG Global Entertainment Ltd.
粤ICP备2024327355号-3