I worked out all the needed set connections to transition the previz to layout. The reef and coral rocks were also more fleshed out.
I put my focus more back on Mikassa to start putting in details and iteration over the look of the brush strokes to push her shading and the test shot that we are working on further.
I continued to work on lighting for the boat test shot and our first shot in the film: 100_0080! Also, I created kelp assets and started set dressing the reef environment.
This week I work on different things. I'm still doing some previs in some scene, but also I managed to do some animation, in this case finishing the animation test on the boat, and also starting the last shot of the movie. Also I did some facials poses to test the rig and also as a test for shading
The beach set was my main focus this week. I started with the rough blocking I did previously and detailed the models, added brush strokes and shading. I also went through the rock library to add painterly shading and further iterated over the lighting in our test shot.
Since we have a first pass of brush strokes on Mikassa, I focused on doing the same thing for the boat this week, so that we can see everything together in our first test shot and then iterate based on that.
I further worked out the Underwater set in blocking and sculpting.
This was my first week after the holiday break so things went a bit slow. Since we need to reference quite a few camera angles from previz during set construction, I wrote a very simple Importer to automatically load a selection of cameras from the previz files and align them neatly on the timeline.
I finally started with the actual shading work on the assets for production. First of all Mikassa, so that we can do more tests with animation and visual style. A bit of a slow start, since there were some kinks in our asset pipeline addon to iron out, but now we are set!
I focused on making a full test sculpt of the mixed set rocks as preparation for set work in the coming weeks. A couple of articles are also ready to be published soon.
Tested and iterated on the cracking and deformations for Mikassa based on Simon's geo node setup.
A shorter week for me in which I explored the abyss walls and the very last shot of our movie for the colorscript.
I worked on improving the cracking setup as Julien was iterating on the fracture pattern and making sure that everything works as he's using it. Other than that I picked up a few other tasks that were lying around on my backlog like more control for our brush stroke setup and work on our pipeline addons.