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Latest on DogWalk

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  • Page 4 of 4

#3 Assembling the Game

  • Feb. 10th, 2025
This week on DogWalk

This week on Project DogWalk

With a firs version of our pipeline ready for testing, we are finally assembling art assets into the engine. The level for the vertical slice is being prepared for more testing and filling the gaps to go into production.

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Krystal
Krystal

Apart from overseeing more work, all the logic for the core navigational challenges is done and ready for more testing. With the levels set up, I started assembling the actual game and making it ready for gameplay testing.

Animation Tree - Sketch

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Animation Tree - Sketch

Build: Set Assembly & Obstacle Course

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Build: Set Assembly & Obstacle Course

Vertical Slice - First level assembly

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0:47

Vertical Slice - First level assembly

Obstacle Course testing

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1:02

Obstacle Course testing


Krystal
Krystal

This week I worked on finalizing the topology of the main characters so they can be unwrapped for texture painting. I also managed to sneak in some time for modeling some roots and blocked out the creek bridge.

Creek bridge blocking

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Creek bridge blocking

Roots 01

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Roots 01

Pinda UV map and texture painting reference

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Pinda UV map and texture painting reference

Pinda mesh refinements 02

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Pinda mesh refinements 02

Pinda mesh refinements 02

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Pinda mesh refinements 02

Pinda mesh refinements 01

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Pinda mesh refinements 01

Chocomel modeling 01

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Chocomel modeling 01

Chocomel modeling 02

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Chocomel modeling 02

Chocomel modeling 03

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Chocomel modeling 03

Chocomel modeling 04

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Chocomel modeling 04

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Krystal
Krystal

This week I finally finished setting up our fundamental asset pipeline, allowing us to nest assets into each other in Blender to work on sets and assets separately and exporting everything seamlessly into Godot in a procedural way. I also spent some initial time on exploring our options for shading and communicating with the Developers about solutions to the shortcomings we run into.

Fake Paper Depth on Rim

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0:31

Fake Paper Depth on Rim

Paper Depth with POM

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0:29

Paper Depth with POM

Custom Attribute Pipeline Test

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0:35

Custom Attribute Pipeline Test

Scene Assembly Pipeline Setup

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0:47

Scene Assembly Pipeline Setup

Collision Primitive Setup in Blender

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0:44

Collision Primitive Setup in Blender

Animation Pipeline Setup

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1:01

Animation Pipeline Setup


Krystal
Krystal

A lot of layout rigging updates for the two main characters, the camera, snowman and props. And one simple animation test where the Pinda character puts a tennis ball on the snowman.

Snowman layout rig v01

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Snowman layout rig v01

Pinda layout rig v03

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1:11

Pinda layout rig v03

Pinda layout rig v02

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0:21

Pinda layout rig v02

Chocomel layout rig v05

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1:12

Chocomel layout rig v05

Camera rig - near far update

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0:21

Camera rig - near far update

Pinda snowman tennis ball test v01

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0:04

Pinda snowman tennis ball test v01


Krystal
Krystal
Andy Goralczyk

Lots of helping out on the characters, lots of painting textures for the characters, lots of reviewing assets, lots of painting textures for the assets, some design for assets - almost running out of designing to do and textures to paint! Kitsu will be spilling over if we don't slow the hell down! ! ! YAY. :)

Papercraft Font test

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Papercraft Font test

knothole concept and texture

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knothole concept and texture

Stump caps

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Stump caps

Creek bridge concept

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Creek bridge concept

Pinda textures

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Pinda textures

Pinda painted texture

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Pinda painted texture

Pinda hair shaping notes

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Pinda hair shaping notes

Papercraft Chocomel WIP

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Papercraft Chocomel WIP

Chocomel papercraft hair ref

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Chocomel papercraft hair ref

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#2 - Pre-Production

  • Feb. 3rd, 2025
This week on DogWalk

This week on Project DogWalk Gears are shifting closer towards production and getting core assets ready. The characters are being tested and designs are polished. All in the effort to finally put everything together in engine and build the actual game.

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Krystal
Krystal

There was a lot of testing and planning happening for the animations of characters. Apart from that I got to work a bit more on the test level and giving some direction for the art assets. There's a new built of the game to try out, but still in the same test environment.

Build: 3D Character Prototype

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Build: 3D Character Prototype

Animation Rotation Testing

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0:30

Animation Rotation Testing

Creek Crossing Sketch

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Creek Crossing Sketch


Krystal
Krystal
Vivien Lulkowski

This week I continued the texturing tests for the environment, mainly the creek bed and water surfaces. I blocked out the willow tree and assembled a test environment to figure out which kinds of procedural terrain modeling we need (more on that next week)

Creek tests

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1:05

Creek tests

creek edge texture test

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creek edge texture test

Willow tree blocking

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0:27

Willow tree blocking


Krystal
Krystal
Beau Gerbrands
Hjalti Hjalmarsson

This week I split my time between making new scanned textures, so that new environment assets can continue happening and starting to give feedback on some that already exist. I also provided some mouthshapes for Pinda so that animators can mess around with them already for animation testing. Also some paper dog fur was hung to dry and be attached soon!

cliff textures

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cliff textures

roots - design notes and textures

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roots - design notes and textures

birch tree notes

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birch tree notes

Pine foliage notes

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Pine foliage notes

creek riverbank mockup

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creek riverbank mockup

creek riverbank textures

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creek riverbank textures

Pinda mouthshapes

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Pinda mouthshapes

Dog fur cards

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Dog fur cards


#1 -Let's Goooo!

  • Jan. 27th, 2025
This week on DogWalk

This week on Project DogWalk The entire team jumped on board and early development and pre-production is under way! Below you can find progress of the look development and as well as some core game development and pipeline testing.

Watch the latest Studio Log to get even more behind the scenes insight:

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Krystal
Krystal
Vivien Lulkowski
Beau Gerbrands

This is my second week on the project. I've done some environment lookdev in Blender and EEVEE to test out Beau's latest game assets. I've done a test texture pass of the characters (as the models will be re-done, this will be discarded). Currently I'm cleaning up texture scans from Vivien, working on the grass and reeds.

World map 3D mockup

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0:36

World map 3D mockup

Pond texture layering

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Pond texture layering

Torn paper pathway concept

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Torn paper pathway concept

Lookdev test level 2

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Lookdev test level 2

Lookdev test level 1

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Lookdev test level 1

Path texture tests

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0:21

Path texture tests

Footsteps style tests

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Footsteps style tests

Reed asset library 1

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Reed asset library 1

Grass and small bush library 1

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Grass and small bush library 1

Pinda quick texture test

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Pinda quick texture test

Chocomel quick texture test

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Chocomel quick texture test

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Krystal
Krystal

This is a recap on the last two weeks. An early gameplay prototype is finished and a general plan for the game level and goals has been established.

Initial World Map

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Initial World Map

Build: Early Gameplay Prototype

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Build: Early Gameplay Prototype

Prototype State Polishing

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1:05

Prototype State Polishing


Krystal
Krystal

This week we started the exploration of animation style for project DogWalk. The animation team has made several animation cycles for both characters (Pinda and Chocomel) and made an emulation in Blender with the cycles to see how they would work in the game. Also based on the animation, design, modeling and rigging adjustments have been made which will be shown next week.

Character Anim test: limited rotation

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Character Anim test: limited rotation

Pinda run cycle

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Pinda run cycle

chocomel run cycle

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chocomel run cycle


Krystal
Krystal
Beau Gerbrands
Andy Goralczyk

I finally also jumped onto the project! First I am looking into the pipeline we can use for scene assembly etc. while putting a strong focus on Blender and Godot interoperability. I also did a first test throwing the initial visual test scene we have into Godot with some lighting and environment effects.

Deferred Asset Import Prototype

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1:48

Deferred Asset Import Prototype

Lookdev Test Level in Godot

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0:18

Lookdev Test Level in Godot


Krystal
Krystal
Julien Kaspar
Vivien Lulkowski
Andy Goralczyk

The last two weeks we spend time translating and interpreting Vivien's cutout models to the digital realm. Andy and I started on various assets to create a proof of concept environment. And two passes of topology for the characters, which aren't locked yet.

Snowman & Props

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Snowman & Props

Birch Trees

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0:35

Birch Trees

Creepy Tree Experiment

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0:21

Creepy Tree Experiment

Boulder Setup

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0:38

Boulder Setup

Env Library

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Env Library

Pine Tree Setup

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0:54

Pine Tree Setup

Pinda Iterative Retopology

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Pinda Iterative Retopology

Chocomel iterative Retopology

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Chocomel iterative Retopology


Krystal
Krystal

Worked on making rigs for the initial layout versions of the characters. The have been constantly updated based on feedback from the animators, as they do their initial animation tests.

Pinda layout rig v01

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0:46

Pinda layout rig v01

Chocomel layout rig v04

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0:13

Chocomel layout rig v04

Chocomel layout rig v03

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0:29

Chocomel layout rig v03

Chocomel layout rig v02

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0:12

Chocomel layout rig v02

Chocomel layout rig v01

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0:54

Chocomel layout rig v01


Krystal
Krystal

This week I worked on some animation loops, trying to test a more stopmotion like animation style

pinda_walk_stopmotion.001

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0:16

pinda_walk_stopmotion.001

pinda_run_stopmotion.002

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0:08

pinda_run_stopmotion.002

pinda_run_stopmotion.001

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0:08

pinda_run_stopmotion.001

pinda_idle_stopmotion.001

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0:01

pinda_idle_stopmotion.001

pinda_emotion_stopmotion.001

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0:02

pinda_emotion_stopmotion.001

chocomel_walk_stopmotion.001

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0:16

chocomel_walk_stopmotion.001

chocomel_run_stopmotion.003

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0:10

chocomel_run_stopmotion.003

chocomel_run_stopmotion.002

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0:10

chocomel_run_stopmotion.002

chocomel_run_stopmotion.001

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0:01

chocomel_run_stopmotion.001

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Krystal
Krystal
Beau Gerbrands
Julien Kaspar
Andy Goralczyk

ARTING! SO! MUCH! ARTING! Time has been split mostly between making more RL paper trees and helping to push the characters forward with more detailed paintovers over models that Andy and Beau provided.

Character Paintover

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Character Paintover

willow tree concepting and papercraft

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willow tree concepting and papercraft

birch trees paper mockup

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birch trees paper mockup

paper birch trees making of material

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paper birch trees making of material

Paper Birchtrees Photobash

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Paper Birchtrees Photobash

Pinda updated concept

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Pinda updated concept

Chocomel

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Chocomel

Chocomel's new snout

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Chocomel's new snout

Chocomel's new snout 2

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Chocomel's new snout 2

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