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Barrel Birdhouse
Painting & Papercraft
Straighten Texture
Cutting Pieces Out
Sharpening Albedo
Creating Roughness
Start Modeling
Adding Curve Circle
Folding Paper Segments
Tweaks and Adding Snow Patch
Adding Pole
Changing Pole Material
Adjusting Barrel Material
Adding Birdhouses & Grass
Barrel Normal Map and Test Patch
Adding Collision & Leash Points
Set Dressing
Godot Playtesting
During these videos, we will show you how an asset is created, from the painted texture to modeling and combining multiple assets to create a set piece.
The chapters are
We will use Blender 4.5 and Krita