During these videos, we will show you how an asset is created, from the painted texture to modeling and combining multiple assets to create a set piece.
The chapters are
- (Optional) Painting and scanning texture
- (Optional) Adjusting scanned texture
- Modeling the barrel with some shading
- Assembling the barrel with birdhouses and more
- (Showcase) Demonstration pipeline to Godot
We will use Blender 4.5 and Krita