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  • Sprite Fright
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  • Production Logs

Latest on Sprite Fright

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#4 - 13 July, 2020

  • July 13th, 2020
This week on Sprite Fright

This week on Sprite Fright Insights into the brains of Sprite Fright’s artists, and the heart of their creative process. For instance, the very first Elder Sprite 3D block in... an environment design (from notes to 2D to 3D)…and a look at the nodes used to generate the film’s bark.

production log preview

Krystal
Krystal


Krystal
Krystal


Krystal
Krystal


#3 - 06 July, 2020

  • July 6th, 2020
This week on Sprite Fright

This week on Sprite Fright Eye-openers this week include the simplest shapes underpinning each character, early drawovers, and notes on the film’s daringly uncomplicated style.

production log preview

Krystal
Krystal


Krystal
Krystal


Krystal
Krystal


Krystal
Krystal


#2 - 23 June, 2020

  • June 23rd, 2020
This week on Sprite Fright

This week on Sprite Fright The foundations of a project are the most revealing. Here, Art Director Andy Goralczyk shares a pared down version of Sprite’s Fright’s design vibe. Note that despite all the complexity and hard work to come, the film’s visual tone is already visible.

production log preview

Krystal
Krystal


#1 - 15 June, 2020

  • June 15th, 2020
This week on Sprite Fright

This week on Sprite Fright

Welcome to the first Sprite Fright production log! To start the journey: some early prop blocking and a (relatively) complex sprite. Stick around for more insights, and watch the project evolve week by week.

production log preview

Krystal
Krystal


Krystal
Krystal


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