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Production Log #23

  • Aug. 1st, 2022

Krystal
Krystal

This week I mainly focused on being able to render the introduction sequence of Heist without any too noticeable shading issues. There were a bunch of props that needed a first shading pass, as well as the background in the hut that needed more shading adjustments and other fixes. Other than that I experimented more with stretch maps for Einar's facial expressions. This needs to be followed up further.


Krystal
Krystal

This week was mostly about creating the GUI for the control panel, monitors and buttons in the guard room. And set dressing was done on Einar's hut that overlaps with other shots.


Krystal
Krystal

This week I started populating the poselibrary with handposes for Einar. Next to that I continued animation a couple of shots including 040_0040. Next week facial poses will also be made, and more animated shots to come!


Krystal
Krystal

This week was all about the conveyor belt robots. These diligent little fellas work tirelessly on the battery manufacturing until Einar disrupts their daily life. I detailed the existing blocked out versions and added rigs to all of them so they can be animated.


Krystal
Krystal

This week I did feedback adjustments on Einar for animation and shading. I also started my work on modeling Huginn.


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