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Each week we do several lighting iterations, textures get added, sets tweaked. This folder shows the overall progress for shot specific look development. Sometimes these iterations can be very miniscule, so in these cases we haven't uploaded any videos for the sake of keeping this overview compact.

03-birth_01

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Compositing test 02

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Compositing test 02

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09-cafe_11

02-apartment_09

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05-church_02

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07-cemetery_01

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01-roof_03

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01-roof_03

04-restaurant_09

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04-restaurant_19

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04-restaurant_19

07-cemetery_03

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04-restaurant_01

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04-restaurant_01

07-cemetery_06

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07-cemetery_06

02-apartment_06

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02-apartment_06

04-restaurant_07

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04-restaurant_07

04-restaurant_12

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04-restaurant_12

05-church_03

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05-church_03

04-restaurant_20

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03-birth_06

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03-birth_06

05-church_04

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05-church_01

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05-church_01

08-cafe_08

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08-cafe_08

04-illness_05

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04-illness_05

04-restaurant_14

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04-restaurant_14

07-cemetery_02

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07-cemetery_02

02-apartment_02

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02-apartment_02

Compositing test 01

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Compositing test 01

04-restaurant_10

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04-restaurant_10

04-restaurant_11

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04-restaurant_11

04-illness_03

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04-illness_03

08-cafe_09

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08-cafe_09

03-birth_02

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03-birth_02

03-birth_05

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03-birth_05

04-restaurant_21

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04-restaurant_21

08-park_01

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08-park_01

05-church_08

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05-church_08

08-park_06

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04-illness_04

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04-illness_04

01-roof_01

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01-roof_01

04-restaurant_13

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04-restaurant_13

09-cafe_12

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09-cafe_12

Scene transitions 1 - from roof to graveyard

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Scene transitions 1 - from roof to graveyard

08-cafe_10

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08-cafe_10

07-cemetery_05

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07-cemetery_05

04-restaurant_18

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07-cemetery_07

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07-cemetery_07

08-cafe_07

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04-illness_01

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04-illness_01

04-restaurant_05

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05-church_07

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05-church_07

08-park_05

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08-park_05

04-restaurant_15

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04-restaurant_15

04-restaurant_17

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03-birth_03

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03-birth_03

04-illness_06

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04-illness_06

04-restaurant_16

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04-restaurant_16

Compositing test 03

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Compositing test 03

01-roof_02

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01-roof_02

04-illness_02

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04-illness_02

08-cafe_05

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07-cemetery_04

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