Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Blog
  • Community
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2025
Wing It!
2023
Spring
2019
Hero
2018
Project Highlights
Impulse Purchase
Showcase
Project Storm
Showcase
DogWalk
Showcase
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Project Gold
  • Content Gallery
  • Production Logs

Production Log #56

  • June 3rd, 2024

Krystal
Krystal

This was a short week for me, but I managed to finalize some more clouds and create some paintovers for the sailing sequence and for the lighting in the Abyss.


Krystal
Krystal

Since we want to get a short edit of shots done for the Annecy Festival, I did a lot of small lighting passes to get things as final as possible. The biggest chunk of the week was spent on polishing the set/ground for the abyss.


Krystal
Krystal

This week I mainly worked on finalizing the ocean FX in the storm sequence, which you can see in Andy's production log. One big part of that was adding water spray to the wave crests in the direction of the wind, which adds a lot to the look of the stormy ocean. Other than that I was putting out a lot of fires in back and forth with the developers and setup up tests for moving brush strokes to emphasize the painterly look.


  • Production Log #56
Films Projects Training Blog
Characters
  • Storm
  • Mikassa
  • Whale
  • Ballan Wrasse
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org
Blender Studio

The creators who share.

Artistic freedom starts with Blender powered by CG Global Entertainment Ltd.
粤ICP备2024327355号-3