Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Blog
  • Community
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2025
Wing It!
2023
Spring
2019
Hero
2018
Project Highlights
Impulse Purchase
Showcase
Project Storm
Showcase
DogWalk
Showcase
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Wing It!
  • Content Gallery
  • Production Logs

Production Log #22

  • July 10th, 2023

Krystal
Krystal

The first two scenes are wrapped, so we started moving our efforts into finalizing 030_launch and 040_downwards as well. I managed to address some very small notes here and there and even found the time to add some scribble detail in some of the closeups (when the dog is pulling strings) in 050_improvise. It's slowly coming together!


Krystal
Krystal

This week I fixed some issues and addressed feedback on the matte painting setups. The cloud for transitioning between two ealy shots is also done and works.


Krystal
Krystal

Most of this week I spent on finally finalizing a bunch of FX shots with the exhaust smoke of the rocket. Other than that the rocket's improvised wings needed a shading pass and a whole bunch of smaller things needed to be fixed or adjusted.


Krystal
Krystal

We're hard at work completing and refine shots/assets at this stage of the production.


  • Production Log #22
Films Projects Training Blog
Characters
  • Storm
  • Mikassa
  • Whale
  • Ballan Wrasse
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org
Blender Studio

The creators who share.

Artistic freedom starts with Blender powered by CG Global Entertainment Ltd.
粤ICP备2024327355号-3