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Production Log #10

  • April 3rd, 2023

Krystal
Krystal

Apart from still wrapping up my work on the hair nodes release of Blender 3.5 I jumped back into the visual development of Pets. I mainly focused on the outline rendering for the props/environments and how we can set that up in the most flexible way.


Krystal
Krystal

I helped out with the robot arm assets and interior design of the rocket by providing paintings and drawovers for Beau and Julien and then also started exploring the look of the clouds. A quick paintover exploration based on Pablico's dog expression provided a nice break from lever and chainsaw re-re-rearrangements.


Krystal
Krystal

The modeling stage for the rocket interior is almost done. I'm organizing the file into collections, renaming, and unwrapping the set for Demeter to rig. After I'm done, I'll continue with the exterior/wings.


Krystal
Krystal

Worked on more previs/layout shots.


Krystal
Krystal

I started helping out the project this week to get the lighting pipeline more fleshed out. For this purpose I set up a simple shot to get the hang of the style.


Krystal
Krystal

This week animation team continued working on the seq 020 and also continue testing the facial rig to improve it


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