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Production Log #4

  • Feb. 20th, 2023

Krystal
Krystal

During this weeks I've been working on giving feedback on the rigs of the characters, for that I did a lot of poses trying to "break" the rig, also I did a small run test.


Krystal
Krystal

This week I focused on helping further with poses and had meetings about the character models, layout and shading. Other than that I explored the wings of our space shuttle that get created on the fly (ha).


Krystal
Krystal

I finally also joined the team to work on pet projects at the end of the week! I started out with doing some shading tests, specifically looking into how we could handle outlines in a good way. This will continue in the next week as well.


Krystal
Krystal

I worked on retopology and cleanup for all the characters to hand over my work to rigging and shading completely. This involved going through some animation feedback and tricky design decisions.


Krystal
Krystal

I spent most of the week refactoring our Asset Pipeline Config, which is the code responsible for merging various blend file data from different files to create our final, merged character files. Beside that, I made sure the ShotBuilder add-on works with our production and iterated more on the dog and cat rigs with constant feedback from Pablo.


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