Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Blog
  • Community
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Facial Rigging
Blender Fundamentals 4.5 LTS
3D Printing with Blender
Video Log #6: Promo video

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2025
Wing It!
2023
Spring
2019
Hero
2018
Project Highlights
Impulse Purchase
Showcase
Project Storm
Showcase
DogWalk
Showcase
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • DogWalk
  • Content Gallery
  • Production Logs

#13 Sneaking in Fish

  • April 22nd, 2025
This week on DogWalk

This week on Project DogWalk We're now firmly in polishing territory. Some animations still need to be implemented but with only a few weeks left, there's mostly fixing and improving what we have. (Except for adding fish last minute)

Watch Video
Video Preview

Krystal
Krystal

This week we were wrapping up the last challenge: the Pond Challenge. As Julien had implemented the core mechanics of this challenge, I was able to start making the animations for it. The main challenge was to get the cone and character in the right position for it to work properly in the game. There are still some tweaks and fixes to be done, but we're almost there :) .

Picking up the cone animation

Subscribe to view

0:04

Picking up the cone animation

Pulling the Cone animation

Subscribe to view

0:02

Pulling the Cone animation

Grabbing the Cone animation

Subscribe to view

0:02

Grabbing the Cone animation


Krystal
Krystal
Vivien Lulkowski
Julien Kaspar
Rik Schutte
Simon Thommes

There were mostly just lots of error fixes on my agenda. But apart from those, I modeled and rigged a fish asset for the pond. I also took Vivien's cardboard logo designs and turned them into a virtual rigged asset that can be put into the game.

Carp in the pond

Subscribe to view

1:19

Carp in the pond

Carp modeling

Subscribe to view

0:28

Carp modeling

Dogwood for orientation

Subscribe to view

0:35

Dogwood for orientation

Logo asset for the title screen

Subscribe to view

0:40

Logo asset for the title screen


Krystal
Krystal

This week I finished the "Pinda shovel pickup" animation. There was some fun bug hunting and bug fixing, of course. Then there was the big task of animating a multi-faceted "Pinda petting Chocomel" performance, which needs to feature multiple loopable segments but will also be triggered by two very different scenarios. This means there need to be alternative "ins" and "outs" of the performance, a fun task for next week!

Petting v04

Subscribe to view

0:13

Petting v04

Petting v03

Subscribe to view

0:00

Petting v03

Petting v02

Subscribe to view

0:18

Petting v02

Petting v01

Subscribe to view

0:19

Petting v01

Leash bug fix

Subscribe to view

0:17

Leash bug fix

Pinda pickup shovel v01

Subscribe to view

0:08

Pinda pickup shovel v01


Krystal
Krystal

this week was mostly polishing animations and creating small ones needed for the game

ACTN-pinda-through_fence_in.02

Subscribe to view

0:01

ACTN-pinda-through_fence_in.02

ACTN-pinda-through_fence_in.01

Subscribe to view

0:01

ACTN-pinda-through_fence_in.01

pinda_waiting

Subscribe to view

0:04

pinda_waiting


Krystal
Krystal
Beau Gerbrands
Andy Goralczyk
Rik Schutte

Illegal fish contributions were made and I started adjusting textures and adding some last missing ones like the shovel. AHH and the logo! I now have a companion logo next to my desk that wobbles in the radiator updraft - such is the delightful life of a temporary papercraftist.

Updated snow walls

Subscribe to view

Updated snow walls

Logo placement

Subscribe to view

Logo placement

Shovel textures!

Subscribe to view

Shovel textures!

texture tweaks

Subscribe to view

texture tweaks

papercrafts logo

Subscribe to view

papercrafts logo

RL Logo!!

Subscribe to view

0:20

RL Logo!!

Carping Around

Subscribe to view

Carping Around

Paper Carp

Subscribe to view

Paper Carp


  • #13 Sneaking in Fish
Films Projects Training Blog
Characters
  • Storm
  • Mikassa
  • Whale
  • Ballan Wrasse
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org
Blender Studio

The creators who share.

Artistic freedom starts with Blender powered by CG Global Entertainment Ltd.
粤ICP备2024327355号-3